summaryrefslogtreecommitdiff
path: root/progs/egl/opengl/xeglthreads.c
diff options
context:
space:
mode:
Diffstat (limited to 'progs/egl/opengl/xeglthreads.c')
-rw-r--r--progs/egl/opengl/xeglthreads.c775
1 files changed, 0 insertions, 775 deletions
diff --git a/progs/egl/opengl/xeglthreads.c b/progs/egl/opengl/xeglthreads.c
deleted file mode 100644
index 5787faecb9..0000000000
--- a/progs/egl/opengl/xeglthreads.c
+++ /dev/null
@@ -1,775 +0,0 @@
-/*
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Ported to EGL by Chia-I Wu <olvaffe@gmail.com>
- */
-
-
-/*
- * This program tests EGL thread safety.
- * Command line options:
- * -p Open a display connection for each thread
- * -l Enable application-side locking
- * -n <num threads> Number of threads to create (default is 2)
- * -display <display name> Specify X display (default is $DISPLAY)
- * -t Use texture mapping
- *
- * Brian Paul 20 July 2000
- */
-
-
-/*
- * Notes:
- * - Each thread gets its own EGL context.
- *
- * - The EGL contexts share texture objects.
- *
- * - When 't' is pressed to update the texture image, the window/thread which
- * has input focus is signalled to change the texture. The other threads
- * should see the updated texture the next time they call glBindTexture.
- */
-
-
-#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */
-
-#include <assert.h>
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <GL/gl.h>
-#include <EGL/egl.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-#include <pthread.h>
-
-
-/*
- * Each window/thread/context:
- */
-struct winthread {
- Display *Dpy;
- int Index;
- pthread_t Thread;
- Window Win;
- EGLDisplay Display;
- EGLContext Context;
- EGLSurface Surface;
- float Angle;
- int WinWidth, WinHeight;
- GLboolean NewSize;
- GLboolean Initialized;
- GLboolean MakeNewTexture;
-};
-
-
-#define MAX_WINTHREADS 100
-static struct winthread WinThreads[MAX_WINTHREADS];
-static int NumWinThreads = 0;
-static volatile GLboolean ExitFlag = GL_FALSE;
-
-static GLboolean MultiDisplays = 0;
-static GLboolean Locking = 0;
-static GLboolean Texture = GL_FALSE;
-static GLuint TexObj = 12;
-static GLboolean Animate = GL_TRUE;
-
-static pthread_mutex_t Mutex;
-static pthread_cond_t CondVar;
-static pthread_mutex_t CondMutex;
-
-
-static void
-Error(const char *msg)
-{
- fprintf(stderr, "Error: %s\n", msg);
- exit(1);
-}
-
-
-static void
-signal_redraw(void)
-{
- pthread_mutex_lock(&CondMutex);
- pthread_cond_broadcast(&CondVar);
- pthread_mutex_unlock(&CondMutex);
-}
-
-
-static void
-MakeNewTexture(struct winthread *wt)
-{
-#define TEX_SIZE 128
- static float step = 0.0;
- GLfloat image[TEX_SIZE][TEX_SIZE][4];
- GLint width;
- int i, j;
-
- for (j = 0; j < TEX_SIZE; j++) {
- for (i = 0; i < TEX_SIZE; i++) {
- float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE;
- float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE;
- float r = dt * dt + ds * ds + step;
- image[j][i][0] =
- image[j][i][1] =
- image[j][i][2] = 0.75 + 0.25 * cos(r);
- image[j][i][3] = 1.0;
- }
- }
-
- step += 0.5;
-
- glBindTexture(GL_TEXTURE_2D, TexObj);
-
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
- if (width) {
- assert(width == TEX_SIZE);
- /* sub-tex replace */
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE,
- GL_RGBA, GL_FLOAT, image);
- }
- else {
- /* create new */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0,
- GL_RGBA, GL_FLOAT, image);
- }
-}
-
-
-
-/* draw a colored cube */
-static void
-draw_object(void)
-{
- glPushMatrix();
- glScalef(0.75, 0.75, 0.75);
-
- glColor3f(1, 0, 0);
-
- if (Texture) {
- glBindTexture(GL_TEXTURE_2D, TexObj);
- glEnable(GL_TEXTURE_2D);
- }
- else {
- glDisable(GL_TEXTURE_2D);
- }
-
- glBegin(GL_QUADS);
-
- /* -X */
- glColor3f(0, 1, 1);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
-
- /* +X */
- glColor3f(1, 0, 0);
- glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
-
- /* -Y */
- glColor3f(1, 0, 1);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
-
- /* +Y */
- glColor3f(0, 1, 0);
- glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
-
- /* -Z */
- glColor3f(1, 1, 0);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
-
- /* +Y */
- glColor3f(0, 0, 1);
- glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
- glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
- glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
- glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
-
- glEnd();
-
- glPopMatrix();
-}
-
-
-/* signal resize of given window */
-static void
-resize(struct winthread *wt, int w, int h)
-{
- wt->NewSize = GL_TRUE;
- wt->WinWidth = w;
- wt->WinHeight = h;
- if (!Animate)
- signal_redraw();
-}
-
-
-/*
- * We have an instance of this for each thread.
- */
-static void
-draw_loop(struct winthread *wt)
-{
- while (!ExitFlag) {
-
- if (Locking)
- pthread_mutex_lock(&Mutex);
-
- if (!wt->Initialized) {
- eglMakeCurrent(wt->Display, wt->Surface, wt->Surface, wt->Context);
- printf("xeglthreads: %d: GL_RENDERER = %s\n", wt->Index,
- (char *) glGetString(GL_RENDERER));
- if (Texture /*&& wt->Index == 0*/) {
- MakeNewTexture(wt);
- }
- wt->Initialized = GL_TRUE;
- }
-
- if (Locking)
- pthread_mutex_unlock(&Mutex);
-
- eglBindAPI(EGL_OPENGL_API);
- if (eglGetCurrentContext() != wt->Context) {
- printf("xeglthreads: current context %p != %p\n",
- eglGetCurrentContext(), wt->Context);
- }
-
- glEnable(GL_DEPTH_TEST);
-
- if (wt->NewSize) {
- GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight;
- glViewport(0, 0, wt->WinWidth, wt->WinHeight);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-w, w, -1.0, 1.0, 1.5, 10);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -2.5);
- wt->NewSize = GL_FALSE;
- }
-
- if (wt->MakeNewTexture) {
- MakeNewTexture(wt);
- wt->MakeNewTexture = GL_FALSE;
- }
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(wt->Angle, 0, 1, 0);
- glRotatef(wt->Angle, 1, 0, 0);
- glScalef(0.7, 0.7, 0.7);
- draw_object();
- glPopMatrix();
-
- if (Locking)
- pthread_mutex_lock(&Mutex);
-
- eglSwapBuffers(wt->Display, wt->Surface);
-
- if (Locking)
- pthread_mutex_unlock(&Mutex);
-
- if (Animate) {
- usleep(5000);
- }
- else {
- /* wait for signal to draw */
- pthread_mutex_lock(&CondMutex);
- pthread_cond_wait(&CondVar, &CondMutex);
- pthread_mutex_unlock(&CondMutex);
- }
- wt->Angle += 1.0;
- }
- eglMakeCurrent(wt->Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-}
-
-
-static void
-keypress(XEvent *event, struct winthread *wt)
-{
- char buf[100];
- KeySym keySym;
- XComposeStatus stat;
-
- XLookupString(&event->xkey, buf, sizeof(buf), &keySym, &stat);
-
- switch (keySym) {
- case XK_Escape:
- /* tell all threads to exit */
- if (!Animate) {
- signal_redraw();
- }
- ExitFlag = GL_TRUE;
- /*printf("exit draw_loop %d\n", wt->Index);*/
- return;
- case XK_t:
- case XK_T:
- if (Texture) {
- wt->MakeNewTexture = GL_TRUE;
- if (!Animate)
- signal_redraw();
- }
- break;
- case XK_a:
- case XK_A:
- Animate = !Animate;
- if (Animate) /* yes, prev Animate state! */
- signal_redraw();
- break;
- case XK_s:
- case XK_S:
- if (!Animate)
- signal_redraw();
- break;
- default:
- ; /* nop */
- }
-}
-
-
-/*
- * The main process thread runs this loop.
- * Single display connection for all threads.
- */
-static void
-event_loop(Display *dpy)
-{
- XEvent event;
- int i;
-
- assert(!MultiDisplays);
-
- while (!ExitFlag) {
-
- if (Locking) {
- while (1) {
- int k;
- pthread_mutex_lock(&Mutex);
- k = XPending(dpy);
- if (k) {
- XNextEvent(dpy, &event);
- pthread_mutex_unlock(&Mutex);
- break;
- }
- pthread_mutex_unlock(&Mutex);
- usleep(5000);
- }
- }
- else {
- XNextEvent(dpy, &event);
- }
-
- switch (event.type) {
- case ConfigureNotify:
- /* Find winthread for this event's window */
- for (i = 0; i < NumWinThreads; i++) {
- struct winthread *wt = &WinThreads[i];
- if (event.xconfigure.window == wt->Win) {
- resize(wt, event.xconfigure.width,
- event.xconfigure.height);
- break;
- }
- }
- break;
- case KeyPress:
- for (i = 0; i < NumWinThreads; i++) {
- struct winthread *wt = &WinThreads[i];
- if (event.xkey.window == wt->Win) {
- keypress(&event, wt);
- break;
- }
- }
- break;
- default:
- /*no-op*/ ;
- }
- }
-}
-
-
-/*
- * Separate display connection for each thread.
- */
-static void
-event_loop_multi(void)
-{
- XEvent event;
- int w = 0;
-
- assert(MultiDisplays);
-
- while (!ExitFlag) {
- struct winthread *wt = &WinThreads[w];
- if (XPending(wt->Dpy)) {
- XNextEvent(wt->Dpy, &event);
- switch (event.type) {
- case ConfigureNotify:
- resize(wt, event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- keypress(&event, wt);
- break;
- default:
- ; /* nop */
- }
- }
- w = (w + 1) % NumWinThreads;
- usleep(5000);
- }
-}
-
-
-
-/*
- * we'll call this once for each thread, before the threads are created.
- */
-static void
-create_window(struct winthread *wt, EGLContext shareCtx)
-{
- Window win;
- EGLContext ctx;
- EGLSurface surf;
- EGLint attribs[] = { EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_DEPTH_SIZE, 1,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
- EGL_NONE };
- EGLConfig config;
- EGLint num_configs;
- EGLint vid;
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- XVisualInfo *visinfo, visTemplate;
- int num_visuals;
- int width = 160, height = 160;
- int xpos = (wt->Index % 8) * (width + 10);
- int ypos = (wt->Index / 8) * (width + 20);
-
- scrnum = DefaultScreen(wt->Dpy);
- root = RootWindow(wt->Dpy, scrnum);
-
- if (!eglChooseConfig(wt->Display, attribs, &config, 1, &num_configs) ||
- !num_configs) {
- Error("Unable to choose an EGL config");
- }
-
- assert(config);
- assert(num_configs > 0);
-
- if (!eglGetConfigAttrib(wt->Display, config, EGL_NATIVE_VISUAL_ID, &vid)) {
- Error("Unable to get visual id of EGL config\n");
- }
-
- visTemplate.visualid = vid;
- visinfo = XGetVisualInfo(wt->Dpy, VisualIDMask,
- &visTemplate, &num_visuals);
- if (!visinfo) {
- Error("Unable to find RGB, Z, double-buffered visual");
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(wt->Dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow(wt->Dpy, root, xpos, ypos, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
- if (!win) {
- Error("Couldn't create window");
- }
-
- XFree(visinfo);
-
- {
- XSizeHints sizehints;
- sizehints.x = xpos;
- sizehints.y = ypos;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(wt->Dpy, win, &sizehints);
- XSetStandardProperties(wt->Dpy, win, "xeglthreads", "xeglthreads",
- None, (char **)NULL, 0, &sizehints);
- }
-
- eglBindAPI(EGL_OPENGL_API);
-
- ctx = eglCreateContext(wt->Display, config, shareCtx, NULL);
- if (!ctx) {
- Error("Couldn't create EGL context");
- }
- surf = eglCreateWindowSurface(wt->Display, config, win, NULL);
- if (!surf) {
- Error("Couldn't create EGL surface");
- }
-
- XMapWindow(wt->Dpy, win);
- XSync(wt->Dpy, 0);
-
- /* save the info for this window/context */
- wt->Win = win;
- wt->Context = ctx;
- wt->Surface = surf;
- wt->Angle = 0.0;
- wt->WinWidth = width;
- wt->WinHeight = height;
- wt->NewSize = GL_TRUE;
-}
-
-
-/*
- * Called by pthread_create()
- */
-static void *
-thread_function(void *p)
-{
- struct winthread *wt = (struct winthread *) p;
- draw_loop(wt);
- return NULL;
-}
-
-
-/*
- * called before exit to wait for all threads to finish
- */
-static void
-clean_up(void)
-{
- int i;
-
- /* wait for threads to finish */
- for (i = 0; i < NumWinThreads; i++) {
- pthread_join(WinThreads[i].Thread, NULL);
- }
-
- for (i = 0; i < NumWinThreads; i++) {
- eglDestroyContext(WinThreads[i].Display, WinThreads[i].Context);
- XDestroyWindow(WinThreads[i].Dpy, WinThreads[i].Win);
- }
-}
-
-
-static void
-usage(void)
-{
- printf("xeglthreads: test of EGL/GL thread safety (any key = exit)\n");
- printf("Usage:\n");
- printf(" xeglthreads [options]\n");
- printf("Options:\n");
- printf(" -display DISPLAYNAME Specify display string\n");
- printf(" -n NUMTHREADS Number of threads to create\n");
- printf(" -p Use a separate display connection for each thread\n");
- printf(" -l Use application-side locking\n");
- printf(" -t Enable texturing\n");
- printf("Keyboard:\n");
- printf(" Esc Exit\n");
- printf(" t Change texture image (requires -t option)\n");
- printf(" a Toggle animation\n");
- printf(" s Step rotation (when not animating)\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- char *displayName = NULL;
- int numThreads = 2;
- Display *dpy = NULL;
- EGLDisplay *egl_dpy = NULL;
- int i;
- Status threadStat;
-
- if (argc == 1) {
- usage();
- }
- else {
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) {
- displayName = argv[i + 1];
- i++;
- }
- else if (strcmp(argv[i], "-p") == 0) {
- MultiDisplays = 1;
- }
- else if (strcmp(argv[i], "-l") == 0) {
- Locking = 1;
- }
- else if (strcmp(argv[i], "-t") == 0) {
- Texture = 1;
- }
- else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
- numThreads = atoi(argv[i + 1]);
- if (numThreads < 1)
- numThreads = 1;
- else if (numThreads > MAX_WINTHREADS)
- numThreads = MAX_WINTHREADS;
- i++;
- }
- else {
- usage();
- exit(1);
- }
- }
- }
-
- if (Locking)
- printf("xeglthreads: Using explicit locks around Xlib calls.\n");
- else
- printf("xeglthreads: No explict locking.\n");
-
- if (MultiDisplays)
- printf("xeglthreads: Per-thread display connections.\n");
- else
- printf("xeglthreads: Single display connection.\n");
-
- /*
- * VERY IMPORTANT: call XInitThreads() before any other Xlib functions.
- */
- if (!MultiDisplays) {
- if (!Locking) {
- threadStat = XInitThreads();
- if (threadStat) {
- printf("XInitThreads() returned %d (success)\n",
- (int) threadStat);
- }
- else {
- printf("XInitThreads() returned 0 "
- "(failure- this program may fail)\n");
- }
- }
-
- dpy = XOpenDisplay(displayName);
- if (!dpy) {
- fprintf(stderr, "Unable to open display %s\n",
- XDisplayName(displayName));
- return -1;
- }
- egl_dpy = eglGetDisplay(dpy);
- if (!egl_dpy) {
- fprintf(stderr, "Unable to get EGL display\n");
- XCloseDisplay(dpy);
- return -1;
- }
- if (!eglInitialize(egl_dpy, NULL, NULL)) {
- fprintf(stderr, "Unable to initialize EGL display\n");
- return -1;
- }
- }
-
- pthread_mutex_init(&Mutex, NULL);
- pthread_mutex_init(&CondMutex, NULL);
- pthread_cond_init(&CondVar, NULL);
-
- printf("xeglthreads: creating windows\n");
-
- NumWinThreads = numThreads;
-
- /* Create the EGL windows and contexts */
- for (i = 0; i < numThreads; i++) {
- EGLContext share;
-
- if (MultiDisplays) {
- WinThreads[i].Dpy = XOpenDisplay(displayName);
- assert(WinThreads[i].Dpy);
- WinThreads[i].Display = eglGetDisplay(WinThreads[i].Dpy);
- assert(eglInitialize(WinThreads[i].Display, NULL, NULL));
- }
- else {
- WinThreads[i].Dpy = dpy;
- WinThreads[i].Display = egl_dpy;
- }
- WinThreads[i].Index = i;
- WinThreads[i].Initialized = GL_FALSE;
-
- share = (Texture && i > 0) ? WinThreads[0].Context : 0;
-
- create_window(&WinThreads[i], share);
- }
-
- printf("xeglthreads: creating threads\n");
-
- /* Create the threads */
- for (i = 0; i < numThreads; i++) {
- pthread_create(&WinThreads[i].Thread, NULL, thread_function,
- (void*) &WinThreads[i]);
- printf("xeglthreads: Created thread %p\n",
- (void *) WinThreads[i].Thread);
- }
-
- if (MultiDisplays)
- event_loop_multi();
- else
- event_loop(dpy);
-
- clean_up();
-
- if (MultiDisplays) {
- for (i = 0; i < numThreads; i++) {
- eglTerminate(WinThreads[i].Display);
- XCloseDisplay(WinThreads[i].Dpy);
- }
- }
- else {
- eglTerminate(egl_dpy);
- XCloseDisplay(dpy);
- }
-
- return 0;
-}
-
-
-#else /* PTHREADS */
-
-
-#include <stdio.h>
-
-int
-main(int argc, char *argv[])
-{
- printf("Sorry, this program wasn't compiled with PTHREADS defined.\n");
- return 0;
-}
-
-
-#endif /* PTHREADS */