diff options
Diffstat (limited to 'src/gallium/docs/build/html/cso')
-rw-r--r-- | src/gallium/docs/build/html/cso/blend.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/dsa.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/rasterizer.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/sampler.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/shader.html | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/docs/build/html/cso/blend.html b/src/gallium/docs/build/html/cso/blend.html index 5863cd4fba..35c8a9d12d 100644 --- a/src/gallium/docs/build/html/cso/blend.html +++ b/src/gallium/docs/build/html/cso/blend.html @@ -48,7 +48,7 @@ <div class="body"> <div class="section" id="blend"> -<h1>Blend<a class="headerlink" href="#blend" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Blend<a class="headerlink" href="#blend" title="Permalink to this headline">¶</a></h1> <p>This state controls blending of the final fragments into the target rendering buffers.</p> <p>XXX it is unresolved what behavior should result if blend_enable is off.</p> diff --git a/src/gallium/docs/build/html/cso/dsa.html b/src/gallium/docs/build/html/cso/dsa.html index ec73a03e38..d2a59dbdd4 100644 --- a/src/gallium/docs/build/html/cso/dsa.html +++ b/src/gallium/docs/build/html/cso/dsa.html @@ -48,7 +48,7 @@ <div class="body"> <div class="section" id="depth-stencil-alpha"> -<h1>Depth, Stencil, & Alpha<a class="headerlink" href="#depth-stencil-alpha" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Depth, Stencil, & Alpha<a class="headerlink" href="#depth-stencil-alpha" title="Permalink to this headline">¶</a></h1> <p>These three states control the depth, stencil, and alpha tests, used to discard fragments that have passed through the fragment shader.</p> <p>Traditionally, these three tests have been clumped together in hardware, so diff --git a/src/gallium/docs/build/html/cso/rasterizer.html b/src/gallium/docs/build/html/cso/rasterizer.html index b8309247cc..7a97214d40 100644 --- a/src/gallium/docs/build/html/cso/rasterizer.html +++ b/src/gallium/docs/build/html/cso/rasterizer.html @@ -48,7 +48,7 @@ <div class="body"> <div class="section" id="rasterizer"> -<h1>Rasterizer<a class="headerlink" href="#rasterizer" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Rasterizer<a class="headerlink" href="#rasterizer" title="Permalink to this headline">¶</a></h1> <p>The rasterizer is the main chunk of state controlling how vertices are interpolated into fragments.</p> <div class="section" id="members"> diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html index 79c1998e48..bf4a1000d1 100644 --- a/src/gallium/docs/build/html/cso/sampler.html +++ b/src/gallium/docs/build/html/cso/sampler.html @@ -48,7 +48,7 @@ <div class="body"> <div class="section" id="sampler"> -<h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1> <p>Texture units have many options for selecting texels from loaded textures; this state controls an individual texture unit’s texel-sampling settings.</p> <p>Texture coordinates are always treated as four-dimensional, and referred to diff --git a/src/gallium/docs/build/html/cso/shader.html b/src/gallium/docs/build/html/cso/shader.html index 51c8b724af..fead11d377 100644 --- a/src/gallium/docs/build/html/cso/shader.html +++ b/src/gallium/docs/build/html/cso/shader.html @@ -44,7 +44,7 @@ <div class="body"> <div class="section" id="shader"> -<h1>Shader<a class="headerlink" href="#shader" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Shader<a class="headerlink" href="#shader" title="Permalink to this headline">¶</a></h1> <p>One of the two types of shaders supported by Gallium.</p> <div class="section" id="members"> <h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> |