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path: root/src/mesa/vbo/vbo_exec_api.c
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Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c84
1 files changed, 36 insertions, 48 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 9b2d59f9e4..fb981ccc3b 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -369,8 +369,6 @@ static void vbo_exec_fixup_vertex( struct gl_context *ctx,
}
-#if FEATURE_beginend
-
/*
*/
#define ATTR( A, N, V0, V1, V2, V3 ) \
@@ -411,7 +409,7 @@ do { \
#include "vbo_attrib_tmp.h"
-
+#if FEATURE_beginend
#if FEATURE_evaluators
@@ -706,30 +704,6 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
#else /* FEATURE_beginend */
-#define ATTR( A, N, V0, V1, V2, V3 ) \
-do { \
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
- \
- /* FLUSH_UPDATE_CURRENT needs to be set manually */ \
- exec->ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
- \
- if (exec->vtx.active_sz[A] != N) \
- vbo_exec_fixup_vertex(ctx, A, N); \
- \
- { \
- GLfloat *dest = exec->vtx.attrptr[A]; \
- if (N>0) dest[0] = V0; \
- if (N>1) dest[1] = V1; \
- if (N>2) dest[2] = V2; \
- if (N>3) dest[3] = V3; \
- } \
-} while (0)
-
-#define ERROR() _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ )
-#define TAG(x) vbo_##x
-
-#include "vbo_attrib_tmp.h"
-
static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
{
/* silence warnings */
@@ -998,35 +972,35 @@ static void reset_attrfv( struct vbo_exec_context *exec )
void GLAPIENTRY
-_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
{
vbo_Color4f(r, g, b, a);
}
void GLAPIENTRY
-_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
{
vbo_Normal3f(x, y, z);
}
void GLAPIENTRY
-_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
vbo_MultiTexCoord4f(target, s, t, r, q);
}
void GLAPIENTRY
-_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
{
vbo_Materialfv(face, pname, params);
}
void GLAPIENTRY
-_vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
+_es_Materialf(GLenum face, GLenum pname, GLfloat param)
{
GLfloat p[4];
p[0] = param;
@@ -1035,57 +1009,71 @@ _vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
}
+/**
+ * A special version of glVertexAttrib4f that does not treat index 0 as
+ * VBO_ATTRIB_POS.
+ */
+static void
+VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
+ else
+ ERROR();
+}
+
void GLAPIENTRY
-_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- vbo_VertexAttrib4fARB(index, x, y, z, w);
+ VertexAttrib4f_nopos(index, x, y, z, w);
}
void GLAPIENTRY
-_vbo_VertexAttrib1f(GLuint indx, GLfloat x)
+_es_VertexAttrib1f(GLuint indx, GLfloat x)
{
- vbo_VertexAttrib1fARB(indx, x);
+ VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
{
- vbo_VertexAttrib1fvARB(indx, values);
+ VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
{
- vbo_VertexAttrib2fARB(indx, x, y);
+ VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
{
- vbo_VertexAttrib2fvARB(indx, values);
+ VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
{
- vbo_VertexAttrib3fARB(indx, x, y, z);
+ VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
{
- vbo_VertexAttrib3fvARB(indx, values);
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
{
- vbo_VertexAttrib4fvARB(indx, values);
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
}