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path: root/src/mesa/drivers/dri/nouveau/nv10_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_state.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state.c86
1 files changed, 7 insertions, 79 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c
index 8cbe72020f..3e5bfe093f 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state.c
@@ -110,91 +110,19 @@ static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac
OUT_RING_CACHE(dfactorRGB);
}
-static void nv10ClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer, int fill, int mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- int dimensions;
-
- if (!buffer) {
- return;
- }
-
- /* Surface that we will work on */
- nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D);
-
- BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4);
- OUT_RING(0x0b); /* Y32 color format */
- OUT_RING((buffer->pitch<<16)|buffer->pitch);
- OUT_RING(buffer->offset);
- OUT_RING(buffer->offset);
-
- /* Now clear a rectangle */
- dimensions = ((buffer->mesa.Height)<<16) | (buffer->mesa.Width);
-
- nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText);
-
- BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1);
- OUT_RING(3); /* SRCCOPY */
-
- BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL, 5);
- OUT_RING(0); /* top left */
- OUT_RING(dimensions); /* bottom right */
- OUT_RING(fill);
- OUT_RING(0); /* top left */
- OUT_RING(dimensions); /* bottom right */
-}
-
-static void nv10Clear(GLcontext *ctx, GLbitfield mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (mask & (BUFFER_BIT_FRONT_LEFT|BUFFER_BIT_BACK_LEFT)) {
- nv10ClearBuffer(ctx, nmesa->color_buffer,
- nmesa->clear_color_value, 0xffffffff);
- }
- /* FIXME: check depth bits */
- if (mask & (BUFFER_BIT_DEPTH)) {
- nv10ClearBuffer(ctx, nmesa->depth_buffer,
- nmesa->clear_value, 0xffffff00);
- }
- /* FIXME: check about stencil? */
- if (mask & (BUFFER_BIT_STENCIL)) {
- nv10ClearBuffer(ctx, nmesa->depth_buffer,
- nmesa->clear_value, 0x000000ff);
- }
-}
-
static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4])
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte c[4];
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color);
- nmesa->clear_color_value = PACK_COLOR_8888(c[3],c[0],c[1],c[2]);
+ /* Not for NV10 */
}
static void nv10ClearDepth(GLcontext *ctx, GLclampd d)
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
-/* switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
- case 16:
- nmesa->clear_value = (uint32_t)(d*0x7FFF);
- break;
- case 24:*/
- nmesa->clear_value = ((nmesa->clear_value&0x000000FF) |
- (((uint32_t)(d*0xFFFFFF))<<8));
-/* break;
- }*/
+ /* Not for NV10 */
}
static void nv10ClearStencil(GLcontext *ctx, GLint s)
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
-/* if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {*/
- nmesa->clear_value = ((nmesa->clear_value&0xFFFFFF00)|
- (s&0x000000FF));
-/* }*/
+ /* Not for NV10 */
}
static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
@@ -1037,10 +965,10 @@ void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
func->BlendColor = nv10BlendColor;
func->BlendEquationSeparate = nv10BlendEquationSeparate;
func->BlendFuncSeparate = nv10BlendFuncSeparate;
- func->Clear = nv10Clear;
- func->ClearColor = nv10ClearColor;
- func->ClearDepth = nv10ClearDepth;
- func->ClearStencil = nv10ClearStencil;
+/* func->Clear = nv10Clear;*/ /* Not for NV10 */
+ func->ClearColor = nv10ClearColor; /* Not for NV10 */
+ func->ClearDepth = nv10ClearDepth; /* Not for NV10 */
+ func->ClearStencil = nv10ClearStencil; /* Not for NV10 */
func->ClipPlane = nv10ClipPlane;
func->ColorMask = nv10ColorMask;
func->ColorMaterial = nv10ColorMaterial;