diff options
Diffstat (limited to 'src')
47 files changed, 1167 insertions, 1511 deletions
diff --git a/src/mesa/Makefile.X11 b/src/mesa/Makefile.X11 index 24109a739c..a2c0388f3b 100644 --- a/src/mesa/Makefile.X11 +++ b/src/mesa/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.46 2001/03/18 08:53:49 gareth Exp $ +# $Id: Makefile.X11,v 1.47 2001/03/19 02:25:35 keithw Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -138,6 +138,7 @@ CORE_SOURCES = \ swrast/s_feedback.c \ swrast/s_fog.c \ swrast/s_histogram.c \ + swrast/s_imaging.c \ swrast/s_lines.c \ swrast/s_logic.c \ swrast/s_masking.c \ @@ -149,6 +150,7 @@ CORE_SOURCES = \ swrast/s_span.c \ swrast/s_stencil.c \ swrast/s_texture.c \ + swrast/s_texstore.c \ swrast/s_triangle.c \ swrast/s_zoom.c diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c index 8bee54a529..1e5838a988 100644 --- a/src/mesa/array_cache/ac_import.c +++ b/src/mesa/array_cache/ac_import.c @@ -1,4 +1,4 @@ -/* $Id: ac_import.c,v 1.10 2001/03/17 18:04:54 keithw Exp $ */ +/* $Id: ac_import.c,v 1.11 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -266,7 +266,6 @@ static void import_color( GLcontext *ctx, /* Limited choices at this stage: */ - /* XXX GLchan: is this right for GLchan? */ ASSERT(type == CHAN_TYPE); ASSERT(stride == 4 * sizeof(GLchan) || stride == 0); @@ -408,7 +407,7 @@ struct gl_client_array *_ac_import_texcoord( GLcontext *ctx, /* Do we need to pull in a copy of the client data: */ if (ac->Raw.TexCoord[unit].Type != type || - (reqstride != 0 && ac->Raw.TexCoord[unit].StrideB != (GLint) reqstride) || + (reqstride != 0 && ac->Raw.TexCoord[unit].StrideB != (GLint)reqstride) || reqwriteable) { if (!ac->IsCached.TexCoord[unit]) @@ -459,10 +458,10 @@ struct gl_client_array *_ac_import_vertex( GLcontext *ctx, } struct gl_client_array *_ac_import_normal( GLcontext *ctx, - GLenum type, - GLuint reqstride, - GLboolean reqwriteable, - GLboolean *writeable ) + GLenum type, + GLuint reqstride, + GLboolean reqwriteable, + GLboolean *writeable ) { ACcontext *ac = AC_CONTEXT(ctx); @@ -578,7 +577,7 @@ struct gl_client_array *_ac_import_secondarycolor( GLcontext *ctx, /* Do we need to pull in a copy of the client data: */ if (ac->Raw.SecondaryColor.Type != type || - (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint) reqstride) || + (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint)reqstride) || reqwriteable) { if (!ac->IsCached.SecondaryColor) @@ -666,12 +665,6 @@ void _ac_import_range( GLcontext *ctx, GLuint start, GLuint count ) { ACcontext *ac = AC_CONTEXT(ctx); - /* Discard cached data which has been invalidated by state changes - * since last time. **ALREADY DONE** - if (ac->NewState) - _ac_update_state( ctx ); - */ - if (!ctx->Array.LockCount) { /* Not locked, discard cached data. Changes to lock * status are caught via. _ac_invalidate_state(). diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 83a5196683..d389124ff5 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -60,6 +60,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" +#include "tnl/t_context.h" #include "tnl/t_pipeline.h" #include "array_cache/acache.h" @@ -300,27 +301,6 @@ fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode) } -/* Set the buffer used for reading */ -/* XXX support for separate read/draw buffers hasn't been tested */ -static void -fxDDSetReadBuffer(GLcontext * ctx, GLframebuffer * buffer, GLenum mode) -{ - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - (void) buffer; - - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode); - } - - if (mode == GL_FRONT_LEFT) { - fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; - FX_grRenderBuffer(fxMesa->currentFB); - } - else if (mode == GL_BACK_LEFT) { - fxMesa->currentFB = GR_BUFFER_BACKBUFFER; - FX_grRenderBuffer(fxMesa->currentFB); - } -} @@ -984,6 +964,7 @@ update_texture_scales(GLcontext * ctx) static void fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state) { + TNLcontext *tnl = TNL_CONTEXT(ctx); fxMesaContext fxMesa = FX_CONTEXT(ctx); _swrast_InvalidateState(ctx, new_state); @@ -1000,7 +981,6 @@ fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state) if (new_state & (_FX_NEW_IS_IN_HARDWARE | _FX_NEW_RENDERSTATE | _FX_NEW_SETUP_FUNCTION | _NEW_TEXTURE)) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; if (new_state & _FX_NEW_IS_IN_HARDWARE) fxMesa->is_in_hardware = fxIsInHardware(ctx); @@ -1012,7 +992,7 @@ fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state) fxDDChooseRenderState(ctx); if (new_state & _FX_NEW_SETUP_FUNCTION) - ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts; + tnl->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts; if (new_state & _NEW_TEXTURE) update_texture_scales(ctx); @@ -1071,68 +1051,48 @@ fxDDRenderFinish(GLcontext * ctx) void fxSetupDDPointers(GLcontext * ctx) { + TNLcontext *tnl = TNL_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr, "fxmesa: fxSetupDDPointers()\n"); } ctx->Driver.UpdateState = fxDDUpdateDDPointers; - - ctx->Driver.WriteDepthSpan = fxDDWriteDepthSpan; - ctx->Driver.WriteDepthPixels = fxDDWriteDepthPixels; - ctx->Driver.ReadDepthSpan = fxDDReadDepthSpan; - ctx->Driver.ReadDepthPixels = fxDDReadDepthPixels; - ctx->Driver.GetString = fxDDGetString; - ctx->Driver.ClearIndex = NULL; ctx->Driver.ClearColor = fxDDClearColor; ctx->Driver.Clear = fxDDClear; - ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer; - ctx->Driver.SetReadBuffer = fxDDSetReadBuffer; ctx->Driver.GetBufferSize = fxDDBufferSize; - ctx->Driver.Accum = _swrast_Accum; ctx->Driver.Bitmap = fxDDDrawBitmap; ctx->Driver.CopyPixels = _swrast_CopyPixels; ctx->Driver.DrawPixels = _swrast_DrawPixels; ctx->Driver.ReadPixels = fxDDReadPixels; ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers; - ctx->Driver.Finish = fxDDFinish; ctx->Driver.Flush = NULL; - - ctx->Driver.RenderStart = fxDDRenderStart; - ctx->Driver.RenderFinish = fxDDRenderFinish; - ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple; - ctx->Driver.RenderPrimitive = fxDDRenderPrimitive; - - /* Install the oldstyle interp functions: - */ - ctx->Driver.RenderInterp = _swsetup_RenderInterp; - ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV; - ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine; - ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; - ctx->Driver.TexImage1D = _mesa_store_teximage1d; ctx->Driver.TexImage2D = fxDDTexImage2D; ctx->Driver.TexImage3D = _mesa_store_teximage3d; ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; - ctx->Driver.CopyTexImage1D = _mesa_copy_teximage1d; - ctx->Driver.CopyTexImage2D = _mesa_copy_teximage2d; - ctx->Driver.CopyTexSubImage1D = _mesa_copy_texsubimage1d; - ctx->Driver.CopyTexSubImage2D = _mesa_copy_texsubimage2d; - ctx->Driver.CopyTexSubImage3D = _mesa_copy_texsubimage3d; + ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; + ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; + ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; + ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; + ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; - + ctx->Driver.CopyColorTable = _swrast_CopyColorTable; + ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; + ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; ctx->Driver.TexEnv = fxDDTexEnv; ctx->Driver.TexParameter = fxDDTexParam; ctx->Driver.BindTexture = fxDDTexBind; ctx->Driver.DeleteTexture = fxDDTexDel; ctx->Driver.UpdateTexturePalette = fxDDTexPalette; - ctx->Driver.AlphaFunc = fxDDAlphaFunc; ctx->Driver.BlendFunc = fxDDBlendFunc; ctx->Driver.DepthFunc = fxDDDepthFunc; @@ -1145,7 +1105,14 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.ShadeModel = fxDDShadeModel; ctx->Driver.Enable = fxDDEnable; - + tnl->Driver.RenderStart = fxDDRenderStart; + tnl->Driver.RenderFinish = fxDDRenderFinish; + tnl->Driver.ResetLineStipple = _swrast_ResetLineStipple; + tnl->Driver.RenderPrimitive = fxDDRenderPrimitive; + tnl->Driver.RenderInterp = _swsetup_RenderInterp; + tnl->Driver.RenderCopyPV = _swsetup_RenderCopyPV; + tnl->Driver.RenderClippedLine = _swsetup_RenderClippedLine; + tnl->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; fxSetupDDSpanPointers(ctx); fxDDUpdateDDPointers(ctx, ~0); diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c index e02e792dea..6d59e96f46 100644 --- a/src/mesa/drivers/glide/fxddspan.c +++ b/src/mesa/drivers/glide/fxddspan.c @@ -52,6 +52,7 @@ #if defined(FX) #include "fxdrv.h" +#include "swrast/swrast.h" #ifdef _MSC_VER #ifdef _WIN32 @@ -542,31 +543,54 @@ fxDDReadDepthPixels(GLcontext * ctx, GLuint n, +/* Set the buffer used for reading */ +/* XXX support for separate read/draw buffers hasn't been tested */ +static void +fxDDSetReadBuffer(GLcontext * ctx, GLframebuffer * buffer, GLenum mode) +{ + fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + (void) buffer; + + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode); + } + + if (mode == GL_FRONT_LEFT) { + fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; + FX_grRenderBuffer(fxMesa->currentFB); + } + else if (mode == GL_BACK_LEFT) { + fxMesa->currentFB = GR_BUFFER_BACKBUFFER; + FX_grRenderBuffer(fxMesa->currentFB); + } +} + /************************************************************************/ + void fxSetupDDSpanPointers(GLcontext * ctx) { - ctx->Driver.WriteRGBASpan = fxDDWriteRGBASpan; - ctx->Driver.WriteRGBSpan = fxDDWriteRGBSpan; - ctx->Driver.WriteMonoRGBASpan = fxDDWriteMonoRGBASpan; - ctx->Driver.WriteRGBAPixels = fxDDWriteRGBAPixels; - ctx->Driver.WriteMonoRGBAPixels = fxDDWriteMonoRGBAPixels; - - ctx->Driver.WriteCI8Span = NULL; - ctx->Driver.WriteCI32Span = NULL; - ctx->Driver.WriteMonoCISpan = NULL; - ctx->Driver.WriteCI32Pixels = NULL; - ctx->Driver.WriteMonoCIPixels = NULL; - - /* ctx->Driver.ReadRGBASpan =fxDDReadRGBASpan; */ - ctx->Driver.ReadRGBASpan = read_R5G6B5_span; - ctx->Driver.ReadRGBAPixels = read_R5G6B5_pixels; - - ctx->Driver.ReadCI32Span = NULL; - ctx->Driver.ReadCI32Pixels = NULL; + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); + + swdd->SetReadBuffer = fxDDSetReadBuffer; + + swdd->WriteRGBASpan = fxDDWriteRGBASpan; + swdd->WriteRGBSpan = fxDDWriteRGBSpan; + swdd->WriteMonoRGBASpan = fxDDWriteMonoRGBASpan; + swdd->WriteRGBAPixels = fxDDWriteRGBAPixels; + swdd->WriteMonoRGBAPixels = fxDDWriteMonoRGBAPixels; + + swdd->WriteDepthSpan = fxDDWriteDepthSpan; + swdd->WriteDepthPixels = fxDDWriteDepthPixels; + swdd->ReadDepthSpan = fxDDReadDepthSpan; + swdd->ReadDepthPixels = fxDDReadDepthPixels; + + /* swdd->ReadRGBASpan =fxDDReadRGBASpan; */ + swdd->ReadRGBASpan = read_R5G6B5_span; + swdd->ReadRGBAPixels = read_R5G6B5_pixels; } diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index a0c8383fdd..22a4c8cde3 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -531,6 +531,7 @@ fx_null_tri(GLcontext * ctx, void fxDDChooseRenderState(GLcontext * ctx) { + TNLcontext *tnl = TNL_CONTEXT(ctx); fxMesaContext fxMesa = FX_CONTEXT(ctx); GLuint flags = ctx->_TriangleCaps; GLuint index = 0; @@ -539,12 +540,12 @@ fxDDChooseRenderState(GLcontext * ctx) /* Build software vertices directly. No acceleration is * possible. GrVertices may be insufficient for this mode. */ - ctx->Driver.PointsFunc = _swsetup_Points; - ctx->Driver.LineFunc = _swsetup_Line; - ctx->Driver.TriangleFunc = _swsetup_Triangle; - ctx->Driver.QuadFunc = _swsetup_Quad; - ctx->Driver.RenderTabVerts = _tnl_render_tab_verts; - ctx->Driver.RenderTabElts = _tnl_render_tab_elts; + tnl->Driver.PointsFunc = _swsetup_Points; + tnl->Driver.LineFunc = _swsetup_Line; + tnl->Driver.TriangleFunc = _swsetup_Triangle; + tnl->Driver.QuadFunc = _swsetup_Quad; + tnl->Driver.RenderTabVerts = _tnl_render_tab_verts; + tnl->Driver.RenderTabElts = _tnl_render_tab_elts; fxMesa->render_index = FX_FALLBACK_BIT; return; @@ -604,19 +605,19 @@ fxDDChooseRenderState(GLcontext * ctx) FX_grCullMode(fxMesa->cullMode); } - ctx->Driver.PointsFunc = rast_tab[index].points; - ctx->Driver.LineFunc = rast_tab[index].line; - ctx->Driver.TriangleFunc = rast_tab[index].triangle; - ctx->Driver.QuadFunc = rast_tab[index].quad; + tnl->Driver.PointsFunc = rast_tab[index].points; + tnl->Driver.LineFunc = rast_tab[index].line; + tnl->Driver.TriangleFunc = rast_tab[index].triangle; + tnl->Driver.QuadFunc = rast_tab[index].quad; fxMesa->render_index = index; if (fxMesa->render_index == 0) { - ctx->Driver.RenderTabVerts = fx_render_tab_verts; - ctx->Driver.RenderTabElts = fx_render_tab_elts; + tnl->Driver.RenderTabVerts = fx_render_tab_verts; + tnl->Driver.RenderTabElts = fx_render_tab_elts; } else { - ctx->Driver.RenderTabVerts = _tnl_render_tab_verts; - ctx->Driver.RenderTabElts = _tnl_render_tab_elts; + tnl->Driver.RenderTabVerts = _tnl_render_tab_verts; + tnl->Driver.RenderTabElts = _tnl_render_tab_elts; } } diff --git a/src/mesa/drivers/glide/fxvb.c b/src/mesa/drivers/glide/fxvb.c index 40acbb7e9e..470ee748bb 100644 --- a/src/mesa/drivers/glide/fxvb.c +++ b/src/mesa/drivers/glide/fxvb.c @@ -290,10 +290,11 @@ void fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count, GLuint newinputs) { + TNLcontext *tnl = TNL_CONTEXT(ctx); fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; if (!fxMesa->is_in_hardware) - ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; + tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; else { GLuint setupindex = SETUP_XYZW; @@ -329,9 +330,9 @@ fx_validate_BuildProjVerts(GLcontext * ctx, GLuint start, GLuint count, fxPrintSetupFlags("fxmesa: vertex setup function", setupindex); fxMesa->setupindex = setupindex; - ctx->Driver.BuildProjectedVertices = fx_BuildProjVerts; + tnl->Driver.BuildProjectedVertices = fx_BuildProjVerts; } - ctx->Driver.BuildProjectedVertices(ctx, start, count, newinputs); + tnl->Driver.BuildProjectedVertices(ctx, start, count, newinputs); } diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 0473717a0d..4e0ae4b38b 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.50 2001/03/08 17:33:33 brianp Exp $ */ +/* $Id: osmesa.c,v 1.51 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -55,6 +55,7 @@ #include "swrast/s_lines.h" #include "swrast/s_triangle.h" #include "tnl/tnl.h" +#include "tnl/t_context.h" @@ -343,6 +344,11 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx ) { if (ctx) { + _swsetup_DestroyContext( &ctx->gl_ctx ); + _tnl_DestroyContext( &ctx->gl_ctx ); + _ac_DestroyContext( &ctx->gl_ctx ); + _swrast_DestroyContext( &ctx->gl_ctx ); + _mesa_destroy_visual( ctx->gl_visual ); _mesa_destroy_framebuffer( ctx->gl_buffer ); _mesa_free_context_data( &ctx->gl_ctx ); @@ -1757,6 +1763,8 @@ static const GLubyte *get_string( GLcontext *ctx, GLenum name ) static void osmesa_update_state( GLcontext *ctx, GLuint new_state ) { OSMesaContext osmesa = OSMESA_CONTEXT(ctx); + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); + TNLcontext *tnl = TNL_CONTEXT(ctx); ASSERT((void *) osmesa == (void *) ctx->DriverCtx); @@ -1768,24 +1776,9 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state ) ctx->Driver.GetString = get_string; ctx->Driver.UpdateState = osmesa_update_state; ctx->Driver.SetDrawBuffer = set_draw_buffer; - ctx->Driver.SetReadBuffer = set_read_buffer; ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers; ctx->Driver.GetBufferSize = buffer_size; - ctx->Driver.RenderStart = _swsetup_RenderStart; - ctx->Driver.RenderFinish = _swsetup_RenderFinish; - ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; - ctx->Driver.RenderPrimitive = _swsetup_RenderPrimitive; - ctx->Driver.PointsFunc = _swsetup_Points; - ctx->Driver.LineFunc = _swsetup_Line; - ctx->Driver.TriangleFunc = _swsetup_Triangle; - ctx->Driver.QuadFunc = _swsetup_Quad; - ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple; - ctx->Driver.RenderInterp = _swsetup_RenderInterp; - ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV; - ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine; - ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; - ctx->Driver.Accum = _swrast_Accum; ctx->Driver.Bitmap = _swrast_Bitmap; ctx->Driver.Clear = clear; @@ -1799,61 +1792,83 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state ) ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; - ctx->Driver.CopyTexImage1D = _mesa_copy_teximage1d; - ctx->Driver.CopyTexImage2D = _mesa_copy_teximage2d; - ctx->Driver.CopyTexSubImage1D = _mesa_copy_texsubimage1d; - ctx->Driver.CopyTexSubImage2D = _mesa_copy_texsubimage2d; - ctx->Driver.CopyTexSubImage3D = _mesa_copy_texsubimage3d; ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; + ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; + ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; + ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; + ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; + ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; + ctx->Driver.CopyColorTable = _swrast_CopyColorTable; + ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; + ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + /* RGB(A) span/pixel functions */ if (osmesa->format == OSMESA_RGB) { - ctx->Driver.WriteRGBASpan = write_rgba_span_RGB; - ctx->Driver.WriteRGBSpan = write_rgb_span_RGB; - ctx->Driver.WriteMonoRGBASpan = write_monocolor_span_RGB; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_RGB; - ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels_RGB; - ctx->Driver.ReadRGBASpan = read_rgba_span3; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels3; + swdd->WriteRGBASpan = write_rgba_span_RGB; + swdd->WriteRGBSpan = write_rgb_span_RGB; + swdd->WriteMonoRGBASpan = write_monocolor_span_RGB; + swdd->WriteRGBAPixels = write_rgba_pixels_RGB; + swdd->WriteMonoRGBAPixels = write_monocolor_pixels_RGB; + swdd->ReadRGBASpan = read_rgba_span3; + swdd->ReadRGBAPixels = read_rgba_pixels3; } else if (osmesa->format == OSMESA_BGR) { - ctx->Driver.WriteRGBASpan = write_rgba_span_BGR; - ctx->Driver.WriteRGBSpan = write_rgb_span_BGR; - ctx->Driver.WriteMonoRGBASpan = write_monocolor_span_BGR; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_BGR; - ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels_BGR; - ctx->Driver.ReadRGBASpan = read_rgba_span3; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels3; + swdd->WriteRGBASpan = write_rgba_span_BGR; + swdd->WriteRGBSpan = write_rgb_span_BGR; + swdd->WriteMonoRGBASpan = write_monocolor_span_BGR; + swdd->WriteRGBAPixels = write_rgba_pixels_BGR; + swdd->WriteMonoRGBAPixels = write_monocolor_pixels_BGR; + swdd->ReadRGBASpan = read_rgba_span3; + swdd->ReadRGBAPixels = read_rgba_pixels3; } else { /* 4 bytes / pixel in frame buffer */ - ctx->Driver.WriteRGBSpan = write_rgb_span; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels; - ctx->Driver.WriteMonoRGBASpan = write_monocolor_span; - ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels; + swdd->WriteRGBSpan = write_rgb_span; + swdd->WriteRGBAPixels = write_rgba_pixels; + swdd->WriteMonoRGBASpan = write_monocolor_span; + swdd->WriteMonoRGBAPixels = write_monocolor_pixels; if (osmesa->format == OSMESA_RGBA && CHAN_TYPE == GL_UNSIGNED_BYTE && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3) { /* special, fast case */ - ctx->Driver.WriteRGBASpan = write_rgba_span_rgba; - ctx->Driver.ReadRGBASpan = read_rgba_span_rgba; + swdd->WriteRGBASpan = write_rgba_span_rgba; + swdd->ReadRGBASpan = read_rgba_span_rgba; } else { - ctx->Driver.WriteRGBASpan = write_rgba_span; - ctx->Driver.ReadRGBASpan = read_rgba_span; + swdd->WriteRGBASpan = write_rgba_span; + swdd->ReadRGBASpan = read_rgba_span; } - ctx->Driver.ReadRGBAPixels = read_rgba_pixels; + swdd->ReadRGBAPixels = read_rgba_pixels; } /* CI span/pixel functions */ - ctx->Driver.WriteCI32Span = write_index32_span; - ctx->Driver.WriteCI8Span = write_index8_span; - ctx->Driver.WriteMonoCISpan = write_monoindex_span; - ctx->Driver.WriteCI32Pixels = write_index_pixels; - ctx->Driver.WriteMonoCIPixels = write_monoindex_pixels; - ctx->Driver.ReadCI32Span = read_index_span; - ctx->Driver.ReadCI32Pixels = read_index_pixels; + swdd->WriteCI32Span = write_index32_span; + swdd->WriteCI8Span = write_index8_span; + swdd->WriteMonoCISpan = write_monoindex_span; + swdd->WriteCI32Pixels = write_index_pixels; + swdd->WriteMonoCIPixels = write_monoindex_pixels; + swdd->ReadCI32Span = read_index_span; + swdd->ReadCI32Pixels = read_index_pixels; + + swdd->SetReadBuffer = set_read_buffer; + + tnl->Driver.RenderStart = _swsetup_RenderStart; + tnl->Driver.RenderFinish = _swsetup_RenderFinish; + tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; + tnl->Driver.RenderPrimitive = _swsetup_RenderPrimitive; + tnl->Driver.PointsFunc = _swsetup_Points; + tnl->Driver.LineFunc = _swsetup_Line; + tnl->Driver.TriangleFunc = _swsetup_Triangle; + tnl->Driver.QuadFunc = _swsetup_Quad; + tnl->Driver.ResetLineStipple = _swrast_ResetLineStipple; + tnl->Driver.RenderInterp = _swsetup_RenderInterp; + tnl->Driver.RenderCopyPV = _swsetup_RenderCopyPV; + tnl->Driver.RenderClippedLine = _swsetup_RenderClippedLine; + tnl->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; + _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index 4ce7343c52..a808241998 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa.c,v 1.14 2001/03/03 20:33:29 brianp Exp $ */ +/* $Id: svgamesa.c,v 1.15 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -277,6 +277,8 @@ static void set_read_buffer( GLcontext *ctx, GLframebuffer *colorBuffer, static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) { + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); + /* Initialize all the pointers in the DD struct. Do this whenever */ /* a new context is made current or we change buffers via set_buffer! */ @@ -284,7 +286,6 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) ctx->Driver.GetBufferSize = get_buffer_size; ctx->Driver.SetDrawBuffer = set_draw_buffer; - ctx->Driver.SetReadBuffer = set_read_buffer; /* Software rasterizer pixel paths: */ @@ -294,21 +295,21 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) ctx->Driver.DrawPixels = _swrast_DrawPixels; ctx->Driver.ReadPixels = _swrast_ReadPixels; - ctx->Driver.PointsFunc = NULL; - ctx->Driver.LineFunc = NULL; - ctx->Driver.TriangleFunc = NULL; + /* Fill in the swrast driver interface: + */ + swdd->SetReadBuffer = set_read_buffer; switch (SVGABuffer.Depth) { case 8: ctx->Driver.ClearIndex = __clear_index8; ctx->Driver.Clear = __clear8; - ctx->Driver.ReadCI32Span = __read_ci32_span8; - ctx->Driver.ReadCI32Pixels = __read_ci32_pixels8; - ctx->Driver.WriteCI8Span = __write_ci8_span8; - ctx->Driver.WriteCI32Span = __write_ci32_span8; - ctx->Driver.WriteCI32Pixels = __write_ci32_pixels8; - ctx->Driver.WriteMonoCISpan = __write_mono_ci_span8; - ctx->Driver.WriteMonoCIPixels = __write_mono_ci_pixels8; + swdd->ReadCI32Span = __read_ci32_span8; + swdd->ReadCI32Pixels = __read_ci32_pixels8; + swdd->WriteCI8Span = __write_ci8_span8; + swdd->WriteCI32Span = __write_ci32_span8; + swdd->WriteCI32Pixels = __write_ci32_pixels8; + swdd->WriteMonoCISpan = __write_mono_ci_span8; + swdd->WriteMonoCIPixels = __write_mono_ci_pixels8; #ifdef SVGA_DEBUG SVGAlog("SVGAUpdateState: 8 bit mode."); #endif @@ -317,12 +318,12 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) case 15: ctx->Driver.ClearColor = __clear_color15; ctx->Driver.Clear = __clear15; - ctx->Driver.ReadRGBASpan = __read_rgba_span15; - ctx->Driver.ReadRGBAPixels = __read_rgba_pixels15; - ctx->Driver.WriteRGBASpan = __write_rgba_span15; - ctx->Driver.WriteRGBAPixels = __write_rgba_pixels15; - ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span15; - ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels15; + swdd->ReadRGBASpan = __read_rgba_span15; + swdd->ReadRGBAPixels = __read_rgba_pixels15; + swdd->WriteRGBASpan = __write_rgba_span15; + swdd->WriteRGBAPixels = __write_rgba_pixels15; + swdd->WriteMonoRGBASpan = __write_mono_rgba_span15; + swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels15; #ifdef SVGA_DEBUG SVGAlog("SVGAUpdateState: 15 bit mode."); #endif @@ -330,12 +331,12 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) case 16: ctx->Driver.ClearColor = __clear_color16; ctx->Driver.Clear = __clear16; - ctx->Driver.ReadRGBASpan = __read_rgba_span16; - ctx->Driver.ReadRGBAPixels = __read_rgba_pixels16; - ctx->Driver.WriteRGBASpan = __write_rgba_span16; - ctx->Driver.WriteRGBAPixels = __write_rgba_pixels16; - ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span16; - ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels16; + swdd->ReadRGBASpan = __read_rgba_span16; + swdd->ReadRGBAPixels = __read_rgba_pixels16; + swdd->WriteRGBASpan = __write_rgba_span16; + swdd->WriteRGBAPixels = __write_rgba_pixels16; + swdd->WriteMonoRGBASpan = __write_mono_rgba_span16; + swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels16; break; #ifdef SVGA_DEBUG SVGAlog("SVGAUpdateState: 16 bit mode."); @@ -343,12 +344,12 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) case 24: ctx->Driver.ClearColor = __clear_color24; ctx->Driver.Clear = __clear24; - ctx->Driver.ReadRGBASpan = __read_rgba_span24; - ctx->Driver.ReadRGBAPixels = __read_rgba_pixels24; - ctx->Driver.WriteRGBASpan = __write_rgba_span24; - ctx->Driver.WriteRGBAPixels = __write_rgba_pixels24; - ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span24; - ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels24; + swdd->ReadRGBASpan = __read_rgba_span24; + swdd->ReadRGBAPixels = __read_rgba_pixels24; + swdd->WriteRGBASpan = __write_rgba_span24; + swdd->WriteRGBAPixels = __write_rgba_pixels24; + swdd->WriteMonoRGBASpan = __write_mono_rgba_span24; + swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels24; break; #ifdef SVGA_DEBUG SVGAlog("SVGAUpdateState: 32 bit mode."); @@ -356,12 +357,12 @@ static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) case 32: ctx->Driver.ClearColor = __clear_color32; ctx->Driver.Clear = __clear32; - ctx->Driver.ReadRGBASpan = __read_rgba_span32; - ctx->Driver.ReadRGBAPixels = __read_rgba_pixels32; - ctx->Driver.WriteRGBASpan = __write_rgba_span32; - ctx->Driver.WriteRGBAPixels = __write_rgba_pixels32; - ctx->Driver.WriteMonoRGBASpan = __write_mono_rgba_span32; - ctx->Driver.WriteMonoRGBAPixels = __write_mono_rgba_pixels32; + swdd->ReadRGBASpan = __read_rgba_span32; + swdd->ReadRGBAPixels = __read_rgba_pixels32; + swdd->WriteRGBASpan = __write_rgba_span32; + swdd->WriteRGBAPixels = __write_rgba_pixels32; + swdd->WriteMonoRGBASpan = __write_mono_rgba_span32; + swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels32; } } diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index abbec2d7dd..96dfc4bfe4 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -1,4 +1,4 @@ -/* $Id: xm_api.c,v 1.18 2001/03/08 15:23:46 brianp Exp $ */ +/* $Id: xm_api.c,v 1.19 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -1659,10 +1659,6 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) c->driContextPriv = driContextPriv; #endif - /* Set up some constant pointers: - */ - xmesa_init_pointers( ctx ); - /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); @@ -1672,6 +1668,11 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) xmesa_register_swrast_functions( ctx ); + /* Set up some constant pointers: + */ + xmesa_init_pointers( ctx ); + + /* Run the config file */ _mesa_context_initialize( ctx ); @@ -1692,6 +1693,8 @@ void XMesaDestroyContext( XMesaContext c ) if (c->gl_ctx) { _swsetup_DestroyContext( c->gl_ctx ); _swrast_DestroyContext( c->gl_ctx ); + _tnl_DestroyContext( c->gl_ctx ); + _ac_DestroyContext( c->gl_ctx ); _mesa_destroy_context( c->gl_ctx ); } diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index a73b3c6973..2bb04ae504 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -1,4 +1,4 @@ -/* $Id: xm_dd.c,v 1.18 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: xm_dd.c,v 1.19 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -41,6 +41,7 @@ #include "swrast/s_alphabuf.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" +#include "tnl/t_context.h" /* @@ -181,8 +182,8 @@ set_draw_buffer( GLcontext *ctx, GLenum mode ) } -static void -set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode ) +void +xmesa_set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode ) { XMesaBuffer target; const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; @@ -933,27 +934,13 @@ void xmesa_update_state( GLcontext *ctx, GLuint new_state ) */ void xmesa_init_pointers( GLcontext *ctx ) { + TNLcontext *tnl; + ctx->Driver.GetString = get_string; ctx->Driver.GetBufferSize = get_buffer_size; ctx->Driver.Flush = flush; ctx->Driver.Finish = finish; - - /* Hooks for t_vb_render.c: - */ - ctx->Driver.RenderStart = _swsetup_RenderStart; - ctx->Driver.RenderFinish = _swsetup_RenderFinish; - ctx->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; - ctx->Driver.RenderPrimitive = _swsetup_RenderPrimitive; - ctx->Driver.PointsFunc = _swsetup_Points; - ctx->Driver.LineFunc = _swsetup_Line; - ctx->Driver.TriangleFunc = _swsetup_Triangle; - ctx->Driver.QuadFunc = _swsetup_Quad; - ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple; - ctx->Driver.RenderInterp = _swsetup_RenderInterp; - ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV; - ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine; - ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; - + /* Software rasterizer pixel paths: */ ctx->Driver.Accum = _swrast_Accum; @@ -972,22 +959,49 @@ void xmesa_init_pointers( GLcontext *ctx ) ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; - ctx->Driver.CopyTexImage1D = _mesa_copy_teximage1d; - ctx->Driver.CopyTexImage2D = _mesa_copy_teximage2d; - ctx->Driver.CopyTexSubImage1D = _mesa_copy_texsubimage1d; - ctx->Driver.CopyTexSubImage2D = _mesa_copy_texsubimage2d; - ctx->Driver.CopyTexSubImage3D = _mesa_copy_texsubimage3d; ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; - /* + ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; + ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; + ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; + ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; + ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; + + + /* Swrast hooks for imaging extensions: + */ + ctx->Driver.CopyColorTable = _swrast_CopyColorTable; + ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; + ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + + /* Statechange callbacks: */ ctx->Driver.SetDrawBuffer = set_draw_buffer; - ctx->Driver.SetReadBuffer = set_read_buffer; ctx->Driver.ClearIndex = clear_index; ctx->Driver.ClearColor = clear_color; ctx->Driver.IndexMask = index_mask; ctx->Driver.ColorMask = color_mask; ctx->Driver.Enable = enable; + + /* Initialize the TNL driver interface: + */ + tnl = TNL_CONTEXT(ctx); + tnl->Driver.RenderStart = _swsetup_RenderStart; + tnl->Driver.RenderFinish = _swsetup_RenderFinish; + tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices; + tnl->Driver.RenderPrimitive = _swsetup_RenderPrimitive; + tnl->Driver.PointsFunc = _swsetup_Points; + tnl->Driver.LineFunc = _swsetup_Line; + tnl->Driver.TriangleFunc = _swsetup_Triangle; + tnl->Driver.QuadFunc = _swsetup_Quad; + tnl->Driver.ResetLineStipple = _swrast_ResetLineStipple; + tnl->Driver.RenderInterp = _swsetup_RenderInterp; + tnl->Driver.RenderCopyPV = _swsetup_RenderCopyPV; + tnl->Driver.RenderClippedLine = _swsetup_RenderClippedLine; + tnl->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; + (void) DitherValues; /* silenced unused var warning */ } diff --git a/src/mesa/drivers/x11/xm_span.c b/src/mesa/drivers/x11/xm_span.c index e87fd98a8a..0991a44f7e 100644 --- a/src/mesa/drivers/x11/xm_span.c +++ b/src/mesa/drivers/x11/xm_span.c @@ -1,4 +1,4 @@ -/* $Id: xm_span.c,v 1.10 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: xm_span.c,v 1.11 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -36,7 +36,7 @@ #include "xmesaP.h" #include "extensions.h" - +#include "swrast/swrast.h" /* @@ -4236,6 +4236,7 @@ void xmesa_update_span_funcs( GLcontext *ctx ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; int depth=GET_VISUAL_DEPTH(xmesa->xm_visual); + struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference( ctx ); /* * These drawing functions depend on color buffer config: @@ -4244,98 +4245,98 @@ void xmesa_update_span_funcs( GLcontext *ctx ) /* Writing to window or back pixmap */ switch (xmesa->pixelformat) { case PF_INDEX: - ctx->Driver.WriteCI32Span = write_span_index_pixmap; - ctx->Driver.WriteCI8Span = write_span_index8_pixmap; - ctx->Driver.WriteMonoCISpan = write_span_mono_index_pixmap; - ctx->Driver.WriteCI32Pixels = write_pixels_index_pixmap; - ctx->Driver.WriteMonoCIPixels = write_pixels_mono_index_pixmap; + dd->WriteCI32Span = write_span_index_pixmap; + dd->WriteCI8Span = write_span_index8_pixmap; + dd->WriteMonoCISpan = write_span_mono_index_pixmap; + dd->WriteCI32Pixels = write_pixels_index_pixmap; + dd->WriteMonoCIPixels = write_pixels_mono_index_pixmap; break; case PF_TRUECOLOR: - ctx->Driver.WriteRGBASpan = write_span_TRUECOLOR_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_TRUECOLOR_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_TRUECOLOR_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_pixmap; + dd->WriteRGBASpan = write_span_TRUECOLOR_pixmap; + dd->WriteRGBSpan = write_span_rgb_TRUECOLOR_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_pixmap; + dd->WriteRGBAPixels = write_pixels_TRUECOLOR_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_pixmap; break; case PF_TRUEDITHER: - ctx->Driver.WriteRGBASpan = write_span_TRUEDITHER_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_TRUEDITHER_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_TRUEDITHER_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_TRUEDITHER_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_TRUEDITHER_pixmap; + dd->WriteRGBASpan = write_span_TRUEDITHER_pixmap; + dd->WriteRGBSpan = write_span_rgb_TRUEDITHER_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_TRUEDITHER_pixmap; + dd->WriteRGBAPixels = write_pixels_TRUEDITHER_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_TRUEDITHER_pixmap; break; case PF_8A8B8G8R: - ctx->Driver.WriteRGBASpan = write_span_8A8B8G8R_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_8A8B8G8R_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_8A8B8G8R_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_pixmap; + dd->WriteRGBASpan = write_span_8A8B8G8R_pixmap; + dd->WriteRGBSpan = write_span_rgb_8A8B8G8R_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_pixmap; + dd->WriteRGBAPixels = write_pixels_8A8B8G8R_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_pixmap; break; case PF_8R8G8B: - ctx->Driver.WriteRGBASpan = write_span_8R8G8B_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_8R8G8B_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_8R8G8B_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_pixmap; + dd->WriteRGBASpan = write_span_8R8G8B_pixmap; + dd->WriteRGBSpan = write_span_rgb_8R8G8B_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_pixmap; + dd->WriteRGBAPixels = write_pixels_8R8G8B_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_pixmap; break; case PF_8R8G8B24: - ctx->Driver.WriteRGBASpan = write_span_8R8G8B24_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_8R8G8B24_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_8R8G8B24_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_pixmap; + dd->WriteRGBASpan = write_span_8R8G8B24_pixmap; + dd->WriteRGBSpan = write_span_rgb_8R8G8B24_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_pixmap; + dd->WriteRGBAPixels = write_pixels_8R8G8B24_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_pixmap; break; case PF_5R6G5B: - ctx->Driver.WriteRGBASpan = write_span_5R6G5B_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_5R6G5B_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_5R6G5B_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_pixmap; + dd->WriteRGBASpan = write_span_5R6G5B_pixmap; + dd->WriteRGBSpan = write_span_rgb_5R6G5B_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_pixmap; + dd->WriteRGBAPixels = write_pixels_5R6G5B_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_pixmap; break; case PF_DITHER_5R6G5B: - ctx->Driver.WriteRGBASpan = write_span_DITHER_5R6G5B_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_DITHER_5R6G5B_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_TRUEDITHER_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_DITHER_5R6G5B_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_TRUEDITHER_pixmap; + dd->WriteRGBASpan = write_span_DITHER_5R6G5B_pixmap; + dd->WriteRGBSpan = write_span_rgb_DITHER_5R6G5B_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_TRUEDITHER_pixmap; + dd->WriteRGBAPixels = write_pixels_DITHER_5R6G5B_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_TRUEDITHER_pixmap; break; case PF_DITHER: - ctx->Driver.WriteRGBASpan = write_span_DITHER_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_DITHER_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_DITHER_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_DITHER_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_DITHER_pixmap; + dd->WriteRGBASpan = write_span_DITHER_pixmap; + dd->WriteRGBSpan = write_span_rgb_DITHER_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_DITHER_pixmap; + dd->WriteRGBAPixels = write_pixels_DITHER_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_DITHER_pixmap; break; case PF_1BIT: - ctx->Driver.WriteRGBASpan = write_span_1BIT_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_1BIT_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_1BIT_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_1BIT_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_1BIT_pixmap; + dd->WriteRGBASpan = write_span_1BIT_pixmap; + dd->WriteRGBSpan = write_span_rgb_1BIT_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_1BIT_pixmap; + dd->WriteRGBAPixels = write_pixels_1BIT_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_1BIT_pixmap; break; case PF_HPCR: - ctx->Driver.WriteRGBASpan = write_span_HPCR_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_HPCR_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_HPCR_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_pixmap; + dd->WriteRGBASpan = write_span_HPCR_pixmap; + dd->WriteRGBSpan = write_span_rgb_HPCR_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_pixmap; + dd->WriteRGBAPixels = write_pixels_HPCR_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_pixmap; if (xmesa->xm_visual->hpcr_clear_flag) { - ctx->Driver.ClearColor = clear_color_HPCR_pixmap; + ctx->Driver.ClearColor = clear_color_HPCR_pixmap; } break; case PF_LOOKUP: - ctx->Driver.WriteRGBASpan = write_span_LOOKUP_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_LOOKUP_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_LOOKUP_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_pixmap; + dd->WriteRGBASpan = write_span_LOOKUP_pixmap; + dd->WriteRGBSpan = write_span_rgb_LOOKUP_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_pixmap; + dd->WriteRGBAPixels = write_pixels_LOOKUP_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_pixmap; break; case PF_GRAYSCALE: - ctx->Driver.WriteRGBASpan = write_span_GRAYSCALE_pixmap; - ctx->Driver.WriteRGBSpan = write_span_rgb_GRAYSCALE_pixmap; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_pixmap; - ctx->Driver.WriteRGBAPixels = write_pixels_GRAYSCALE_pixmap; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_pixmap; + dd->WriteRGBASpan = write_span_GRAYSCALE_pixmap; + dd->WriteRGBSpan = write_span_rgb_GRAYSCALE_pixmap; + dd->WriteMonoRGBASpan = write_span_mono_pixmap; + dd->WriteRGBAPixels = write_pixels_GRAYSCALE_pixmap; + dd->WriteMonoRGBAPixels = write_pixels_mono_pixmap; break; default: _mesa_problem(NULL,"Bad pixel format in xmesa_update_state (1)"); @@ -4346,128 +4347,128 @@ void xmesa_update_span_funcs( GLcontext *ctx ) /* Writing to back XImage */ switch (xmesa->pixelformat) { case PF_INDEX: - ctx->Driver.WriteCI32Span = write_span_index_ximage; + dd->WriteCI32Span = write_span_index_ximage; if (depth==8) - ctx->Driver.WriteCI8Span = write_span_index8_ximage8; + dd->WriteCI8Span = write_span_index8_ximage8; else - ctx->Driver.WriteCI8Span = write_span_index8_ximage; - ctx->Driver.WriteMonoCISpan = write_span_mono_index_ximage; - ctx->Driver.WriteCI32Pixels = write_pixels_index_ximage; - ctx->Driver.WriteMonoCIPixels = write_pixels_mono_index_ximage; + dd->WriteCI8Span = write_span_index8_ximage; + dd->WriteMonoCISpan = write_span_mono_index_ximage; + dd->WriteCI32Pixels = write_pixels_index_ximage; + dd->WriteMonoCIPixels = write_pixels_mono_index_ximage; break; case PF_TRUECOLOR: /* Generic RGB */ - ctx->Driver.WriteRGBASpan = write_span_TRUECOLOR_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_TRUECOLOR_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_TRUECOLOR_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_ximage; + dd->WriteRGBASpan = write_span_TRUECOLOR_ximage; + dd->WriteRGBSpan = write_span_rgb_TRUECOLOR_ximage; + dd->WriteMonoRGBASpan = write_span_mono_ximage; + dd->WriteRGBAPixels = write_pixels_TRUECOLOR_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_ximage; break; case PF_TRUEDITHER: - ctx->Driver.WriteRGBASpan = write_span_TRUEDITHER_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_TRUEDITHER_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_TRUEDITHER_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_TRUEDITHER_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_TRUEDITHER_ximage; + dd->WriteRGBASpan = write_span_TRUEDITHER_ximage; + dd->WriteRGBSpan = write_span_rgb_TRUEDITHER_ximage; + dd->WriteMonoRGBASpan = write_span_mono_TRUEDITHER_ximage; + dd->WriteRGBAPixels = write_pixels_TRUEDITHER_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_TRUEDITHER_ximage; break; case PF_8A8B8G8R: - ctx->Driver.WriteRGBASpan = write_span_8A8B8G8R_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_8A8B8G8R_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_8A8B8G8R_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_8A8B8G8R_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_8A8B8G8R_ximage; + dd->WriteRGBASpan = write_span_8A8B8G8R_ximage; + dd->WriteRGBSpan = write_span_rgb_8A8B8G8R_ximage; + dd->WriteMonoRGBASpan = write_span_mono_8A8B8G8R_ximage; + dd->WriteRGBAPixels = write_pixels_8A8B8G8R_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_8A8B8G8R_ximage; break; case PF_8R8G8B: - ctx->Driver.WriteRGBASpan = write_span_8R8G8B_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_8R8G8B_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_8R8G8B_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_8R8G8B_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_8R8G8B_ximage; + dd->WriteRGBASpan = write_span_8R8G8B_ximage; + dd->WriteRGBSpan = write_span_rgb_8R8G8B_ximage; + dd->WriteMonoRGBASpan = write_span_mono_8R8G8B_ximage; + dd->WriteRGBAPixels = write_pixels_8R8G8B_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_8R8G8B_ximage; break; case PF_8R8G8B24: - ctx->Driver.WriteRGBASpan = write_span_8R8G8B24_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_8R8G8B24_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_8R8G8B24_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_8R8G8B24_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_8R8G8B24_ximage; + dd->WriteRGBASpan = write_span_8R8G8B24_ximage; + dd->WriteRGBSpan = write_span_rgb_8R8G8B24_ximage; + dd->WriteMonoRGBASpan = write_span_mono_8R8G8B24_ximage; + dd->WriteRGBAPixels = write_pixels_8R8G8B24_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_8R8G8B24_ximage; break; case PF_5R6G5B: - ctx->Driver.WriteRGBASpan = write_span_5R6G5B_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_5R6G5B_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_5R6G5B_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_ximage; + dd->WriteRGBASpan = write_span_5R6G5B_ximage; + dd->WriteRGBSpan = write_span_rgb_5R6G5B_ximage; + dd->WriteMonoRGBASpan = write_span_mono_ximage; + dd->WriteRGBAPixels = write_pixels_5R6G5B_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_ximage; break; case PF_DITHER_5R6G5B: - ctx->Driver.WriteRGBASpan = write_span_DITHER_5R6G5B_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_DITHER_5R6G5B_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_DITHER_5R6G5B_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_DITHER_5R6G5B_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_DITHER_5R6G5B_ximage; + dd->WriteRGBASpan = write_span_DITHER_5R6G5B_ximage; + dd->WriteRGBSpan = write_span_rgb_DITHER_5R6G5B_ximage; + dd->WriteMonoRGBASpan = write_span_mono_DITHER_5R6G5B_ximage; + dd->WriteRGBAPixels = write_pixels_DITHER_5R6G5B_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_DITHER_5R6G5B_ximage; break; case PF_DITHER: if (depth==8) { - ctx->Driver.WriteRGBASpan = write_span_DITHER8_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_DITHER8_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_DITHER8_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_DITHER8_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_DITHER8_ximage; + dd->WriteRGBASpan = write_span_DITHER8_ximage; + dd->WriteRGBSpan = write_span_rgb_DITHER8_ximage; + dd->WriteMonoRGBASpan = write_span_mono_DITHER8_ximage; + dd->WriteRGBAPixels = write_pixels_DITHER8_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_DITHER8_ximage; } else { - ctx->Driver.WriteRGBASpan = write_span_DITHER_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_DITHER_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_DITHER_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_DITHER_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_DITHER_ximage; + dd->WriteRGBASpan = write_span_DITHER_ximage; + dd->WriteRGBSpan = write_span_rgb_DITHER_ximage; + dd->WriteMonoRGBASpan = write_span_mono_DITHER_ximage; + dd->WriteRGBAPixels = write_pixels_DITHER_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_DITHER_ximage; } break; case PF_1BIT: - ctx->Driver.WriteRGBASpan = write_span_1BIT_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_1BIT_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_1BIT_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_1BIT_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_1BIT_ximage; + dd->WriteRGBASpan = write_span_1BIT_ximage; + dd->WriteRGBSpan = write_span_rgb_1BIT_ximage; + dd->WriteMonoRGBASpan = write_span_mono_1BIT_ximage; + dd->WriteRGBAPixels = write_pixels_1BIT_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_1BIT_ximage; break; case PF_HPCR: - ctx->Driver.WriteRGBASpan = write_span_HPCR_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_HPCR_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_HPCR_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_HPCR_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_HPCR_ximage; + dd->WriteRGBASpan = write_span_HPCR_ximage; + dd->WriteRGBSpan = write_span_rgb_HPCR_ximage; + dd->WriteMonoRGBASpan = write_span_mono_HPCR_ximage; + dd->WriteRGBAPixels = write_pixels_HPCR_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_HPCR_ximage; if (xmesa->xm_visual->hpcr_clear_flag) { ctx->Driver.ClearColor = clear_color_HPCR_ximage; } break; case PF_LOOKUP: if (depth==8) { - ctx->Driver.WriteRGBASpan = write_span_LOOKUP8_ximage; - ctx->Driver.WriteRGBSpan = write_rgb_LOOKUP8_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_LOOKUP8_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_LOOKUP8_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_LOOKUP8_ximage; + dd->WriteRGBASpan = write_span_LOOKUP8_ximage; + dd->WriteRGBSpan = write_rgb_LOOKUP8_ximage; + dd->WriteMonoRGBASpan = write_span_mono_LOOKUP8_ximage; + dd->WriteRGBAPixels = write_pixels_LOOKUP8_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_LOOKUP8_ximage; } else { - ctx->Driver.WriteRGBASpan = write_span_LOOKUP_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_LOOKUP_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_LOOKUP_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_ximage; + dd->WriteRGBASpan = write_span_LOOKUP_ximage; + dd->WriteRGBSpan = write_span_rgb_LOOKUP_ximage; + dd->WriteMonoRGBASpan = write_span_mono_ximage; + dd->WriteRGBAPixels = write_pixels_LOOKUP_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_ximage; } break; case PF_GRAYSCALE: if (depth==8) { - ctx->Driver.WriteRGBASpan = write_span_GRAYSCALE8_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_GRAYSCALE8_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_GRAYSCALE8_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_GRAYSCALE8_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_GRAYSCALE8_ximage; + dd->WriteRGBASpan = write_span_GRAYSCALE8_ximage; + dd->WriteRGBSpan = write_span_rgb_GRAYSCALE8_ximage; + dd->WriteMonoRGBASpan = write_span_mono_GRAYSCALE8_ximage; + dd->WriteRGBAPixels = write_pixels_GRAYSCALE8_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_GRAYSCALE8_ximage; } else { - ctx->Driver.WriteRGBASpan = write_span_GRAYSCALE_ximage; - ctx->Driver.WriteRGBSpan = write_span_rgb_GRAYSCALE_ximage; - ctx->Driver.WriteMonoRGBASpan = write_span_mono_ximage; - ctx->Driver.WriteRGBAPixels = write_pixels_GRAYSCALE_ximage; - ctx->Driver.WriteMonoRGBAPixels = write_pixels_mono_ximage; + dd->WriteRGBASpan = write_span_GRAYSCALE_ximage; + dd->WriteRGBSpan = write_span_rgb_GRAYSCALE_ximage; + dd->WriteMonoRGBASpan = write_span_mono_ximage; + dd->WriteRGBAPixels = write_pixels_GRAYSCALE_ximage; + dd->WriteMonoRGBAPixels = write_pixels_mono_ximage; } break; default: @@ -4477,8 +4478,10 @@ void xmesa_update_span_funcs( GLcontext *ctx ) } /* Pixel/span reading functions: */ - ctx->Driver.ReadCI32Span = read_index_span; - ctx->Driver.ReadRGBASpan = read_color_span; - ctx->Driver.ReadCI32Pixels = read_index_pixels; - ctx->Driver.ReadRGBAPixels = read_color_pixels; + dd->ReadCI32Span = read_index_span; + dd->ReadRGBASpan = read_color_span; + dd->ReadCI32Pixels = read_index_pixels; + dd->ReadRGBAPixels = read_color_pixels; + + dd->SetReadBuffer = xmesa_set_read_buffer; } diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h index 8aa8a47b14..34d07c9e82 100644 --- a/src/mesa/drivers/x11/xmesaP.h +++ b/src/mesa/drivers/x11/xmesaP.h @@ -1,4 +1,4 @@ -/* $Id: xmesaP.h,v 1.19 2001/01/08 04:06:20 keithw Exp $ */ +/* $Id: xmesaP.h,v 1.20 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -551,4 +551,7 @@ extern GLboolean XMesaForceCurrent(XMesaContext c); extern GLboolean XMesaLoseCurrent(XMesaContext c); extern void XMesaReset( void ); +extern void xmesa_set_read_buffer( GLcontext *ctx, + GLframebuffer *buffer, GLenum mode ); + #endif diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11 index 24109a739c..a2c0388f3b 100644 --- a/src/mesa/main/Makefile.X11 +++ b/src/mesa/main/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.46 2001/03/18 08:53:49 gareth Exp $ +# $Id: Makefile.X11,v 1.47 2001/03/19 02:25:35 keithw Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -138,6 +138,7 @@ CORE_SOURCES = \ swrast/s_feedback.c \ swrast/s_fog.c \ swrast/s_histogram.c \ + swrast/s_imaging.c \ swrast/s_lines.c \ swrast/s_logic.c \ swrast/s_masking.c \ @@ -149,6 +150,7 @@ CORE_SOURCES = \ swrast/s_span.c \ swrast/s_stencil.c \ swrast/s_texture.c \ + swrast/s_texstore.c \ swrast/s_triangle.c \ swrast/s_zoom.c diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index eae856b300..5a50ae50e6 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -1,4 +1,4 @@ -/* $Id: colortab.c,v 1.37 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: colortab.c,v 1.38 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -609,28 +609,11 @@ void _mesa_CopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - GLchan data[MAX_WIDTH][4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* Select buffer to read from */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); - - if (width > MAX_WIDTH) - width = MAX_WIDTH; - - /* read the data from framebuffer */ - RENDER_START(ctx); - _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y, data ); - RENDER_FINISH(ctx); - - /* Restore reading from draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); - - _mesa_ColorTable(target, internalformat, width, - GL_RGBA, GL_UNSIGNED_BYTE, data); + ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width ); } @@ -640,27 +623,10 @@ void _mesa_CopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - GLchan data[MAX_WIDTH][4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - /* Select buffer to read from */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); - - if (width > MAX_WIDTH) - width = MAX_WIDTH; - - /* read the data from framebuffer */ - RENDER_START(ctx); - _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y, data ); - RENDER_FINISH(ctx); - - /* Restore reading from draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); - - _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_UNSIGNED_BYTE, data); + ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width ); } diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c index 5031f95b62..aedbf091a7 100644 --- a/src/mesa/main/convolve.c +++ b/src/mesa/main/convolve.c @@ -1,4 +1,4 @@ -/* $Id: convolve.c,v 1.22 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: convolve.c,v 1.23 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -468,7 +468,6 @@ void _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) { GLenum baseFormat; - GLchan rgba[MAX_CONVOLUTION_WIDTH][4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -488,14 +487,8 @@ _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLi return; } - /* read pixels from framebuffer */ - RENDER_START(ctx); - _mesa_read_rgba_span(ctx, ctx->ReadBuffer, width, x, y, (GLchan (*)[4]) rgba); - RENDER_FINISH(ctx); - - /* store as convolution filter */ - _mesa_ConvolutionFilter1D(target, internalFormat, width, - GL_RGBA, CHAN_TYPE, rgba); + ctx->Driver.CopyConvolutionFilter1D( ctx, target, + internalFormat, x, y, width); } @@ -503,9 +496,6 @@ void _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) { GLenum baseFormat; - GLint i; - struct gl_pixelstore_attrib packSave; - GLchan rgba[MAX_CONVOLUTION_HEIGHT][MAX_CONVOLUTION_WIDTH][4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -529,34 +519,9 @@ _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLi return; } - /* read pixels from framebuffer */ - RENDER_START(ctx); - for (i = 0; i < height; i++) { - _mesa_read_rgba_span(ctx, ctx->ReadBuffer, width, x, y + i, - (GLchan (*)[4]) rgba[i]); - } - RENDER_FINISH(ctx); - - /* - * store as convolution filter - */ - packSave = ctx->Unpack; /* save pixel packing params */ - - ctx->Unpack.Alignment = 1; - ctx->Unpack.RowLength = MAX_CONVOLUTION_WIDTH; - ctx->Unpack.SkipPixels = 0; - ctx->Unpack.SkipRows = 0; - ctx->Unpack.ImageHeight = 0; - ctx->Unpack.SkipImages = 0; - ctx->Unpack.SwapBytes = GL_FALSE; - ctx->Unpack.LsbFirst = GL_FALSE; - ctx->NewState |= _NEW_PACKUNPACK; - - _mesa_ConvolutionFilter2D(target, internalFormat, width, height, - GL_RGBA, CHAN_TYPE, rgba); - - ctx->Unpack = packSave; /* restore pixel packing params */ - ctx->NewState |= _NEW_PACKUNPACK; + ctx->Driver.CopyConvolutionFilter2D( ctx, target, internalFormat, x, y, + width, height ); + } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 1e3671b5e5..2dd3751faa 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.58 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: dd.h,v 1.59 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -33,74 +33,6 @@ struct gl_pixelstore_attrib; - -/* - * Device Driver (DD) interface - * - * - * All device driver functions are accessed through pointers in the - * dd_function_table struct (defined below) which is stored in the GLcontext - * struct. Since the device driver is strictly accessed trough a table of - * function pointers we can: - * 1. switch between a number of different device drivers at runtime. - * 2. use optimized functions dependant on current rendering state or - * frame buffer configuration. - * - * The function pointers in the dd_function_table struct are divided into - * two groups: mandatory and optional. - * Mandatory functions have to be implemented by every device driver. - * Optional functions may or may not be implemented by the device driver. - * The optional functions provide ways to take advantage of special hardware - * or optimized algorithms. - * - * The function pointers in the dd_function_table struct should first be - * initialized in the driver's "MakeCurrent" function. The "MakeCurrent" - * function is a little different in each device driver. See the X/Mesa, - * GLX, or OS/Mesa drivers for examples. - * - * Later, Mesa may call the dd_function_table's UpdateState() function. - * This function should initialize the dd_function_table's pointers again. - * The UpdateState() function is called whenever the core (GL) rendering - * state is changed in a way which may effect rasterization. For example, - * the TriangleFunc() pointer may have to point to different functions - * depending on whether smooth or flat shading is enabled. - * - * Note that the first argument to every device driver function is a - * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to - * the driver-specific context struct. See the X/Mesa or OS/Mesa interface - * for an example. - * - * For more information about writing a device driver see the drivers - * in OSmesa/ and X/ for examples. - * - * Look below in the dd_function_table struct definition for descriptions - * of each device driver function. - * - * More function pointers may be added as required. - * - * - * Notes: - * ------ - * RGBA = red/green/blue/alpha - * CI = color index (color mapped mode) - * mono = all pixels have the same color or index - * - * The write_ functions all take an array of mask flags which indicate - * whether or not the pixel should be written. One special case exists - * in the write_color_span function: if the mask array is NULL, then - * draw all pixels. This is an optimization used for glDrawPixels(). - * - * IN ALL CASES: - * X coordinates start at 0 at the left and increase to the right - * Y coordinates start at 0 at the bottom and increase upward - * - */ - - - - - - /* Mask bits sent to the driver Clear() function */ #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */ #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */ @@ -111,35 +43,6 @@ struct gl_pixelstore_attrib; #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */ - - - - - -/* Point, line, triangle, quadrilateral and rectangle rasterizer - * functions. These are specific to the tnl module and will shortly - * move to a driver interface specific to that module. - */ -typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last ); - -typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2 ); - -typedef void (*triangle_func)( GLcontext *ctx, - GLuint v1, GLuint v2, GLuint v3 ); - -typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2, - GLuint v3, GLuint v4 ); - -typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count, - GLuint flags ); - -typedef void (*interp_func)( GLcontext *ctx, - GLfloat t, GLuint dst, GLuint in, GLuint out, - GLboolean force_boundary ); - -typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src ); - - /* * Device Driver function table. */ @@ -158,9 +61,9 @@ struct dd_function_table { void (*UpdateState)( GLcontext *ctx, GLuint new_state ); /* - * UpdateState() is called whenver Mesa thinks the device driver should - * update its state and/or the other pointers (such as PointsFunc, - * LineFunc, or TriangleFunc). + * UpdateState() is called to notify the driver after Mesa has made + * some internal state changes. This is in addition to any + * statechange callbacks Mesa may already have made. */ void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, @@ -194,120 +97,11 @@ struct dd_function_table { * GL_NONE - disable buffer write in device driver. */ - void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer, - GLenum buffer ); - /* - * Specifies the current buffer for reading. - * colorBuffer will be one of: - * GL_FRONT_LEFT - this buffer always exists - * GL_BACK_LEFT - when double buffering - * GL_FRONT_RIGHT - when using stereo - * GL_BACK_RIGHT - when using stereo and double buffering - */ - void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height ); /* * Returns the width and height of the current color buffer. */ - - /*** - *** Functions for writing pixels to the frame buffer: - ***/ - - void (*WriteRGBASpan)( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - CONST GLchan rgba[][4], const GLubyte mask[] ); - void (*WriteRGBSpan)( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - CONST GLchan rgb[][3], const GLubyte mask[] ); - /* Write a horizontal run of RGBA or RGB pixels. - * If mask is NULL, draw all pixels. - * If mask is not null, only draw pixel [i] when mask [i] is true. - */ - - void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[] ); - /* Write a horizontal run of RGBA pixels all with the same color. - */ - - void (*WriteRGBAPixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - CONST GLchan rgba[][4], const GLubyte mask[] ); - /* Write array of RGBA pixels at random locations. - */ - - void (*WriteMonoRGBAPixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLchan color[4], const GLubyte mask[] ); - /* Write an array of mono-RGBA pixels at random locations. - */ - - void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLuint index[], const GLubyte mask[] ); - void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte index[], const GLubyte mask[] ); - /* Write a horizontal run of CI pixels. One function is for 32bpp - * indexes and the other for 8bpp pixels (the common case). You mus - * implement both for color index mode. - */ - - void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLuint colorIndex, const GLubyte mask[] ); - /* Write a horizontal run of color index pixels using the color index - * last specified by the Index() function. - */ - - void (*WriteCI32Pixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLuint index[], const GLubyte mask[] ); - /* - * Write a random array of CI pixels. - */ - - void (*WriteMonoCIPixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint colorIndex, const GLubyte mask[] ); - /* Write a random array of color index pixels using the color index - * last specified by the Index() function. - */ - - - /*** - *** Functions to read pixels from frame buffer: - ***/ - - void (*ReadCI32Span)( const GLcontext *ctx, - GLuint n, GLint x, GLint y, GLuint index[] ); - /* Read a horizontal run of color index pixels. - */ - - void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLchan rgba[][4] ); - /* Read a horizontal run of RGBA pixels. - */ - - void (*ReadCI32Pixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint indx[], const GLubyte mask[] ); - /* Read a random array of CI pixels. - */ - - void (*ReadRGBAPixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLchan rgba[][4], const GLubyte mask[] ); - /* Read a random array of RGBA pixels. - */ - - - /********************************************************************** - *** Optional functions: these functions may or may not be *** - *** implemented by the device driver. If the device driver *** - *** doesn't implement them it should never touch these pointers *** - *** since Mesa will either set them to NULL or point them at a *** - *** fall-back function. *** - **********************************************************************/ - void (*Finish)( GLcontext *ctx ); /* * This is called whenever glFinish() is called. @@ -326,73 +120,6 @@ struct dd_function_table { /*** - *** For supporting hardware Z buffers: - *** Either ALL or NONE of these functions must be implemented! - *** NOTE that Each depth value is a 32-bit GLuint. If the depth - *** buffer is less than 32 bits deep then the extra upperbits are zero. - ***/ - - void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth depth[], const GLubyte mask[] ); - /* Write a horizontal span of values into the depth buffer. Only write - * depth[i] value if mask[i] is nonzero. - */ - - void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLdepth depth[] ); - /* Read a horizontal span of values from the depth buffer. - */ - - - void (*WriteDepthPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - const GLdepth depth[], const GLubyte mask[] ); - /* Write an array of randomly positioned depth values into the - * depth buffer. Only write depth[i] value if mask[i] is nonzero. - */ - - void (*ReadDepthPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - GLdepth depth[] ); - /* Read an array of randomly positioned depth values from the depth buffer. - */ - - - - /*** - *** For supporting hardware stencil buffers: - *** Either ALL or NONE of these functions must be implemented! - ***/ - - void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLstencil stencil[], const GLubyte mask[] ); - /* Write a horizontal span of stencil values into the stencil buffer. - * If mask is NULL, write all stencil values. - * Else, only write stencil[i] if mask[i] is non-zero. - */ - - void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLstencil stencil[] ); - /* Read a horizontal span of stencil values from the stencil buffer. - */ - - void (*WriteStencilPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - const GLstencil stencil[], - const GLubyte mask[] ); - /* Write an array of stencil values into the stencil buffer. - * If mask is NULL, write all stencil values. - * Else, only write stencil[i] if mask[i] is non-zero. - */ - - void (*ReadStencilPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - GLstencil stencil[] ); - /* Read an array of stencil values from the stencil buffer. - */ - - - /*** *** For hardware accumulation buffer: ***/ void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value, @@ -709,6 +436,27 @@ struct dd_function_table { * is to be updated. */ + /*** + *** Imaging functionality: + ***/ + void (*CopyColorTable)( GLcontext *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + + void (*CopyColorSubTable)( GLcontext *ctx, + GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + + void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target, + GLenum internalFormat, + GLint x, GLint y, GLsizei width ); + + void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target, + GLenum internalFormat, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + /*** *** State-changing functions (drawing functions are above) @@ -768,17 +516,6 @@ struct dd_function_table { void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /*** State-query functions - *** - *** Return GL_TRUE if query was completed, GL_FALSE otherwise. - ***/ - GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result); - GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result); - GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result); - GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); - GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); - - /*** *** Vertex array functions *** @@ -801,85 +538,16 @@ struct dd_function_table { void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr); - /*** - *** TNL Pipeline - ***/ - - void (*PipelineStart)(GLcontext *ctx); - void (*PipelineFinish)(GLcontext *ctx); - /* Called before and after all pipeline stages. - * These are a suitable place for grabbing/releasing hardware locks. - */ - - /*** - *** Rendering - ***/ - - void (*RenderStart)(GLcontext *ctx); - void (*RenderFinish)(GLcontext *ctx); - /* Called before and after all rendering operations, including DrawPixels, - * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands. - * These are a suitable place for grabbing/releasing hardware locks. - */ - - void (*RenderPrimitive)(GLcontext *ctx, GLenum mode); - /* Called between RednerStart() and RenderFinish() to indicate the - * type of primitive we're about to draw. Mode will be one of the - * modes accepted by glBegin(). - */ - - interp_func RenderInterp; - copy_pv_func RenderCopyPV; - void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n ); - void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 ); - /* Functions to interpolate between prebuilt vertices, copy flat-shade - * provoking color, and to render clipped primitives. - */ - - /*** - *** Parameters for _tnl_render_stage + /*** State-query functions + *** + *** Return GL_TRUE if query was completed, GL_FALSE otherwise. ***/ - points_func PointsFunc; /* must now respect vb->elts */ - line_func LineFunc; - triangle_func TriangleFunc; - quad_func QuadFunc; - /* These functions are called in order to render points, lines, - * triangles and quads. These are only called via the T&L module. - */ - - render_func *RenderTabVerts; - render_func *RenderTabElts; - /* Render whole unclipped primitives (points, lines, linestrips, - * lineloops, etc). The tables are indexed by the GL enum of the - * primitive to be rendered. - */ - - void (*ResetLineStipple)( GLcontext *ctx ); - /* Reset the hardware's line stipple counter. - */ - - void (*BuildProjectedVertices)( GLcontext *ctx, - GLuint start, GLuint end, - GLuint new_inputs); - /* This function is called whenever new vertices are required for - * rendering. The vertices in question are those n such that start - * <= n < end. The new_inputs parameter indicates those fields of - * the vertex which need to be updated, if only a partial repair of - * the vertex is required. - * - * This function is called only from _tnl_render_stage in tnl/t_render.c. - */ - + GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result); + GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result); + GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result); + GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); + GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); - GLboolean (*MultipassFunc)( GLcontext *ctx, GLuint passno ); - /* Driver may request additional render passes by returning GL_TRUE - * when this function is called. This function will be called - * after the first pass, and passes will be made until the function - * returns GL_FALSE. If no function is registered, only one pass - * is made. - * - * This function will be first invoked with passno == 1. - */ /*** diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 4d7d938a69..4b34ddd707 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.50 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: drawpix.c,v 1.51 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -68,12 +68,8 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); ctx->OcclusionResult = GL_TRUE; - - /* see if device driver can do the drawpix */ - RENDER_START(ctx); ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, &ctx->Unpack, pixels); - RENDER_FINISH(ctx); } else if (ctx->RenderMode==GL_FEEDBACK) { if (ctx->Current.RasterPosValid) { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1ed5bad4c2..af3c3c94e8 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.27 2001/03/18 08:53:49 gareth Exp $ */ +/* $Id: mtypes.h,v 1.28 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -1702,43 +1702,6 @@ do { \ } while (0) -#ifdef DEBUG - -#define RENDER_START(CTX) \ - do { \ - assert(!(CTX)->Rendering); \ - (CTX)->Rendering = GL_TRUE; \ - if ((CTX)->Driver.RenderStart) { \ - (*(CTX)->Driver.RenderStart)(CTX); \ - } \ - } while (0) - -#define RENDER_FINISH(CTX) \ - do { \ - assert((CTX)->Rendering); \ - (CTX)->Rendering = GL_FALSE; \ - if ((CTX)->Driver.RenderFinish) { \ - (*(CTX)->Driver.RenderFinish)(CTX); \ - } \ - } while (0) - -#else - -#define RENDER_START(CTX) \ - do { \ - if ((CTX)->Driver.RenderStart) { \ - (*(CTX)->Driver.RenderStart)(CTX); \ - } \ - } while (0) - -#define RENDER_FINISH(CTX) \ - do { \ - if ((CTX)->Driver.RenderFinish) { \ - (*(CTX)->Driver.RenderFinish)(CTX); \ - } \ - } while (0) - -#endif #endif /* TYPES_H */ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 9c4685ed85..11de54ac35 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.61 2001/03/12 00:48:38 gareth Exp $ */ +/* $Id: state.c,v 1.62 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -959,26 +959,7 @@ void _mesa_update_state( GLcontext *ctx ) ASSERT(ctx->Driver.UpdateState); ASSERT(ctx->Driver.Clear); ASSERT(ctx->Driver.SetDrawBuffer); - ASSERT(ctx->Driver.SetReadBuffer); ASSERT(ctx->Driver.GetBufferSize); - if (ctx->Visual.rgbMode) { - ASSERT(ctx->Driver.WriteRGBASpan); - ASSERT(ctx->Driver.WriteRGBSpan); - ASSERT(ctx->Driver.WriteMonoRGBASpan); - ASSERT(ctx->Driver.WriteRGBAPixels); - ASSERT(ctx->Driver.WriteMonoRGBAPixels); - ASSERT(ctx->Driver.ReadRGBASpan); - ASSERT(ctx->Driver.ReadRGBAPixels); - } - else { - ASSERT(ctx->Driver.WriteCI32Span); - ASSERT(ctx->Driver.WriteCI8Span); - ASSERT(ctx->Driver.WriteMonoCISpan); - ASSERT(ctx->Driver.WriteCI32Pixels); - ASSERT(ctx->Driver.WriteMonoCIPixels); - ASSERT(ctx->Driver.ReadCI32Span); - ASSERT(ctx->Driver.ReadCI32Pixels); - } if (ctx->Visual.accumRedBits > 0) { ASSERT(ctx->Driver.Accum); } @@ -1009,6 +990,4 @@ void _mesa_update_state( GLcontext *ctx ) ASSERT(ctx->Driver.GetCompressedTexImage); ASSERT(ctx->Driver.BaseCompressedTexFormat); } - ASSERT(ctx->Driver.RenderStart); - ASSERT(ctx->Driver.RenderFinish); } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d44b5d6ee6..cb7447769c 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.85 2001/03/18 08:53:49 gareth Exp $ */ +/* $Id: teximage.c,v 1.86 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -1349,11 +1349,13 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } } +#if 0 /* one of these has to be non-zero! */ ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits || texImage->LuminanceBits || texImage->IntensityBits || texImage->DepthBits); ASSERT(texImage->FetchTexel); +#endif /* state update */ texObj->Complete = GL_FALSE; @@ -1461,11 +1463,13 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, } } +#if 0 /* one of these has to be non-zero! */ ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits || texImage->LuminanceBits || texImage->IntensityBits || texImage->DepthBits); ASSERT(texImage->FetchTexel); +#endif /* state update */ texObj->Complete = GL_FALSE; @@ -1566,11 +1570,13 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, } } +#if 0 /* one of these has to be non-zero! */ ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits || texImage->LuminanceBits || texImage->IntensityBits || texImage->DepthBits); ASSERT(texImage->FetchTexel); +#endif /* state update */ texObj->Complete = GL_FALSE; diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 2b0c61aa19..66f47b889e 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1,4 +1,4 @@ -/* $Id: texstore.c,v 1.15 2001/03/18 14:06:25 gareth Exp $ */ +/* $Id: texstore.c,v 1.16 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -47,8 +47,6 @@ #include "texformat.h" #include "teximage.h" #include "texstore.h" -#include "swrast/s_depth.h" /* XXX this is kind of a cheat */ -#include "swrast/s_span.h" /* @@ -579,358 +577,6 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, /* - * Read an RGBA image from the frame buffer. - * This is used by glCopyTex[Sub]Image[12]D(). - * Input: ctx - the context - * x, y - lower left corner - * width, height - size of region to read - * Return: pointer to block of GL_RGBA, GLchan data. - */ -static GLchan * -read_color_image( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height ) -{ - GLint stride, i; - GLchan *image, *dst; - - image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan)); - if (!image) - return NULL; - - /* Select buffer to read from */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); - - RENDER_START(ctx); - - dst = image; - stride = width * 4; - for (i = 0; i < height; i++) { - _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i, - (GLchan (*)[4]) dst ); - dst += stride; - } - - RENDER_FINISH(ctx); - - /* Read from draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); - - return image; -} - - -/* - * As above, but read data from depth buffer. - */ -static GLfloat * -read_depth_image( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height ) -{ - GLint i; - GLfloat *image, *dst; - - image = (GLfloat *) MALLOC(width * height * sizeof(GLfloat)); - if (!image) - return NULL; - - RENDER_START(ctx); - - dst = image; - for (i = 0; i < height; i++) { - _mesa_read_depth_span_float(ctx, width, x, y + i, dst); - dst += width; - } - - RENDER_FINISH(ctx); - - return image; -} - - - -static GLboolean -is_depth_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_SGIX: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/* - * Fallback for Driver.CopyTexImage1D(). - */ -void -_mesa_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage1D); - - if (is_depth_format(internalFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, 1); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, - width, border, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, 1); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, - width, border, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - -/* - * Fallback for Driver.CopyTexImage2D(). - */ -void -_mesa_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage2D); - - if (is_depth_format(internalFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, height); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); - return; - } - - /* call glTexImage2D to redefine the texture */ - (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, - width, height, border, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, height); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); - return; - } - - /* call glTexImage2D to redefine the texture */ - (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, - width, height, border, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - -/* - * Fallback for Driver.CopyTexSubImage1D(). - */ -void -_mesa_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage1D); - - if (is_depth_format(texImage->IntFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, 1); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - GLchan *image = read_color_image(ctx, x, y, width, 1); - if (!image) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" ); - return; - } - - /* now call glTexSubImage1D to do the real work */ - (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - -/* - * Fallback for Driver.CopyTexSubImage2D(). - */ -void -_mesa_copy_texsubimage2d( GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage2D); - - if (is_depth_format(texImage->IntFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, height); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexSubImage2D)(ctx, target, level, - xoffset, yoffset, width, height, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, height); - if (!image) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); - return; - } - - /* now call glTexSubImage2D to do the real work */ - (*ctx->Driver.TexSubImage2D)(ctx, target, level, - xoffset, yoffset, width, height, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - -/* - * Fallback for Driver.CopyTexSubImage3D(). - */ -void -_mesa_copy_texsubimage3d( GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage3D); - - if (is_depth_format(texImage->IntFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, height); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexSubImage3D)(ctx, target, level, - xoffset, yoffset, zoffset, width, height, 1, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, height); - if (!image) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" ); - return; - } - - /* now call glTexSubImage3D to do the real work */ - (*ctx->Driver.TexSubImage3D)(ctx, target, level, - xoffset, yoffset, zoffset, width, height, 1, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - - -/* * Fallback for Driver.CompressedTexImage1D() */ void diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index d23940e4e7..f51c0c0d63 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -1,4 +1,4 @@ -/* $Id: texstore.h,v 1.2 2001/02/19 20:01:42 brianp Exp $ */ +/* $Id: texstore.h,v 1.3 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -108,36 +108,6 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, extern void -_mesa_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border); - -extern void -_mesa_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border); - - -extern void -_mesa_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width); - -extern void -_mesa_copy_texsubimage2d(GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height); - -extern void -_mesa_copy_texsubimage3d(GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height); - - - -extern void _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c index 1de030c776..df2182a0f0 100644 --- a/src/mesa/swrast/s_aatriangle.c +++ b/src/mesa/swrast/s_aatriangle.c @@ -1,4 +1,4 @@ -/* $Id: s_aatriangle.c,v 1.9 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_aatriangle.c,v 1.10 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -395,7 +395,7 @@ spec_multitex_aa_tri(GLcontext *ctx, /* - * Examine GL state and set ctx->Driver.TriangleFunc to an + * Examine GL state and set swrast->Triangle to an * appropriate antialiased triangle rasterizer function. */ void diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index 240992066e..d93396677f 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -1,4 +1,4 @@ -/* $Id: s_accum.c,v 1.8 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_accum.c,v 1.9 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -312,8 +312,8 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (value == 0.0F) return; - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + ctx->Pixel.DriverReadBuffer ); /* May have to leave optimized accum buffer mode */ if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) @@ -321,7 +321,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) rescale_accum(ctx); - RENDER_START(ctx); + RENDER_START(swrast,ctx); if (swrast->_IntegerAccumMode) { /* simply add integer color values into accum buffer */ @@ -364,14 +364,14 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, } } /* restore read buffer = draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); - RENDER_FINISH(ctx); + (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + ctx->Color.DriverDrawBuffer ); + RENDER_FINISH(swrast,ctx); break; case GL_LOAD: - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + ctx->Pixel.DriverReadBuffer ); /* This is a change to go into optimized accum buffer mode */ if (value > 0.0 && value <= 1.0) { @@ -387,7 +387,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, swrast->_IntegerAccumScaler = 0.0; } - RENDER_START(ctx); + RENDER_START(swrast,ctx); if (swrast->_IntegerAccumMode) { /* just copy values into accum buffer */ GLint j; @@ -429,9 +429,9 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, } /* restore read buffer = draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer ); - RENDER_FINISH(ctx); + RENDER_FINISH(swrast,ctx); break; case GL_RETURN: @@ -439,7 +439,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (swrast->_IntegerAccumMode && value != 1.0) rescale_accum(ctx); - RENDER_START(ctx); + RENDER_START(swrast,ctx); if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) { /* build lookup table to avoid many floating point multiplies */ static GLchan multTable[32768]; @@ -471,7 +471,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (colorMask != 0xffffffff) { _mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba ); } - (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, + (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, (const GLchan (*)[4])rgba, NULL ); if (ctx->DrawBuffer->UseSoftwareAlphaBuffers && ctx->Color.ColorMask[ACOMP]) { @@ -503,7 +503,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (colorMask != 0xffffffff) { _mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba ); } - (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, + (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, (const GLchan (*)[4])rgba, NULL ); if (ctx->DrawBuffer->UseSoftwareAlphaBuffers && ctx->Color.ColorMask[ACOMP]) { @@ -513,7 +513,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, ypos++; } } - RENDER_FINISH(ctx); + RENDER_FINISH(swrast,ctx); break; default: diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c index 243219b75c..d22579c02f 100644 --- a/src/mesa/swrast/s_bitmap.c +++ b/src/mesa/swrast/s_bitmap.c @@ -1,4 +1,4 @@ -/* $Id: s_bitmap.c,v 1.6 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_bitmap.c,v 1.7 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -45,7 +45,8 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) { - struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct pixel_buffer *PB = swrast->PB; GLint row, col; GLdepth fragZ; GLfixed fogCoord; @@ -53,6 +54,8 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, ASSERT(ctx->RenderMode == GL_RENDER); ASSERT(bitmap); + RENDER_START(swrast,ctx); + if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); @@ -124,4 +127,6 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, } _mesa_flush_pb(ctx); + + RENDER_FINISH(swrast,ctx); } diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 3e15ae5deb..73ca3d1c52 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -1,4 +1,4 @@ -/* $Id: s_blend.c,v 1.6 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_blend.c,v 1.7 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -660,7 +660,7 @@ _mesa_blend_pixels( GLcontext *ctx, } /* Read pixels from current color buffer */ - (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); + (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); } diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 003e469559..409c3f6442 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -1,4 +1,4 @@ -/* $Id: s_buffers.c,v 1.7 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_buffers.c,v 1.8 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -31,6 +31,7 @@ #include "s_accum.h" #include "s_alphabuf.h" +#include "s_context.h" #include "s_depth.h" #include "s_masking.h" #include "s_stencil.h" @@ -44,6 +45,7 @@ static void clear_color_buffer_with_masking( GLcontext *ctx ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; @@ -66,7 +68,7 @@ clear_color_buffer_with_masking( GLcontext *ctx ) rgba[j][ACOMP] = a; } _mesa_mask_rgba_span( ctx, width, x, y + i, rgba ); - (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i, + (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, (CONST GLchan (*)[4]) rgba, NULL ); } } @@ -81,7 +83,7 @@ clear_color_buffer_with_masking( GLcontext *ctx ) span[j] = ctx->Color.ClearIndex; } _mesa_mask_index_span( ctx, width, x, y + i, span ); - (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); + (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); } } } @@ -94,6 +96,7 @@ clear_color_buffer_with_masking( GLcontext *ctx ) static void clear_color_buffer(GLcontext *ctx) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; @@ -117,7 +120,7 @@ clear_color_buffer(GLcontext *ctx) span[i][ACOMP] = a; } for (i = 0; i < height; i++) { - (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i, + (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, (CONST GLchan (*)[4]) span, NULL ); } } @@ -131,7 +134,7 @@ clear_color_buffer(GLcontext *ctx) GLint i; MEMSET(span, ctx->Color.ClearIndex, width); for (i = 0; i < height; i++) { - (*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL ); + (*swrast->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL ); } } else { @@ -142,7 +145,7 @@ clear_color_buffer(GLcontext *ctx) span[i] = ctx->Color.ClearIndex; } for (i = 0; i < height; i++) { - (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL ); + (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL ); } } } @@ -158,6 +161,7 @@ clear_color_buffer(GLcontext *ctx) static void clear_color_buffers(GLcontext *ctx) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); GLuint bufferBit; @@ -166,19 +170,19 @@ clear_color_buffers(GLcontext *ctx) if (bufferBit & ctx->Color.DrawDestMask) { if (bufferBit == FRONT_LEFT_BIT) { (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT); + (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT); } else if (bufferBit == FRONT_RIGHT_BIT) { (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT); + (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT); } else if (bufferBit == BACK_LEFT_BIT) { (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT); + (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT); } else { (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT); + (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT); } if (colorMask != 0xffffffff) { @@ -192,7 +196,7 @@ clear_color_buffers(GLcontext *ctx) /* restore default read/draw buffers */ (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer ); - (void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); + (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); } @@ -202,7 +206,7 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { - + SWcontext *swrast = SWRAST_CONTEXT(ctx); #ifdef DEBUG { GLbitfield legalBits = DD_FRONT_LEFT_BIT | @@ -216,7 +220,7 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask, } #endif - RENDER_START(ctx); + RENDER_START(swrast,ctx); /* do software clearing here */ if (mask) { @@ -233,7 +237,7 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask, _mesa_clear_alpha_buffers( ctx ); } - RENDER_FINISH(ctx); + RENDER_FINISH(swrast,ctx); } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index ffcdc718c2..20090bdb12 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,4 +1,4 @@ -/* $Id: s_context.c,v 1.17 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_context.c,v 1.18 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -316,6 +316,27 @@ _swrast_invalidate_state( GLcontext *ctx, GLuint new_state ) if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) swrast->TextureSample[i] = _swrast_validate_texture_sample; + + + if (ctx->Visual.rgbMode) { + ASSERT(swrast->Driver.WriteRGBASpan); + ASSERT(swrast->Driver.WriteRGBSpan); + ASSERT(swrast->Driver.WriteMonoRGBASpan); + ASSERT(swrast->Driver.WriteRGBAPixels); + ASSERT(swrast->Driver.WriteMonoRGBAPixels); + ASSERT(swrast->Driver.ReadRGBASpan); + ASSERT(swrast->Driver.ReadRGBAPixels); + } + else { + ASSERT(swrast->Driver.WriteCI32Span); + ASSERT(swrast->Driver.WriteCI8Span); + ASSERT(swrast->Driver.WriteMonoCISpan); + ASSERT(swrast->Driver.WriteCI32Pixels); + ASSERT(swrast->Driver.WriteMonoCIPixels); + ASSERT(swrast->Driver.ReadCI32Span); + ASSERT(swrast->Driver.ReadCI32Pixels); + } + } @@ -471,6 +492,14 @@ _swrast_DestroyContext( GLcontext *ctx ) } +struct swrast_device_driver * +_swrast_GetDeviceDriverReference( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + return &swrast->Driver; +} + + void _swrast_print_vertex( GLcontext *ctx, const SWvertex *v ) { diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 7449cb2896..3bf9616d51 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -1,4 +1,4 @@ -/* $Id: s_context.h,v 1.7 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_context.h,v 1.8 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -100,6 +100,10 @@ typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *, typedef struct { + /* Driver interface: + */ + struct swrast_device_driver Driver; + /* Configuration mechanisms to make software rasterizer match * characteristics of the hardware rasterizer (if present): */ @@ -170,6 +174,19 @@ _swrast_validate_derived( GLcontext *ctx ); #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context) +#define RENDER_START(SWctx, GLctx) \ + do { \ + if ((SWctx)->Driver.SpanRenderStart) { \ + (*(SWctx)->Driver.SpanRenderStart)(GLctx); \ + } \ + } while (0) + +#define RENDER_FINISH(SWctx, GLctx) \ + do { \ + if ((SWctx)->Driver.SpanRenderFinish) { \ + (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \ + } \ + } while (0) #endif diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 1a8c0a069c..f85af995d3 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,4 +1,4 @@ -/* $Id: s_copypix.c,v 1.15 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_copypix.c,v 1.16 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -96,6 +96,7 @@ static void copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLdepth zspan[MAX_WIDTH]; GLboolean quick_draw; GLint row; @@ -147,7 +148,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, dest = tmpImage; if (changeBuffer) { - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha; @@ -176,7 +177,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, /* read from the draw buffer again (in case of blending) */ if (changeBuffer) { - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer ); ctx->ReadBuffer->Alpha = saveReadAlpha; } @@ -277,7 +278,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, dy = desty + row; if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) { - (*ctx->Driver.WriteRGBASpan)( ctx, width, destx, dy, + (*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy, (const GLchan (*)[4])rgba, NULL ); } else if (zoom) { @@ -300,6 +301,7 @@ static void copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLdepth zspan[MAX_WIDTH]; GLchan rgba[MAX_WIDTH][4]; GLchan *tmpImage,*p; @@ -357,7 +359,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer || ctx->DrawBuffer != ctx->ReadBuffer; - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); if (overlapping) { @@ -369,7 +371,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } p = tmpImage; if (changeBuffer) { - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha; @@ -402,7 +404,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, else { /* get from framebuffer */ if (changeBuffer) { - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) { ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha; @@ -422,7 +424,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, if (changeBuffer) { /* read from the draw buffer again (in case of blending) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer ); ctx->ReadBuffer->Alpha = saveReadAlpha; } @@ -521,7 +523,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) { - (*ctx->Driver.WriteRGBASpan)( ctx, width, destx, dy, + (*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy, (const GLchan (*)[4])rgba, NULL ); } else if (zoom) { @@ -534,7 +536,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } /* Restore pixel source to be the draw buffer (for blending, etc) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer ); if (overlapping) @@ -546,6 +548,7 @@ static void copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLdepth zspan[MAX_WIDTH]; GLuint *tmpImage,*p; GLint sy, dy, stepy; @@ -584,7 +587,7 @@ static void copy_ci_pixels( GLcontext *ctx, changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer || ctx->DrawBuffer != ctx->ReadBuffer; - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); if (overlapping) { @@ -596,7 +599,7 @@ static void copy_ci_pixels( GLcontext *ctx, } p = tmpImage; if (changeBuffer) { - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); } for (j = 0; j < height; j++, ssy += stepy) { @@ -618,7 +621,7 @@ static void copy_ci_pixels( GLcontext *ctx, } else { if (changeBuffer) { - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); } _mesa_read_index_span( ctx, ctx->ReadBuffer, width, srcx, sy, indexes ); @@ -626,7 +629,7 @@ static void copy_ci_pixels( GLcontext *ctx, if (changeBuffer) { /* set read buffer back to draw buffer (in case of logicops) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer ); } @@ -646,7 +649,7 @@ static void copy_ci_pixels( GLcontext *ctx, } /* Restore pixel source to be the draw buffer (for blending, etc) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer ); if (overlapping) @@ -860,7 +863,10 @@ _swrast_CopyPixels( GLcontext *ctx, GLint destx, GLint desty, GLenum type ) { - if (SWRAST_CONTEXT(ctx)->NewState) + SWcontext *swrast = SWRAST_CONTEXT(ctx); + RENDER_START(swrast,ctx); + + if (swrast->NewState) _swrast_validate_derived( ctx ); if (type == GL_COLOR && ctx->Visual.rgbMode) { @@ -878,4 +884,6 @@ _swrast_CopyPixels( GLcontext *ctx, else { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyPixels" ); } + + RENDER_FINISH(swrast,ctx); } diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 19101a24c4..5001081ae0 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.8 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_depth.c,v 1.9 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -538,14 +538,15 @@ GLuint _mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLubyte mask[] ) { - if (ctx->Driver.ReadDepthSpan) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.ReadDepthSpan) { /* hardware-based depth buffer */ GLdepth zbuffer[MAX_WIDTH]; GLuint passed; - (*ctx->Driver.ReadDepthSpan)(ctx, n, x, y, zbuffer); + (*swrast->Driver.ReadDepthSpan)(ctx, n, x, y, zbuffer); passed = depth_test_span32(ctx, n, x, y, zbuffer, z, mask); - assert(ctx->Driver.WriteDepthSpan); - (*ctx->Driver.WriteDepthSpan)(ctx, n, x, y, zbuffer, mask); + assert(swrast->Driver.WriteDepthSpan); + (*swrast->Driver.WriteDepthSpan)(ctx, n, x, y, zbuffer, mask); return passed; } else { @@ -1297,16 +1298,17 @@ _mesa_depth_test_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLdepth z[], GLubyte mask[] ) { - if (ctx->Driver.ReadDepthPixels) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.ReadDepthPixels) { /* read depth values from hardware Z buffer */ GLdepth zbuffer[PB_SIZE]; - (*ctx->Driver.ReadDepthPixels)(ctx, n, x, y, zbuffer); + (*swrast->Driver.ReadDepthPixels)(ctx, n, x, y, zbuffer); hardware_depth_test_pixels( ctx, n, zbuffer, z, mask ); /* update hardware Z buffer with new values */ - assert(ctx->Driver.WriteDepthPixels); - (*ctx->Driver.WriteDepthPixels)(ctx, n, x, y, zbuffer, mask ); + assert(swrast->Driver.WriteDepthPixels); + (*swrast->Driver.WriteDepthPixels)(ctx, n, x, y, zbuffer, mask ); } else { /* software depth testing */ @@ -1334,6 +1336,8 @@ void _mesa_read_depth_span( GLcontext *ctx, GLint n, GLint x, GLint y, GLdepth depth[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (y < 0 || y >= ctx->DrawBuffer->Height || x + (GLint) n <= 0 || x >= ctx->DrawBuffer->Width) { /* span is completely outside framebuffer */ @@ -1380,9 +1384,9 @@ _mesa_read_depth_span( GLcontext *ctx, } } } - else if (ctx->Driver.ReadDepthSpan) { + else if (swrast->Driver.ReadDepthSpan) { /* read from hardware depth buffer */ - (*ctx->Driver.ReadDepthSpan)( ctx, n, x, y, depth ); + (*swrast->Driver.ReadDepthSpan)( ctx, n, x, y, depth ); } else { /* no depth buffer */ @@ -1405,6 +1409,7 @@ void _mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y, GLfloat depth[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLfloat scale = 1.0F / ctx->DepthMaxF; if (y < 0 || y >= ctx->DrawBuffer->Height || @@ -1452,12 +1457,12 @@ _mesa_read_depth_span_float( GLcontext *ctx, } } } - else if (ctx->Driver.ReadDepthSpan) { + else if (swrast->Driver.ReadDepthSpan) { /* read from hardware depth buffer */ GLdepth d[MAX_WIDTH]; GLint i; assert(n <= MAX_WIDTH); - (*ctx->Driver.ReadDepthSpan)( ctx, n, x, y, d ); + (*swrast->Driver.ReadDepthSpan)( ctx, n, x, y, d ); for (i = 0; i < n; i++) { depth[i] = d[i] * scale; } diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 925d5dba6e..cfc1383a63 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,4 +1,4 @@ -/* $Id: s_drawpix.c,v 1.14 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_drawpix.c,v 1.15 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -100,6 +100,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; GLchan rgb[MAX_WIDTH][3]; GLchan rgba[MAX_WIDTH][4]; @@ -210,7 +211,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, /* no zooming */ GLint row; for (row=0; row<drawHeight; row++) { - (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) src, NULL); src += rowLength * 4; destY++; @@ -221,7 +222,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLint row; for (row=0; row<drawHeight; row++) { destY--; - (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) src, NULL); src += rowLength * 4; } @@ -247,7 +248,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { GLint row; for (row=0; row<drawHeight; row++) { - (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) src, NULL); src += rowLength * 3; destY++; @@ -258,7 +259,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLint row; for (row=0; row<drawHeight; row++) { destY--; - (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) src, NULL); src += rowLength * 3; } @@ -292,7 +293,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, rgb[i][1] = src[i]; rgb[i][2] = src[i]; } - (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) rgb, NULL); src += rowLength; destY++; @@ -310,7 +311,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, rgb[i][2] = src[i]; } destY--; - (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[3]) rgb, NULL); src += rowLength; } @@ -353,7 +354,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, rgba[i][2] = *ptr++; rgba[i][3] = *ptr++; } - (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) rgba, NULL); src += rowLength*2; destY++; @@ -373,7 +374,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, rgba[i][3] = *ptr++; } destY--; - (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) rgba, NULL); src += rowLength*2; } @@ -410,7 +411,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, for (row=0; row<drawHeight; row++) { ASSERT(drawWidth < MAX_WIDTH); _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba); - (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (const GLchan (*)[4]) rgba, NULL); src += rowLength; @@ -425,7 +426,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, ASSERT(drawWidth < MAX_WIDTH); _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba); destY--; - (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, (CONST GLchan (*)[4]) rgba, NULL); src += rowLength; @@ -452,7 +453,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ for (row=0; row<drawHeight; row++) { - (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY, + (*swrast->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY, src, NULL); src += rowLength; destY++; @@ -703,6 +704,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; const GLint desty = y; @@ -830,7 +832,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, } if (quickDraw) { - (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, + (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y, (CONST GLchan (*)[]) rgba, NULL); } else if (zoom) { @@ -862,11 +864,15 @@ _swrast_DrawPixels( GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); (void) unpack; - if (SWRAST_CONTEXT(ctx)->NewState) + + if (swrast->NewState) _swrast_validate_derived( ctx ); + RENDER_START(swrast,ctx); + switch (format) { case GL_STENCIL_INDEX: draw_stencil_pixels( ctx, x, y, width, height, type, pixels ); @@ -896,4 +902,6 @@ _swrast_DrawPixels( GLcontext *ctx, default: _mesa_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" ); } + + RENDER_FINISH(swrast,ctx); } diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c index 399a8e8a76..2d763c7833 100644 --- a/src/mesa/swrast/s_logic.c +++ b/src/mesa/swrast/s_logic.c @@ -1,4 +1,4 @@ -/* $Id: s_logic.c,v 1.5 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_logic.c,v 1.6 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -169,9 +169,10 @@ void _mesa_logicop_ci_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[], const GLubyte mask[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint dest[MAX_WIDTH]; /* Read dest values from frame buffer */ - (*ctx->Driver.ReadCI32Span)( ctx, n, x, y, dest ); + (*swrast->Driver.ReadCI32Span)( ctx, n, x, y, dest ); index_logicop( ctx, n, index, dest, mask ); } @@ -186,9 +187,10 @@ _mesa_logicop_ci_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint index[], const GLubyte mask[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint dest[PB_SIZE]; /* Read dest values from frame buffer */ - (*ctx->Driver.ReadCI32Pixels)( ctx, n, x, y, dest, mask ); + (*swrast->Driver.ReadCI32Pixels)( ctx, n, x, y, dest, mask ); index_logicop( ctx, n, index, dest, mask ); } @@ -352,8 +354,9 @@ _mesa_logicop_rgba_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLchan rgba[][4], const GLubyte mask[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLchan dest[PB_SIZE][4]; - (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); + (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); } diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c index 7cacd1de38..b4433b2bc7 100644 --- a/src/mesa/swrast/s_masking.c +++ b/src/mesa/swrast/s_masking.c @@ -1,4 +1,4 @@ -/* $Id: s_masking.c,v 1.4 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_masking.c,v 1.5 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -91,6 +91,7 @@ _mesa_mask_rgba_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLchan rgba[][4], const GLubyte mask[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLchan dest[PB_SIZE][4]; GLuint i; @@ -101,7 +102,7 @@ _mesa_mask_rgba_pixels( GLcontext *ctx, GLuint *rgba32 = (GLuint *) rgba; GLuint *dest32 = (GLuint *) dest; - (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); + (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); } @@ -117,7 +118,7 @@ _mesa_mask_rgba_pixels( GLcontext *ctx, const GLint bMask = ctx->Color.ColorMask[BCOMP]; const GLint aMask = ctx->Color.ColorMask[ACOMP]; - (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); + (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); } @@ -165,11 +166,12 @@ _mesa_mask_index_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint index[], const GLubyte mask[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint i; GLuint fbindexes[PB_SIZE]; GLuint msrc, mdest; - (*ctx->Driver.ReadCI32Pixels)( ctx, n, x, y, fbindexes, mask ); + (*swrast->Driver.ReadCI32Pixels)( ctx, n, x, y, fbindexes, mask ); msrc = ctx->Color.IndexMask; mdest = ~msrc; diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index a24c44bebe..d95bba64c8 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -1,4 +1,4 @@ -/* $Id: s_readpix.c,v 1.10 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_readpix.c,v 1.11 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -53,6 +53,7 @@ read_index_pixels( GLcontext *ctx, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLint i, readWidth; /* error checking */ @@ -61,8 +62,8 @@ read_index_pixels( GLcontext *ctx, return; } - ASSERT(ctx->Driver.SetReadBuffer); - (*ctx->Driver.SetReadBuffer)(ctx, ctx->ReadBuffer, + ASSERT(swrast->Driver.SetReadBuffer); + (*swrast->Driver.SetReadBuffer)(ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer); readWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; @@ -72,7 +73,7 @@ read_index_pixels( GLcontext *ctx, GLuint index[MAX_WIDTH]; GLvoid *dest; - (*ctx->Driver.ReadCI32Span)(ctx, readWidth, x, y + i, index); + (*swrast->Driver.ReadCI32Span)(ctx, readWidth, x, y + i, index); dest = _mesa_image_address(packing, pixels, width, height, GL_COLOR_INDEX, type, 0, i, 0); @@ -81,7 +82,7 @@ read_index_pixels( GLcontext *ctx, &ctx->Pack, ctx->_ImageTransferState); } - (*ctx->Driver.SetReadBuffer)(ctx, ctx->DrawBuffer, + (*swrast->Driver.SetReadBuffer)(ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer); } @@ -221,6 +222,7 @@ read_fast_rgba_pixels( GLcontext *ctx, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); /* can't do scale, bias, mapping, etc */ if (ctx->_ImageTransferState) return GL_FALSE; @@ -283,7 +285,7 @@ read_fast_rgba_pixels( GLcontext *ctx, + (skipRows * rowLength + skipPixels) * 4; GLint row; for (row=0; row<readHeight; row++) { - (*ctx->Driver.ReadRGBASpan)(ctx, readWidth, srcX, srcY, + (*swrast->Driver.ReadRGBASpan)(ctx, readWidth, srcX, srcY, (GLchan (*)[4]) dest); if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) { _mesa_read_alpha_span(ctx, readWidth, srcX, srcY, @@ -313,15 +315,16 @@ read_rgba_pixels( GLcontext *ctx, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLint readWidth; - (*ctx->Driver.SetReadBuffer)(ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer); + (*swrast->Driver.SetReadBuffer)(ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer); /* Try optimized path first */ if (read_fast_rgba_pixels( ctx, x, y, width, height, format, type, pixels, packing )) { - (*ctx->Driver.SetReadBuffer)(ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer); + (*swrast->Driver.SetReadBuffer)(ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer); return; /* done! */ } @@ -387,7 +390,7 @@ read_rgba_pixels( GLcontext *ctx, } else { GLuint index[MAX_WIDTH]; - (*ctx->Driver.ReadCI32Span)(ctx, readWidth, x, y, index); + (*swrast->Driver.ReadCI32Span)(ctx, readWidth, x, y, index); if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset !=0 ) { _mesa_map_ci(ctx, readWidth, index); } @@ -433,7 +436,7 @@ read_rgba_pixels( GLcontext *ctx, } else { GLuint index[MAX_WIDTH]; - (*ctx->Driver.ReadCI32Span)(ctx, readWidth, x, y, index); + (*swrast->Driver.ReadCI32Span)(ctx, readWidth, x, y, index); if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) { _mesa_map_ci(ctx, readWidth, index); } @@ -465,7 +468,7 @@ read_rgba_pixels( GLcontext *ctx, } } - (*ctx->Driver.SetReadBuffer)(ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer); + (*swrast->Driver.SetReadBuffer)(ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer); } @@ -477,11 +480,14 @@ _swrast_ReadPixels( GLcontext *ctx, const struct gl_pixelstore_attrib *pack, GLvoid *pixels ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); (void) pack; - if (SWRAST_CONTEXT(ctx)->NewState) + if (swrast->NewState) _swrast_validate_derived( ctx ); + RENDER_START(swrast,ctx); + switch (format) { case GL_COLOR_INDEX: read_index_pixels(ctx, x, y, width, height, type, pixels, &ctx->Pack); @@ -509,4 +515,6 @@ _swrast_ReadPixels( GLcontext *ctx, default: _mesa_error( ctx, GL_INVALID_ENUM, "glReadPixels(format)" ); } + + RENDER_FINISH(swrast,ctx); } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index e7659d51a7..d26b042187 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.11 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_span.c,v 1.12 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -127,6 +127,7 @@ static void multi_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint indexes[], const GLubyte mask[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint bufferBit; if (ctx->Color.DrawBuffer == GL_NONE) @@ -158,7 +159,7 @@ static void multi_write_index_span( GLcontext *ctx, GLuint n, else if (ctx->Color.IndexMask != 0xffffffff) { _mesa_mask_index_span( ctx, n, x, y, indexTmp ); } - (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexTmp, mask ); + (*swrast->Driver.WriteCI32Span)( ctx, n, x, y, indexTmp, mask ); } } @@ -261,7 +262,7 @@ void _mesa_write_index_span( GLcontext *ctx, } /* write pixels */ - (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, index, mask ); + (*swrast->Driver.WriteCI32Span)( ctx, n, x, y, index, mask ); } } @@ -350,7 +351,7 @@ void _mesa_write_monoindex_span( GLcontext *ctx, else if (ctx->Color.IndexMask != 0xffffffff) { _mesa_mask_index_span( ctx, n, x, y, indexes ); } - (*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexes, mask ); + (*swrast->Driver.WriteCI32Span)( ctx, n, x, y, indexes, mask ); } } else { @@ -366,7 +367,7 @@ void _mesa_write_monoindex_span( GLcontext *ctx, } else { /* normal situation: draw to exactly one buffer */ - (*ctx->Driver.WriteMonoCISpan)( ctx, n, x, y, index, mask ); + (*swrast->Driver.WriteMonoCISpan)( ctx, n, x, y, index, mask ); } } } @@ -426,7 +427,7 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n, _mesa_mask_rgba_span( ctx, n, x, y, rgbaTmp ); } - (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, + (*swrast->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4]) rgbaTmp, mask ); if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_alpha_span( ctx, n, x, y, @@ -553,7 +554,7 @@ void _mesa_write_rgba_span( GLcontext *ctx, } /* write pixels */ - (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, + (*swrast->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4]) rgba, write_all ? Null : mask ); @@ -693,7 +694,7 @@ void _mesa_write_monocolor_span( GLcontext *ctx, } /* write pixels */ - (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, + (*swrast->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4]) rgba, write_all ? Null : mask ); if (swrast->_RasterMask & ALPHABUF_BIT) { @@ -718,7 +719,7 @@ void _mesa_write_monocolor_span( GLcontext *ctx, (const GLchan (*)[4]) rgba, mask ); } else { - (*ctx->Driver.WriteMonoRGBASpan)( ctx, n, x, y, color, mask ); + (*swrast->Driver.WriteMonoRGBASpan)( ctx, n, x, y, color, mask ); if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_mono_alpha_span( ctx, n, x, y, (GLchan) color[ACOMP], write_all ? Null : mask ); @@ -887,7 +888,7 @@ void _mesa_write_texture_span( GLcontext *ctx, _mesa_mask_rgba_span( ctx, n, x, y, rgba ); } - (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4])rgba, + (*swrast->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4])rgba, write_all ? Null : mask ); if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_alpha_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, @@ -1042,7 +1043,7 @@ _mesa_write_multitexture_span( GLcontext *ctx, _mesa_mask_rgba_span( ctx, n, x, y, rgba ); } - (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4])rgba, + (*swrast->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4])rgba, write_all ? Null : mask ); if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_alpha_span( ctx, n, x, y, (const GLchan (*)[4])rgba, @@ -1061,6 +1062,7 @@ void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, GLuint n, GLint x, GLint y, GLchan rgba[][4] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); if (y < 0 || y >= buffer->Height || x + (GLint) n < 0 || x >= buffer->Width) { /* completely above, below, or right */ @@ -1096,7 +1098,7 @@ void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, length = (GLint) n; } - (*ctx->Driver.ReadRGBASpan)( ctx, length, x + skip, y, rgba + skip ); + (*swrast->Driver.ReadRGBASpan)( ctx, length, x + skip, y, rgba + skip ); if (buffer->UseSoftwareAlphaBuffers) { _mesa_read_alpha_span( ctx, length, x + skip, y, rgba + skip ); } @@ -1113,6 +1115,7 @@ void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, void _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer, GLuint n, GLint x, GLint y, GLuint indx[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); if (y < 0 || y >= buffer->Height || x + (GLint) n < 0 || x >= buffer->Width) { /* completely above, below, or right */ @@ -1147,6 +1150,6 @@ void _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer, length = (GLint) n; } - (*ctx->Driver.ReadCI32Span)( ctx, length, skip + x, y, indx + skip ); + (*swrast->Driver.ReadCI32Span)( ctx, length, skip + x, y, indx + skip ); } } diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index af782aa785..2b7bb91f73 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1,4 +1,4 @@ -/* $Id: s_stencil.c,v 1.10 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_stencil.c,v 1.11 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -505,6 +505,7 @@ GLboolean _mesa_stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLubyte mask[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLstencil stencilRow[MAX_WIDTH]; GLstencil *stencil; GLboolean result; @@ -513,10 +514,10 @@ _mesa_stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, ASSERT(n <= MAX_WIDTH); /* Get initial stencil values */ - if (ctx->Driver.WriteStencilSpan) { - ASSERT(ctx->Driver.ReadStencilSpan); + if (swrast->Driver.WriteStencilSpan) { + ASSERT(swrast->Driver.ReadStencilSpan); /* Get stencil values from the hardware stencil buffer */ - (*ctx->Driver.ReadStencilSpan)(ctx, n, x, y, stencilRow); + (*swrast->Driver.ReadStencilSpan)(ctx, n, x, y, stencilRow); stencil = stencilRow; } else { @@ -527,9 +528,9 @@ _mesa_stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, /* do all the stencil/depth testing/updating */ result = stencil_and_ztest_span( ctx, n, x, y, z, stencil, mask ); - if (ctx->Driver.WriteStencilSpan) { + if (swrast->Driver.WriteStencilSpan) { /* Write updated stencil values into hardware stencil buffer */ - (ctx->Driver.WriteStencilSpan)(ctx, n, x, y, stencil, mask ); + (swrast->Driver.WriteStencilSpan)(ctx, n, x, y, stencil, mask ); } return result; @@ -556,7 +557,7 @@ apply_stencil_op_to_pixels( const GLcontext *ctx, const GLstencil invmask = (GLstencil) (~ctx->Stencil.WriteMask); GLuint i; - ASSERT(!ctx->Driver.WriteStencilSpan); /* software stencil buffer only! */ + ASSERT(!SWRAST_CONTEXT(ctx)->Driver.WriteStencilSpan); /* software stencil buffer only! */ switch (oper) { case GL_KEEP: @@ -722,7 +723,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint n, GLuint i; GLboolean allfail = GL_FALSE; - ASSERT(!ctx->Driver.WriteStencilSpan); /* software stencil buffer only! */ + ASSERT(!SWRAST_CONTEXT(ctx)->Driver.WriteStencilSpan); /* software stencil buffer only! */ /* * Perform stencil test. The results of this operation are stored @@ -910,16 +911,17 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLdepth z[], GLubyte mask[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); ASSERT(ctx->Stencil.Enabled); ASSERT(n <= PB_SIZE); - if (ctx->Driver.WriteStencilPixels) { + if (swrast->Driver.WriteStencilPixels) { /*** Hardware stencil buffer ***/ GLstencil stencil[PB_SIZE]; GLubyte origMask[PB_SIZE]; - ASSERT(ctx->Driver.ReadStencilPixels); - (*ctx->Driver.ReadStencilPixels)(ctx, n, x, y, stencil); + ASSERT(swrast->Driver.ReadStencilPixels); + (*swrast->Driver.ReadStencilPixels)(ctx, n, x, y, stencil); MEMCPY(origMask, mask, n * sizeof(GLubyte)); @@ -954,7 +956,7 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx, } /* Write updated stencil values into hardware stencil buffer */ - (ctx->Driver.WriteStencilPixels)(ctx, n, x, y, stencil, origMask); + (swrast->Driver.WriteStencilPixels)(ctx, n, x, y, stencil, origMask); return GL_TRUE; } @@ -1011,6 +1013,7 @@ void _mesa_read_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, GLstencil stencil[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); if (y < 0 || y >= ctx->DrawBuffer->Height || x + n <= 0 || x >= ctx->DrawBuffer->Width) { /* span is completely outside framebuffer */ @@ -1033,8 +1036,8 @@ _mesa_read_stencil_span( GLcontext *ctx, ASSERT(n >= 0); - if (ctx->Driver.ReadStencilSpan) { - (*ctx->Driver.ReadStencilSpan)( ctx, (GLuint) n, x, y, stencil ); + if (swrast->Driver.ReadStencilSpan) { + (*swrast->Driver.ReadStencilSpan)( ctx, (GLuint) n, x, y, stencil ); } else if (ctx->DrawBuffer->Stencil) { const GLstencil *s = STENCIL_ADDRESS( x, y ); @@ -1061,6 +1064,7 @@ void _mesa_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, const GLstencil stencil[] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); if (y < 0 || y >= ctx->DrawBuffer->Height || x + n <= 0 || x >= ctx->DrawBuffer->Width) { /* span is completely outside framebuffer */ @@ -1081,8 +1085,8 @@ _mesa_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, return; } - if (ctx->Driver.WriteStencilSpan) { - (*ctx->Driver.WriteStencilSpan)( ctx, n, x, y, stencil, NULL ); + if (swrast->Driver.WriteStencilSpan) { + (*swrast->Driver.WriteStencilSpan)( ctx, n, x, y, stencil, NULL ); } else if (ctx->DrawBuffer->Stencil) { GLstencil *s = STENCIL_ADDRESS( x, y ); @@ -1212,8 +1216,9 @@ clear_software_stencil_buffer( GLcontext *ctx ) static void clear_hardware_stencil_buffer( GLcontext *ctx ) { - ASSERT(ctx->Driver.WriteStencilSpan); - ASSERT(ctx->Driver.ReadStencilSpan); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + ASSERT(swrast->Driver.WriteStencilSpan); + ASSERT(swrast->Driver.ReadStencilSpan); if (ctx->Scissor.Enabled) { /* clear scissor region only */ @@ -1228,11 +1233,11 @@ clear_hardware_stencil_buffer( GLcontext *ctx ) const GLstencil clearVal = (ctx->Stencil.Clear & mask); GLstencil stencil[MAX_WIDTH]; GLint i; - (*ctx->Driver.ReadStencilSpan)(ctx, width, x, y, stencil); + (*swrast->Driver.ReadStencilSpan)(ctx, width, x, y, stencil); for (i = 0; i < width; i++) { stencil[i] = (stencil[i] & invMask) | clearVal; } - (*ctx->Driver.WriteStencilSpan)(ctx, width, x, y, stencil, NULL); + (*swrast->Driver.WriteStencilSpan)(ctx, width, x, y, stencil, NULL); } } else { @@ -1243,7 +1248,7 @@ clear_hardware_stencil_buffer( GLcontext *ctx ) stencil[i] = ctx->Stencil.Clear; } for (y = ctx->DrawBuffer->_Ymin; y < ctx->DrawBuffer->_Ymax; y++) { - (*ctx->Driver.WriteStencilSpan)(ctx, width, x, y, stencil, NULL); + (*swrast->Driver.WriteStencilSpan)(ctx, width, x, y, stencil, NULL); } } } @@ -1261,11 +1266,11 @@ clear_hardware_stencil_buffer( GLcontext *ctx ) for (y = 0; y < height; y++) { GLstencil stencil[MAX_WIDTH]; GLint i; - (*ctx->Driver.ReadStencilSpan)(ctx, width, x, y, stencil); + (*swrast->Driver.ReadStencilSpan)(ctx, width, x, y, stencil); for (i = 0; i < width; i++) { stencil[i] = (stencil[i] & invMask) | clearVal; } - (*ctx->Driver.WriteStencilSpan)(ctx, width, x, y, stencil, NULL); + (*swrast->Driver.WriteStencilSpan)(ctx, width, x, y, stencil, NULL); } } else { @@ -1279,7 +1284,7 @@ clear_hardware_stencil_buffer( GLcontext *ctx ) stencil[i] = ctx->Stencil.Clear; } for (y = 0; y < height; y++) { - (*ctx->Driver.WriteStencilSpan)(ctx, width, x, y, stencil, NULL); + (*swrast->Driver.WriteStencilSpan)(ctx, width, x, y, stencil, NULL); } } } @@ -1293,8 +1298,9 @@ clear_hardware_stencil_buffer( GLcontext *ctx ) void _mesa_clear_stencil_buffer( GLcontext *ctx ) { - if (ctx->Driver.WriteStencilSpan) { - ASSERT(ctx->Driver.ReadStencilSpan); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.WriteStencilSpan) { + ASSERT(swrast->Driver.ReadStencilSpan); clear_hardware_stencil_buffer(ctx); } else { diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 4bf83d6bf2..066cab2f16 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.19 2001/03/17 17:43:05 keithw Exp $ */ +/* $Id: s_triangle.c,v 1.20 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -26,12 +26,11 @@ /* - * Triangle rasterizers - * When the device driver doesn't implement triangle rasterization Mesa - * will use these functions to draw triangles. + * When the device driver doesn't implement triangle rasterization it + * can hook in _swrast_Triangle, which eventually calls one of these + * functions to draw triangles. */ - #include "glheader.h" #include "context.h" #include "colormac.h" @@ -244,6 +243,7 @@ static void simple_textured_triangle( GLcontext *ctx, #define S_SCALE twidth #define T_SCALE theight #define SETUP_CODE \ + SWcontext *swrast = SWRAST_CONTEXT(ctx); \ struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ GLint b = obj->BaseLevel; \ GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ @@ -276,7 +276,7 @@ static void simple_textured_triangle( GLcontext *ctx, ffs += fdsdx; \ fft += fdtdx; \ } \ - (*ctx->Driver.WriteRGBSpan)( ctx, n, LEFT, Y, \ + (*swrast->Driver.WriteRGBSpan)( ctx, n, LEFT, Y, \ (CONST GLchan (*)[3]) rgb, NULL ); \ } \ } @@ -304,6 +304,7 @@ static void simple_z_textured_triangle( GLcontext *ctx, #define S_SCALE twidth #define T_SCALE theight #define SETUP_CODE \ + SWcontext *swrast = SWRAST_CONTEXT(ctx); \ struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ GLint b = obj->BaseLevel; \ GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ @@ -347,7 +348,7 @@ static void simple_z_textured_triangle( GLcontext *ctx, ffs += fdsdx; \ fft += fdtdx; \ } \ - (*ctx->Driver.WriteRGBSpan)( ctx, n, LEFT, Y, \ + (*swrast->Driver.WriteRGBSpan)( ctx, n, LEFT, Y, \ (CONST GLchan (*)[3]) rgb, mask ); \ } \ } diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index eaea8cd7e8..76453cdaef 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -1,4 +1,4 @@ -/* $Id: swrast.h,v 1.11 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: swrast.h,v 1.12 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -67,6 +67,7 @@ typedef struct { } SWvertex; +struct swrast_device_driver; /* These are the public-access functions exported from swrast. @@ -80,7 +81,10 @@ _swrast_CreateContext( GLcontext *ctx ); extern void _swrast_DestroyContext( GLcontext *ctx ); - +/* Get a (non-const) reference to the device driver struct for swrast. + */ +extern struct swrast_device_driver * +_swrast_GetDeviceDriverReference( GLcontext *ctx ); extern void _swrast_Bitmap( GLcontext *ctx, @@ -168,4 +172,254 @@ _swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ); extern void _swrast_print_vertex( GLcontext *ctx, const SWvertex *v ); + +/* + * Imaging fallbacks (a better solution should be found, perhaps + * moving all the imaging fallback code to a new module) + */ +void +_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, + GLsizei height); +void +_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, + GLenum internalFormat, + GLint x, GLint y, GLsizei width); +void +_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width); +void +_swrast_CopyColorTable( GLcontext *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width); + + +/* + * Texture fallbacks, Brian Paul. Could also live in a new module + * with the rest of the texture store fallbacks? + */ +extern void +_swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border); + +extern void +_swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border); + + +extern void +_swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width); + +extern void +_swrast_copy_texsubimage2d(GLcontext *ctx, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height); + +extern void +_swrast_copy_texsubimage3d(GLcontext *ctx, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height); + + + +/* The driver interface for the software rasterizer. Unless otherwise + * noted, all functions are mandatory. + */ +struct swrast_device_driver { + + void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer, + GLenum buffer ); + /* + * Specifies the current buffer for span/pixel reading. + * colorBuffer will be one of: + * GL_FRONT_LEFT - this buffer always exists + * GL_BACK_LEFT - when double buffering + * GL_FRONT_RIGHT - when using stereo + * GL_BACK_RIGHT - when using stereo and double buffering + */ + + + /*** + *** Functions for synchronizing access to the framebuffer: + ***/ + + void (*SpanRenderStart)(GLcontext *ctx); + void (*SpanRenderFinish)(GLcontext *ctx); + /* OPTIONAL. + * + * Called before and after all rendering operations, including DrawPixels, + * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands. + * These are a suitable place for grabbing/releasing hardware locks. + * + * NOTE: The swrast triangle/line/point routines *DO NOT* call + * these functions. Locking in that case must be organized by the + * driver by other mechanisms. + */ + + /*** + *** Functions for writing pixels to the frame buffer: + ***/ + + void (*WriteRGBASpan)( const GLcontext *ctx, + GLuint n, GLint x, GLint y, + CONST GLchan rgba[][4], const GLubyte mask[] ); + void (*WriteRGBSpan)( const GLcontext *ctx, + GLuint n, GLint x, GLint y, + CONST GLchan rgb[][3], const GLubyte mask[] ); + /* Write a horizontal run of RGBA or RGB pixels. + * If mask is NULL, draw all pixels. + * If mask is not null, only draw pixel [i] when mask [i] is true. + */ + + void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLchan color[4], const GLubyte mask[] ); + /* Write a horizontal run of RGBA pixels all with the same color. + */ + + void (*WriteRGBAPixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + CONST GLchan rgba[][4], const GLubyte mask[] ); + /* Write array of RGBA pixels at random locations. + */ + + void (*WriteMonoRGBAPixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLchan color[4], const GLubyte mask[] ); + /* Write an array of mono-RGBA pixels at random locations. + */ + + void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLuint index[], const GLubyte mask[] ); + void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte index[], const GLubyte mask[] ); + /* Write a horizontal run of CI pixels. One function is for 32bpp + * indexes and the other for 8bpp pixels (the common case). You mus + * implement both for color index mode. + */ + + void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLuint colorIndex, const GLubyte mask[] ); + /* Write a horizontal run of color index pixels using the color index + * last specified by the Index() function. + */ + + void (*WriteCI32Pixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLuint index[], const GLubyte mask[] ); + /* + * Write a random array of CI pixels. + */ + + void (*WriteMonoCIPixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint colorIndex, const GLubyte mask[] ); + /* Write a random array of color index pixels using the color index + * last specified by the Index() function. + */ + + + /*** + *** Functions to read pixels from frame buffer: + ***/ + + void (*ReadCI32Span)( const GLcontext *ctx, + GLuint n, GLint x, GLint y, GLuint index[] ); + /* Read a horizontal run of color index pixels. + */ + + void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLchan rgba[][4] ); + /* Read a horizontal run of RGBA pixels. + */ + + void (*ReadCI32Pixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint indx[], const GLubyte mask[] ); + /* Read a random array of CI pixels. + */ + + void (*ReadRGBAPixels)( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLchan rgba[][4], const GLubyte mask[] ); + /* Read a random array of RGBA pixels. + */ + + + + /*** + *** For supporting hardware Z buffers: + *** Either ALL or NONE of these functions must be implemented! + *** NOTE that Each depth value is a 32-bit GLuint. If the depth + *** buffer is less than 32 bits deep then the extra upperbits are zero. + ***/ + + void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth depth[], const GLubyte mask[] ); + /* Write a horizontal span of values into the depth buffer. Only write + * depth[i] value if mask[i] is nonzero. + */ + + void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, + GLdepth depth[] ); + /* Read a horizontal span of values from the depth buffer. + */ + + + void (*WriteDepthPixels)( GLcontext *ctx, GLuint n, + const GLint x[], const GLint y[], + const GLdepth depth[], const GLubyte mask[] ); + /* Write an array of randomly positioned depth values into the + * depth buffer. Only write depth[i] value if mask[i] is nonzero. + */ + + void (*ReadDepthPixels)( GLcontext *ctx, GLuint n, + const GLint x[], const GLint y[], + GLdepth depth[] ); + /* Read an array of randomly positioned depth values from the depth buffer. + */ + + + + /*** + *** For supporting hardware stencil buffers: + *** Either ALL or NONE of these functions must be implemented! + ***/ + + void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLstencil stencil[], const GLubyte mask[] ); + /* Write a horizontal span of stencil values into the stencil buffer. + * If mask is NULL, write all stencil values. + * Else, only write stencil[i] if mask[i] is non-zero. + */ + + void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, + GLstencil stencil[] ); + /* Read a horizontal span of stencil values from the stencil buffer. + */ + + void (*WriteStencilPixels)( GLcontext *ctx, GLuint n, + const GLint x[], const GLint y[], + const GLstencil stencil[], + const GLubyte mask[] ); + /* Write an array of stencil values into the stencil buffer. + * If mask is NULL, write all stencil values. + * Else, only write stencil[i] if mask[i] is non-zero. + */ + + void (*ReadStencilPixels)( GLcontext *ctx, GLuint n, + const GLint x[], const GLint y[], + GLstencil stencil[] ); + /* Read an array of stencil values from the stencil buffer. + */ +}; + + + #endif diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index 31ad68d1bf..28ea6729de 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -1,4 +1,4 @@ -/* $Id: ss_tritmp.h,v 1.9 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: ss_tritmp.h,v 1.10 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -154,7 +154,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) -/* Need to do something with edgeflags: +/* Need to fixup edgeflags when decomposing to triangles: */ static void TAG(quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 916f14bc57..bea2e37650 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -1,4 +1,4 @@ -/* $Id: t_context.c,v 1.15 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_context.c,v 1.16 2001/03/19 02:25:36 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -70,9 +70,6 @@ install_driver_callbacks( GLcontext *ctx ) ctx->Driver.MakeCurrent = _tnl_MakeCurrent; ctx->Driver.BeginCallList = _tnl_BeginCallList; ctx->Driver.EndCallList = _tnl_EndCallList; - - ctx->Driver.RenderTabElts = _tnl_render_tab_elts; - ctx->Driver.RenderTabVerts = _tnl_render_tab_verts; } @@ -111,9 +108,9 @@ _tnl_CreateContext( GLcontext *ctx ) */ _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); - ctx->Save->CallList = _mesa_save_CallList; /* fixme */ + ctx->Save->CallList = _mesa_save_CallList; ctx->Save->CallLists = _mesa_save_CallLists; - ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */ + ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2; ctx->Save->Begin = _tnl_save_Begin; @@ -123,6 +120,9 @@ _tnl_CreateContext( GLcontext *ctx ) ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; + + tnl->Driver.RenderTabElts = _tnl_render_tab_elts; + tnl->Driver.RenderTabVerts = _tnl_render_tab_verts; return GL_TRUE; } diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 22d0423d16..f7465d98a8 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -1,4 +1,4 @@ -/* $Id: t_context.h,v 1.17 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_context.h,v 1.18 2001/03/19 02:25:37 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -364,8 +364,107 @@ struct tnl_eval_store { GLuint Elts[IMM_SIZE]; }; + +typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last ); +typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2 ); +typedef void (*triangle_func)( GLcontext *ctx, + GLuint v1, GLuint v2, GLuint v3 ); +typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2, + GLuint v3, GLuint v4 ); +typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count, + GLuint flags ); +typedef void (*interp_func)( GLcontext *ctx, + GLfloat t, GLuint dst, GLuint in, GLuint out, + GLboolean force_boundary ); +typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src ); + + +struct tnl_device_driver { + /*** + *** TNL Pipeline + ***/ + + void (*PipelineStart)(GLcontext *ctx); + void (*PipelineFinish)(GLcontext *ctx); + /* Called before and after all pipeline stages. + * These are a suitable place for grabbing/releasing hardware locks. + */ + + /*** + *** Rendering + ***/ + + void (*RenderStart)(GLcontext *ctx); + void (*RenderFinish)(GLcontext *ctx); + /* Called before and after all rendering operations, including DrawPixels, + * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands. + * These are a suitable place for grabbing/releasing hardware locks. + */ + + void (*RenderPrimitive)(GLcontext *ctx, GLenum mode); + /* Called between RednerStart() and RenderFinish() to indicate the + * type of primitive we're about to draw. Mode will be one of the + * modes accepted by glBegin(). + */ + + interp_func RenderInterp; + copy_pv_func RenderCopyPV; + void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n ); + void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 ); + /* Functions to interpolate between prebuilt vertices, copy flat-shade + * provoking color, and to render clipped primitives. + */ + + points_func PointsFunc; /* must now respect vb->elts */ + line_func LineFunc; + triangle_func TriangleFunc; + quad_func QuadFunc; + /* These functions are called in order to render points, lines, + * triangles and quads. These are only called via the T&L module. + */ + + render_func *RenderTabVerts; + render_func *RenderTabElts; + /* Render whole unclipped primitives (points, lines, linestrips, + * lineloops, etc). The tables are indexed by the GL enum of the + * primitive to be rendered. + */ + + void (*ResetLineStipple)( GLcontext *ctx ); + /* Reset the hardware's line stipple counter. + */ + + void (*BuildProjectedVertices)( GLcontext *ctx, + GLuint start, GLuint end, + GLuint new_inputs); + /* This function is called whenever new vertices are required for + * rendering. The vertices in question are those n such that start + * <= n < end. The new_inputs parameter indicates those fields of + * the vertex which need to be updated, if only a partial repair of + * the vertex is required. + * + * This function is called only from _tnl_render_stage in tnl/t_render.c. + */ + + + GLboolean (*MultipassFunc)( GLcontext *ctx, GLuint passno ); + /* Driver may request additional render passes by returning GL_TRUE + * when this function is called. This function will be called + * after the first pass, and passes will be made until the function + * returns GL_FALSE. If no function is registered, only one pass + * is made. + * + * This function will be first invoked with passno == 1. + */ +}; + + typedef struct { + /* Driver interface. + */ + struct tnl_device_driver Driver; + /* Track whether the module is active. */ GLboolean bound_exec; @@ -386,7 +485,10 @@ typedef struct { GLuint *tmp_primitive; GLuint *tmp_primitive_length; - /* Set when executing an internally generated immediate. + /* Set when executing an internally generated begin/end object. If + * such an object is encountered in a display list, it will be + * replayed only if the list is outside any existing begin/end + * objects. */ GLboolean ReplayHardBeginEnd; GLenum CurrentPrimitive; diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c index d6cc0ecb09..4a7ed8d94f 100644 --- a/src/mesa/tnl/t_imm_api.c +++ b/src/mesa/tnl/t_imm_api.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_api.c,v 1.8 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_imm_api.c,v 1.9 2001/03/19 02:25:37 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -199,8 +199,6 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p ) */ ASSERT (IM->SavedBeginState == 0); -/* ASSERT (ctx->Driver.CurrentSavePrimitive >= GL_POLYGON+1); */ - /* Push current beginstate, to be restored later. Don't worry * about raising errors. */ @@ -330,8 +328,6 @@ _tnl_end( GLcontext *ctx ) _tnl_translate_array_elts( ctx, IM, last, count ); IM->FlushElt = 0; } - -/* ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; */ } IM->BeginState = state; diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c index 0d43a1fbca..2cbbb4d6a4 100644 --- a/src/mesa/tnl/t_pipeline.c +++ b/src/mesa/tnl/t_pipeline.c @@ -1,4 +1,4 @@ -/* $Id: t_pipeline.c,v 1.14 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_pipeline.c,v 1.15 2001/03/19 02:25:37 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -132,8 +132,8 @@ void _tnl_run_pipeline( GLcontext *ctx ) ASSERT(pipe->build_state_changes == 0); START_FAST_MATH(__tmp); - if (ctx->Driver.PipelineStart) - ctx->Driver.PipelineStart( ctx ); + if (tnl->Driver.PipelineStart) + tnl->Driver.PipelineStart( ctx ); /* If something changes in the pipeline, tag all subsequent stages * using this value for recalculation. @@ -160,8 +160,8 @@ void _tnl_run_pipeline( GLcontext *ctx ) } } - if (ctx->Driver.PipelineFinish) - ctx->Driver.PipelineFinish( ctx ); + if (tnl->Driver.PipelineFinish) + tnl->Driver.PipelineFinish( ctx ); END_FAST_MATH(__tmp); pipe->run_state_changes = 0; diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h index 371563a6b0..6ecd1c3c60 100644 --- a/src/mesa/tnl/t_vb_cliptmp.h +++ b/src/mesa/tnl/t_vb_cliptmp.h @@ -1,4 +1,4 @@ -/* $Id: t_vb_cliptmp.h,v 1.9 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_vb_cliptmp.h,v 1.10 2001/03/19 02:25:37 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -122,8 +122,9 @@ static __inline void TAG(clip_line)( GLcontext *ctx, GLuint i, GLuint j, GLubyte mask ) { - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - interp_func interp = ctx->Driver.RenderInterp; + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + interp_func interp = tnl->Driver.RenderInterp; GLfloat (*coord)[4] = VB->ClipPtr->data; GLuint ii = i, jj = j, p; @@ -151,9 +152,9 @@ static __inline void TAG(clip_line)( GLcontext *ctx, } if ((ctx->_TriangleCaps & DD_FLATSHADE) && j != jj) - ctx->Driver.RenderCopyPV( ctx, jj, j ); + tnl->Driver.RenderCopyPV( ctx, jj, j ); - ctx->Driver.RenderClippedLine( ctx, ii, jj ); + tnl->Driver.RenderClippedLine( ctx, ii, jj ); } @@ -163,8 +164,9 @@ static __inline void TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask ) { - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - interp_func interp = ctx->Driver.RenderInterp; + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + interp_func interp = tnl->Driver.RenderInterp; GLfloat (*coord)[4] = VB->ClipPtr->data; GLuint pv = v0; GLuint vlist[2][MAX_CLIPPED_VERTICES]; @@ -201,11 +203,11 @@ static __inline void TAG(clip_tri)( GLcontext *ctx, if (ctx->_TriangleCaps & DD_FLATSHADE) { if (pv != inlist[0]) { ASSERT( inlist[0] >= VB->FirstClipped ); - ctx->Driver.RenderCopyPV( ctx, inlist[0], pv ); + tnl->Driver.RenderCopyPV( ctx, inlist[0], pv ); } } - ctx->Driver.RenderClippedPolygon( ctx, inlist, n ); + tnl->Driver.RenderClippedPolygon( ctx, inlist, n ); } @@ -215,8 +217,9 @@ static __inline void TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3, GLubyte mask ) { - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - interp_func interp = ctx->Driver.RenderInterp; + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + interp_func interp = tnl->Driver.RenderInterp; GLfloat (*coord)[4] = VB->ClipPtr->data; GLuint pv = v0; GLuint vlist[2][MAX_CLIPPED_VERTICES]; @@ -253,11 +256,11 @@ static __inline void TAG(clip_quad)( GLcontext *ctx, if (ctx->_TriangleCaps & DD_FLATSHADE) { if (pv != inlist[0]) { ASSERT( inlist[0] >= VB->FirstClipped ); - ctx->Driver.RenderCopyPV( ctx, inlist[0], pv ); + tnl->Driver.RenderCopyPV( ctx, inlist[0], pv ); } } - ctx->Driver.RenderClippedPolygon( ctx, inlist, n ); + tnl->Driver.RenderClippedPolygon( ctx, inlist, n ); } #undef W diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index 0cffbbb0d1..79d72e4567 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_fog.c,v 1.8 2001/03/12 00:48:44 gareth Exp $ */ +/* $Id: t_vb_fog.c,v 1.9 2001/03/19 02:25:37 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -135,12 +135,15 @@ static GLboolean run_fog_stage( GLcontext *ctx, struct fog_stage_data *store = FOG_STAGE_DATA(stage); GLvector1f *input; - VB->FogCoordPtr = &store->fogcoord; - if (stage->changed_inputs == 0) return GL_TRUE; if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) { + /* fog computed from Z depth */ + /* source = VB->ObjPtr or VB->EyePtr coords */ + /* dest = VB->FogCoordPtr = fog stage private storage */ + VB->FogCoordPtr = &store->fogcoord; + if (!ctx->_NeedEyeCoords) { GLfloat *m = ctx->ModelView.m; GLfloat plane[4]; @@ -174,8 +177,13 @@ static GLboolean run_fog_stage( GLcontext *ctx, input->stride = VB->EyePtr->stride; input->count = VB->EyePtr->count; } - } else + } else { + /* use glFogCoord() coordinates */ + /* source = VB->FogCoordPtr */ input = VB->FogCoordPtr; + /* dest = fog stage private storage */ + VB->FogCoordPtr = &store->fogcoord; + } make_win_fog_coords( ctx, VB->FogCoordPtr, input ); return GL_TRUE; diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index 03c8943de1..95bc403e70 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_render.c,v 1.15 2001/03/12 00:48:44 gareth Exp $ */ +/* $Id: t_vb_render.c,v 1.16 2001/03/19 02:25:37 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -123,7 +123,7 @@ do { \ /* Vertices, with the possibility of clipping. */ #define RENDER_POINTS( start, count ) \ - ctx->Driver.PointsFunc( ctx, start, count ) + tnl->Driver.PointsFunc( ctx, start, count ) #define RENDER_LINE( v1, v2 ) \ do { \ @@ -157,21 +157,22 @@ do { \ } while (0) -#define LOCAL_VARS \ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; \ - const GLuint * const elt = VB->Elts; \ - const GLubyte *mask = VB->ClipMask; \ - const GLuint sz = VB->ClipPtr->size; \ - const line_func LineFunc = ctx->Driver.LineFunc; \ - const triangle_func TriangleFunc = ctx->Driver.TriangleFunc; \ - const quad_func QuadFunc = ctx->Driver.QuadFunc; \ - const GLboolean stipple = ctx->Line.StippleFlag; \ - (void) (LineFunc && TriangleFunc && QuadFunc); \ - (void) elt; (void) mask; (void) sz; (void) stipple; +#define LOCAL_VARS \ + TNLcontext *tnl = TNL_CONTEXT(ctx); \ + struct vertex_buffer *VB = &tnl->vb; \ + const GLuint * const elt = VB->Elts; \ + const GLubyte *mask = VB->ClipMask; \ + const GLuint sz = VB->ClipPtr->size; \ + const line_func LineFunc = tnl->Driver.LineFunc; \ + const triangle_func TriangleFunc = tnl->Driver.TriangleFunc; \ + const quad_func QuadFunc = tnl->Driver.QuadFunc; \ + const GLboolean stipple = ctx->Line.StippleFlag; \ + (void) (LineFunc && TriangleFunc && QuadFunc); \ + (void) elt; (void) mask; (void) sz; (void) stipple; #define TAG(x) clip_##x##_verts -#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x ) -#define RESET_STIPPLE if (stipple) ctx->Driver.ResetLineStipple( ctx ) +#define INIT(x) tnl->Driver.RenderPrimitive( ctx, x ) +#define RESET_STIPPLE if (stipple) tnl->Driver.ResetLineStipple( ctx ) #define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE #define PRESERVE_VB_DEFS #include "t_vb_rendertmp.h" @@ -193,15 +194,16 @@ static void clip_elt_triangles( GLcontext *ctx, GLuint count, GLuint flags ) { - GLuint j; - GLuint last = count-2; - render_func render_tris = ctx->Driver.RenderTabElts[GL_TRIANGLES]; - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + TNLcontext *tnl = TNL_CONTEXT(ctx); + render_func render_tris = tnl->Driver.RenderTabElts[GL_TRIANGLES]; + struct vertex_buffer *VB = &tnl->vb; const GLuint * const elt = VB->Elts; GLubyte *mask = VB->ClipMask; + GLuint last = count-2; + GLuint j; (void) flags; - ctx->Driver.RenderPrimitive( ctx, GL_TRIANGLES ); + tnl->Driver.RenderPrimitive( ctx, GL_TRIANGLES ); for (j=start; j < last; j+=3 ) { GLubyte c1 = mask[elt[j]]; @@ -233,7 +235,7 @@ static void clip_elt_triangles( GLcontext *ctx, /* Vertices, no clipping. */ #define RENDER_POINTS( start, count ) \ - ctx->Driver.PointsFunc( ctx, start, count ) + tnl->Driver.PointsFunc( ctx, start, count ) #define RENDER_LINE( v1, v2 ) \ LineFunc( ctx, v1, v2 ) @@ -246,18 +248,19 @@ static void clip_elt_triangles( GLcontext *ctx, #define TAG(x) _tnl_##x##_verts -#define LOCAL_VARS \ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; \ - const GLuint * const elt = VB->Elts; \ - const line_func LineFunc = ctx->Driver.LineFunc; \ - const triangle_func TriangleFunc = ctx->Driver.TriangleFunc; \ - const quad_func QuadFunc = ctx->Driver.QuadFunc; \ - (void) (LineFunc && TriangleFunc && QuadFunc); \ - (void) elt; - -#define RESET_STIPPLE ctx->Driver.ResetLineStipple( ctx ) +#define LOCAL_VARS \ + TNLcontext *tnl = TNL_CONTEXT(ctx); \ + struct vertex_buffer *VB = &tnl->vb; \ + const GLuint * const elt = VB->Elts; \ + const line_func LineFunc = tnl->Driver.LineFunc; \ + const triangle_func TriangleFunc = tnl->Driver.TriangleFunc; \ + const quad_func QuadFunc = tnl->Driver.QuadFunc; \ + (void) (LineFunc && TriangleFunc && QuadFunc); \ + (void) elt; + +#define RESET_STIPPLE tnl->Driver.ResetLineStipple( ctx ) #define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE -#define INIT(x) ctx->Driver.RenderPrimitive( ctx, x ) +#define INIT(x) tnl->Driver.RenderPrimitive( ctx, x ) #define RENDER_TAB_QUALIFIER #define PRESERVE_VB_DEFS #include "t_vb_rendertmp.h" @@ -292,28 +295,31 @@ static GLboolean run_render( GLcontext *ctx, * that window coordinates are guarenteed not to change before * rendering. */ - ctx->Driver.RenderStart( ctx ); - - ASSERT(ctx->Driver.BuildProjectedVertices); - ASSERT(ctx->Driver.RenderPrimitive); - ASSERT(ctx->Driver.PointsFunc); - ASSERT(ctx->Driver.LineFunc); - ASSERT(ctx->Driver.TriangleFunc); - ASSERT(ctx->Driver.QuadFunc); - ASSERT(ctx->Driver.ResetLineStipple); - ASSERT(ctx->Driver.RenderInterp); - ASSERT(ctx->Driver.RenderCopyPV); - ASSERT(ctx->Driver.RenderClippedLine); - ASSERT(ctx->Driver.RenderClippedPolygon); - - ctx->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs ); + ASSERT(tnl->Driver.RenderStart); + + tnl->Driver.RenderStart( ctx ); + + ASSERT(tnl->Driver.BuildProjectedVertices); + ASSERT(tnl->Driver.RenderPrimitive); + ASSERT(tnl->Driver.PointsFunc); + ASSERT(tnl->Driver.LineFunc); + ASSERT(tnl->Driver.TriangleFunc); + ASSERT(tnl->Driver.QuadFunc); + ASSERT(tnl->Driver.ResetLineStipple); + ASSERT(tnl->Driver.RenderInterp); + ASSERT(tnl->Driver.RenderCopyPV); + ASSERT(tnl->Driver.RenderClippedLine); + ASSERT(tnl->Driver.RenderClippedPolygon); + ASSERT(tnl->Driver.RenderFinish); + + tnl->Driver.BuildProjectedVertices( ctx, 0, VB->Count, new_inputs ); if (VB->ClipOrMask) { tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts; clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles; } else { - tab = VB->Elts ? ctx->Driver.RenderTabElts : ctx->Driver.RenderTabVerts; + tab = VB->Elts ? tnl->Driver.RenderTabElts : tnl->Driver.RenderTabVerts; } do @@ -328,11 +334,11 @@ static GLboolean run_render( GLcontext *ctx, if (length) tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags ); } - } while (ctx->Driver.MultipassFunc && - ctx->Driver.MultipassFunc( ctx, ++pass )); + } while (tnl->Driver.MultipassFunc && + tnl->Driver.MultipassFunc( ctx, ++pass )); - ctx->Driver.RenderFinish( ctx ); + tnl->Driver.RenderFinish( ctx ); return GL_FALSE; /* finished the pipe */ } |