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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-12-20 19:42:03 -0800
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-12-20 19:42:03 -0800
commitc083fa9bba81cd7ec44f34ac613269781dd4c3bb (patch)
tree1be3cca2cb02bbba2054f5218bc643f205bb5157 /src/gallium/docs/build/html/cso
parenta524aab8ae356b3ef35392fa7375a862ed3322dc (diff)
Regen docs.
Diffstat (limited to 'src/gallium/docs/build/html/cso')
-rw-r--r--src/gallium/docs/build/html/cso/blend.html2
-rw-r--r--src/gallium/docs/build/html/cso/dsa.html2
-rw-r--r--src/gallium/docs/build/html/cso/rasterizer.html2
-rw-r--r--src/gallium/docs/build/html/cso/sampler.html2
-rw-r--r--src/gallium/docs/build/html/cso/shader.html2
5 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/docs/build/html/cso/blend.html b/src/gallium/docs/build/html/cso/blend.html
index 5863cd4fba..35c8a9d12d 100644
--- a/src/gallium/docs/build/html/cso/blend.html
+++ b/src/gallium/docs/build/html/cso/blend.html
@@ -48,7 +48,7 @@
<div class="body">
<div class="section" id="blend">
-<h1>Blend<a class="headerlink" href="#blend" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Blend<a class="headerlink" href="#blend" title="Permalink to this headline">¶</a></h1>
<p>This state controls blending of the final fragments into the target rendering
buffers.</p>
<p>XXX it is unresolved what behavior should result if blend_enable is off.</p>
diff --git a/src/gallium/docs/build/html/cso/dsa.html b/src/gallium/docs/build/html/cso/dsa.html
index ec73a03e38..d2a59dbdd4 100644
--- a/src/gallium/docs/build/html/cso/dsa.html
+++ b/src/gallium/docs/build/html/cso/dsa.html
@@ -48,7 +48,7 @@
<div class="body">
<div class="section" id="depth-stencil-alpha">
-<h1>Depth, Stencil, &amp; Alpha<a class="headerlink" href="#depth-stencil-alpha" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Depth, Stencil, &amp; Alpha<a class="headerlink" href="#depth-stencil-alpha" title="Permalink to this headline">¶</a></h1>
<p>These three states control the depth, stencil, and alpha tests, used to
discard fragments that have passed through the fragment shader.</p>
<p>Traditionally, these three tests have been clumped together in hardware, so
diff --git a/src/gallium/docs/build/html/cso/rasterizer.html b/src/gallium/docs/build/html/cso/rasterizer.html
index b8309247cc..7a97214d40 100644
--- a/src/gallium/docs/build/html/cso/rasterizer.html
+++ b/src/gallium/docs/build/html/cso/rasterizer.html
@@ -48,7 +48,7 @@
<div class="body">
<div class="section" id="rasterizer">
-<h1>Rasterizer<a class="headerlink" href="#rasterizer" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Rasterizer<a class="headerlink" href="#rasterizer" title="Permalink to this headline">¶</a></h1>
<p>The rasterizer is the main chunk of state controlling how vertices are
interpolated into fragments.</p>
<div class="section" id="members">
diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html
index 79c1998e48..bf4a1000d1 100644
--- a/src/gallium/docs/build/html/cso/sampler.html
+++ b/src/gallium/docs/build/html/cso/sampler.html
@@ -48,7 +48,7 @@
<div class="body">
<div class="section" id="sampler">
-<h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1>
<p>Texture units have many options for selecting texels from loaded textures;
this state controls an individual texture unit&#8217;s texel-sampling settings.</p>
<p>Texture coordinates are always treated as four-dimensional, and referred to
diff --git a/src/gallium/docs/build/html/cso/shader.html b/src/gallium/docs/build/html/cso/shader.html
index 51c8b724af..fead11d377 100644
--- a/src/gallium/docs/build/html/cso/shader.html
+++ b/src/gallium/docs/build/html/cso/shader.html
@@ -44,7 +44,7 @@
<div class="body">
<div class="section" id="shader">
-<h1>Shader<a class="headerlink" href="#shader" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Shader<a class="headerlink" href="#shader" title="Permalink to this headline">¶</a></h1>
<p>One of the two types of shaders supported by Gallium.</p>
<div class="section" id="members">
<h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2>