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author | Corbin Simpson <MostAwesomeDude@gmail.com> | 2009-12-20 19:42:03 -0800 |
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committer | Corbin Simpson <MostAwesomeDude@gmail.com> | 2009-12-20 19:42:03 -0800 |
commit | c083fa9bba81cd7ec44f34ac613269781dd4c3bb (patch) | |
tree | 1be3cca2cb02bbba2054f5218bc643f205bb5157 /src/gallium/docs/build/html/cso/sampler.html | |
parent | a524aab8ae356b3ef35392fa7375a862ed3322dc (diff) |
Regen docs.
Diffstat (limited to 'src/gallium/docs/build/html/cso/sampler.html')
-rw-r--r-- | src/gallium/docs/build/html/cso/sampler.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html index 79c1998e48..bf4a1000d1 100644 --- a/src/gallium/docs/build/html/cso/sampler.html +++ b/src/gallium/docs/build/html/cso/sampler.html @@ -48,7 +48,7 @@ <div class="body"> <div class="section" id="sampler"> -<h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1> +<span id="id1"></span><h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1> <p>Texture units have many options for selecting texels from loaded textures; this state controls an individual texture unit’s texel-sampling settings.</p> <p>Texture coordinates are always treated as four-dimensional, and referred to |