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  <div class="section" id="sampler">
<span id="id1"></span><h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1>
<p>Texture units have many options for selecting texels from loaded textures;
this state controls an individual texture unit&#8217;s texel-sampling settings.</p>
<p>Texture coordinates are always treated as four-dimensional, and referred to
with the traditional (S, T, R, Q) notation.</p>
<div class="section" id="members">
<h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2>
<p>XXX undocumented compare_mode, compare_func</p>
<dl class="docutils">
<dt>wrap_s</dt>
<dd>How to wrap the S coordinate. One of PIPE_TEX_WRAP.</dd>
<dt>wrap_t</dt>
<dd>How to wrap the T coordinate. One of PIPE_TEX_WRAP.</dd>
<dt>wrap_r</dt>
<dd>How to wrap the R coordinate. One of PIPE_TEX_WRAP.</dd>
<dt>min_img_filter</dt>
<dd>The filter to use when minifying texels. One of PIPE_TEX_FILTER.</dd>
<dt>min_mip_filter</dt>
<dd>The filter to use when minifying mipmapped textures. One of
PIPE_TEX_FILTER.</dd>
<dt>mag_img_filter</dt>
<dd>The filter to use when magnifying texels. One of PIPE_TEX_FILTER.</dd>
<dt>normalized_coords</dt>
<dd>Whether the texture coordinates are normalized. If normalized, they will
always be in [0, 1]. If not, they will be in the range of each dimension
of the loaded texture.</dd>
<dt>prefilter</dt>
<dd>XXX From the Doxy, &#8220;weird sampling state exposed by some APIs.&#8221; Refine.</dd>
<dt>lod_bias</dt>
<dd>The bias to apply to the level of detail.</dd>
<dt>min_lod</dt>
<dd>Minimum level of detail, used to clamp LoD after bias.</dd>
<dt>max_lod</dt>
<dd>Maximum level of detail, used to clamp LoD after bias.</dd>
<dt>border_color</dt>
<dd>RGBA color used for out-of-bounds coordinates.</dd>
<dt>max_anisotropy</dt>
<dd>Maximum filtering to apply anisotropically to textures. Setting this to
1.0 effectively disables anisotropic filtering.</dd>
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