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path: root/src/gallium/drivers/r600/r600_pipe.h
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Diffstat (limited to 'src/gallium/drivers/r600/r600_pipe.h')
-rw-r--r--src/gallium/drivers/r600/r600_pipe.h58
1 files changed, 39 insertions, 19 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h
index 1c691f6b76..43dbee99b0 100644
--- a/src/gallium/drivers/r600/r600_pipe.h
+++ b/src/gallium/drivers/r600/r600_pipe.h
@@ -53,6 +53,8 @@ enum r600_pipe_state_id {
R600_PIPE_STATE_CONSTANT,
R600_PIPE_STATE_SAMPLER,
R600_PIPE_STATE_RESOURCE,
+ R600_PIPE_STATE_POLYGON_OFFSET,
+ R600_PIPE_STATE_FETCH_SHADER,
R600_PIPE_NSTATES
};
@@ -86,13 +88,22 @@ struct r600_vertex_element
struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
enum pipe_format hw_format[PIPE_MAX_ATTRIBS];
unsigned hw_format_size[PIPE_MAX_ATTRIBS];
- boolean incompatible_layout;
+ boolean incompatible_layout;
+ struct r600_bo *fetch_shader;
+ unsigned fs_size;
+ struct r600_pipe_state rstate;
+ /* if offset is to big for fetch instructio we need to alterate
+ * offset of vertex buffer, record here the offset need to add
+ */
+ unsigned vbuffer_need_offset;
+ unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
};
struct r600_pipe_shader {
struct r600_shader shader;
struct r600_pipe_state rstate;
struct r600_bo *bo;
+ struct r600_bo *bo_fetch;
struct r600_vertex_element vertex_elements;
};
@@ -100,25 +111,28 @@ struct r600_pipe_shader {
#define NUM_TEX_UNITS 16
struct r600_textures_info {
- struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
- unsigned n_views;
+ struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
+ unsigned n_views;
void *samplers[NUM_TEX_UNITS];
- unsigned n_samplers;
+ unsigned n_samplers;
};
+/* vertex buffer translation context, used to translate vertex input that
+ * hw doesn't natively support, so far only FLOAT64 is unsupported.
+ */
struct r600_translate_context {
/* Translate cache for incompatible vertex offset/stride/format fallback. */
- struct translate_cache *translate_cache;
-
+ struct translate_cache *translate_cache;
/* The vertex buffer slot containing the translated buffer. */
- unsigned vb_slot;
- /* Saved and new vertex element state. */
- void *saved_velems, *new_velems;
+ unsigned vb_slot;
+ void *new_velems;
};
#define R600_CONSTANT_ARRAY_SIZE 256
#define R600_RESOURCE_ARRAY_SIZE 160
+struct r600_upload;
+
struct r600_pipe_context {
struct pipe_context context;
struct blitter_context *blitter;
@@ -139,6 +153,7 @@ struct r600_pipe_context {
struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
+ unsigned nvs_resource;
struct r600_pipe_state *vs_resource;
struct r600_pipe_state *ps_resource;
struct r600_pipe_state config;
@@ -150,14 +165,11 @@ struct r600_pipe_context {
/* shader information */
unsigned sprite_coord_enable;
bool flatshade;
- struct u_upload_mgr *upload_vb;
- struct u_upload_mgr *upload_ib;
+ struct r600_upload *rupload_vb;
unsigned any_user_vbs;
- struct r600_textures_info ps_samplers;
-
- unsigned vb_max_index;
- struct r600_translate_context tran;
-
+ struct r600_textures_info ps_samplers;
+ unsigned vb_max_index;
+ struct r600_translate_context tran;
};
struct r600_drawl {
@@ -180,6 +192,8 @@ void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info)
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
+void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
+void evergreen_vertex_buffer_update(struct r600_pipe_context *rctx);
/* r600_blit.c */
void r600_init_blit_functions(struct r600_pipe_context *rctx);
@@ -193,7 +207,7 @@ struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
unsigned bind);
unsigned r600_buffer_is_referenced_by_cs(struct pipe_context *context,
struct pipe_resource *buf,
- unsigned face, unsigned level);
+ unsigned level, int layer);
struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
struct winsys_handle *whandle);
int r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
@@ -206,7 +220,7 @@ void r600_init_query_functions(struct r600_pipe_context *rctx);
void r600_init_context_resource_functions(struct r600_pipe_context *r600);
/* r600_shader.c */
-int r600_pipe_shader_update(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
int r600_find_vs_semantic_index(struct r600_shader *vs,
@@ -217,14 +231,20 @@ void r600_init_state_functions(struct r600_pipe_context *rctx);
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
void r600_init_config(struct r600_pipe_context *rctx);
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
+void r600_polygon_offset_update(struct r600_pipe_context *rctx);
+void r600_vertex_buffer_update(struct r600_pipe_context *rctx);
+
/* r600_helper.h */
int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
/* r600_texture.c */
void r600_init_screen_texture_functions(struct pipe_screen *screen);
+void r600_init_surface_functions(struct r600_pipe_context *r600);
uint32_t r600_translate_texformat(enum pipe_format format,
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
+unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+ unsigned level, unsigned layer);
/* r600_translate.c */
void r600_begin_vertex_translate(struct r600_pipe_context *rctx);
@@ -251,13 +271,13 @@ void r600_sampler_view_destroy(struct pipe_context *ctx,
void r600_bind_state(struct pipe_context *ctx, void *state);
void r600_delete_state(struct pipe_context *ctx, void *state);
void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
-
void *r600_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state);
void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
+
/*
* common helpers
*/