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path: root/src/mesa/state_tracker/st_cb_program.c
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Diffstat (limited to 'src/mesa/state_tracker/st_cb_program.c')
-rw-r--r--src/mesa/state_tracker/st_cb_program.c112
1 files changed, 42 insertions, 70 deletions
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
index 4d83fcc6cc..32694975d1 100644
--- a/src/mesa/state_tracker/st_cb_program.c
+++ b/src/mesa/state_tracker/st_cb_program.c
@@ -46,16 +46,13 @@
#include "st_cb_program.h"
-static GLuint SerialNo = 1;
-
/**
* Called via ctx->Driver.BindProgram() to bind an ARB vertex or
* fragment program.
*/
-static void st_bind_program( struct gl_context *ctx,
- GLenum target,
- struct gl_program *prog )
+static void
+st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
{
struct st_context *st = st_context(ctx);
@@ -77,7 +74,8 @@ static void st_bind_program( struct gl_context *ctx,
* Called via ctx->Driver.UseProgram() to bind a linked GLSL program
* (vertex shader + fragment shader).
*/
-static void st_use_program( struct gl_context *ctx, struct gl_shader_program *shProg)
+static void
+st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
struct st_context *st = st_context(ctx);
@@ -87,48 +85,28 @@ static void st_use_program( struct gl_context *ctx, struct gl_shader_program *sh
}
-
/**
* Called via ctx->Driver.NewProgram() to allocate a new vertex or
* fragment program.
*/
-static struct gl_program *st_new_program( struct gl_context *ctx,
- GLenum target,
- GLuint id )
+static struct gl_program *
+st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: {
struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
-
- prog->serialNo = SerialNo++;
-
- return _mesa_init_vertex_program( ctx,
- &prog->Base,
- target,
- id );
+ return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
}
case GL_FRAGMENT_PROGRAM_ARB:
case GL_FRAGMENT_PROGRAM_NV: {
struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
-
- prog->serialNo = SerialNo++;
-
- return _mesa_init_fragment_program( ctx,
- &prog->Base,
- target,
- id );
+ return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
}
case MESA_GEOMETRY_PROGRAM: {
struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
-
- prog->serialNo = SerialNo++;
-
- return _mesa_init_geometry_program( ctx,
- &prog->Base,
- target,
- id );
+ return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
}
default:
@@ -138,7 +116,10 @@ static struct gl_program *st_new_program( struct gl_context *ctx,
}
-void
+/**
+ * Called via ctx->Driver.DeleteProgram()
+ */
+static void
st_delete_program(struct gl_context *ctx, struct gl_program *prog)
{
struct st_context *st = st_context(ctx);
@@ -147,17 +128,15 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
case GL_VERTEX_PROGRAM_ARB:
{
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
- st_vp_release_varients( st, stvp );
+ st_release_vp_variants( st, stvp );
}
break;
case MESA_GEOMETRY_PROGRAM:
{
- struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) prog;
- if (stgp->driver_shader) {
- cso_delete_geometry_shader(st->cso_context, stgp->driver_shader);
- stgp->driver_shader = NULL;
- }
+ st_release_gp_variants(st, stgp);
if (stgp->tgsi.tokens) {
st_free_tokens((void *) stgp->tgsi.tokens);
@@ -167,23 +146,15 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
- struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) prog;
- if (stfp->driver_shader) {
- cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
- stfp->driver_shader = NULL;
- }
+ st_release_fp_variants(st, stfp);
if (stfp->tgsi.tokens) {
st_free_tokens(stfp->tgsi.tokens);
stfp->tgsi.tokens = NULL;
}
-
- if (stfp->bitmap_program) {
- struct gl_program *prg = &stfp->bitmap_program->Base.Base;
- _mesa_reference_program(ctx, &prg, NULL);
- stfp->bitmap_program = NULL;
- }
}
break;
default:
@@ -195,15 +166,25 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
}
-static GLboolean st_is_program_native( struct gl_context *ctx,
- GLenum target,
- struct gl_program *prog )
+/**
+ * Called via ctx->Driver.IsProgramNative()
+ */
+static GLboolean
+st_is_program_native(struct gl_context *ctx,
+ GLenum target,
+ struct gl_program *prog)
{
return GL_TRUE;
}
-static GLboolean st_program_string_notify( struct gl_context *ctx,
+/**
+ * Called via ctx->Driver.ProgramStringNotify()
+ * Called when the program's text/code is changed. We have to free
+ * all shader variants and corresponding gallium shaders when this happens.
+ */
+static GLboolean
+st_program_string_notify( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
@@ -212,12 +193,7 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
- stfp->serialNo++;
-
- if (stfp->driver_shader) {
- cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
- stfp->driver_shader = NULL;
- }
+ st_release_fp_variants(st, stfp);
if (stfp->tgsi.tokens) {
st_free_tokens(stfp->tgsi.tokens);
@@ -230,12 +206,7 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
else if (target == MESA_GEOMETRY_PROGRAM) {
struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
- stgp->serialNo++;
-
- if (stgp->driver_shader) {
- cso_delete_geometry_shader(st->cso_context, stgp->driver_shader);
- stgp->driver_shader = NULL;
- }
+ st_release_gp_variants(st, stgp);
if (stgp->tgsi.tokens) {
st_free_tokens((void *) stgp->tgsi.tokens);
@@ -248,9 +219,7 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
- stvp->serialNo++;
-
- st_vp_release_varients( st, stvp );
+ st_release_vp_variants( st, stvp );
if (st->vp == stvp)
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
@@ -261,8 +230,11 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
}
-
-void st_init_program_functions(struct dd_function_table *functions)
+/**
+ * Plug in the program and shader-related device driver functions.
+ */
+void
+st_init_program_functions(struct dd_function_table *functions)
{
functions->BindProgram = st_bind_program;
functions->UseProgram = st_use_program;