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2010-06-23linker: Write errors to info log instead of stdoutIan Romanick
2010-06-23glhd: Simple rasterizer checks.Corbin Simpson
From the documentation.
2010-06-23id, glhd: Unbreak texturing.Corbin Simpson
Argfl.
2010-06-23linker: Initial implementation of varying slot allocationIan Romanick
2010-06-23linker: Limit attribute allocation to MAX_VERTEX_ATTRIBSIan Romanick
2010-06-23linker: Support matrix and array vertex inputsIan Romanick
2010-06-23linker: Initial implementation of attribute slot allocationIan Romanick
2010-06-23Import some bits Mesa's mtypes.hIan Romanick
2010-06-23Import gl_program_parameter and gl_program_parameter_list types from MesaIan Romanick
2010-06-23linker: Store the par-linked per-stage shaders in the glsl_programIan Romanick
2010-06-23linker: Initial implementation of uniform slot allocationIan Romanick
2010-06-23glhd: Use an environment variable (GALAHAD) to enable. Off by default.Corbin Simpson
2010-06-23Import gl_uniform and gl_uniform_list types from MesaIan Romanick
2010-06-23ir_variable: Add query to get number of slots used by a variableIan Romanick
2010-06-23glsl_type: Add method to get number of slots used by a typeIan Romanick
2010-06-23linker: Document what remains to be doneIan Romanick
2010-06-23ir_variable: Set locations for shader built-in variablesIan Romanick
2010-06-23ir_variable: Track the location of uniforms, varings, attributes, etc.Ian Romanick
2010-06-23linker: Initial implementation of interstage input / output validationIan Romanick
2010-06-23ir_variable: Add method to get string representing interpolation qualifierIan Romanick
2010-06-23linker: Initial implementation of interstage uniform validationIan Romanick
2010-06-23ir_constant: Add method to determine if two constants have the same valueIan Romanick
2010-06-23Fix multiple usage of an rvalue in constructor component splitting.Eric Anholt
Store the thing in a variable and deref it for each swizzle if we have to. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-06-23draw: don't try to precalculate the pipeline output primitiveKeith Whitwell
We were previously calculating a value which was either the geometry shader output primitive or the application's input primitive, and passing that to the various front/middle/back components for use as the ultimate rendering primtive. Unfortunately, this was not correct -- if the vcache decomposition path is active and geometry shaders are *not* active, we can end up with a third primitive -- specifically the decomposed version of the input primitive. Rather than trying to precalculate this, just let the individual components inform their successors about which primitive type they are recieving.
2010-06-23ir_validate: Use callback functionality in ir_hierarchical_visitorIan Romanick
2010-06-23ir_hierarchical_visitor: Add generic callback functionalityIan Romanick
2010-06-23draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose codeBrian Paul
Any elt may potentially have flags bits set so mask off those bits everywhere. Fixes crashes with demos/gamma.c, redbook/polys.c, etc. but polygon stippling is still broken.
2010-06-23egl: Add a test for MESA_EGL_NO_X11_HEADERS.Chia-I Wu
When the macro is defined, X11 headers will not be included.
2010-06-23egl: Add support for EGL_MESA_drm_display.Chia-I Wu
The extension defines eglGetDRMDisplay that creates an EGLDisplay from a DRM fd. Calling eglCreateWindowSurace or eglCreatePixmapSurface with such displays will generate EGL_BAD_NATIVE_WINDOW or EGL_BAD_NATIVE_PIXMAP.
2010-06-23egl: Introduce platform displays internally.Chia-I Wu
This commit introduces type-safe platform displays internally. A platform display consists of a generic pointer and an enum that specifies the platform. An EGLDisplay is created from a platform display. Native displays become platform displays whose platform is determined by _eglGetNativePlatform(). Platform windows and pixmaps may also be introduced if needed.
2010-06-23radeong: Disable Galahad for now; breaks texturing.Corbin Simpson
2010-06-22id, glhd: Fix malloc/calloc of struct.Corbin Simpson
( >&)
2010-06-22glhd: Add query protection.Corbin Simpson
Not quite copied from r300g. This is slightly more API-compliant.
2010-06-22glhd: Grab framebuffer state checks from r300g.Corbin Simpson
2010-06-22glhd: Grab resource_copy_region from r300g.Corbin Simpson
2010-06-22glhd: Grab is_format_supported warning from r300g.Corbin Simpson
2010-06-22glhd: Add glhd_warn for unconditional stderr output.Corbin Simpson
Design decision. Bad API errors should never be silenced. Of course, you can always not use galahad.
2010-06-22id, glhd: Fix segfault with misreferenced pipe member.Corbin Simpson
And remove the offending member to keep that from happening again.
2010-06-22targets, radeong: Add Galahad.Corbin Simpson
Currently unconditional and causes segfaults.
2010-06-22configure: Add galahad to default build.Corbin Simpson
2010-06-22gallium/drivers: Create Galahad from identity.Corbin Simpson
Galahad is a sanity-checking layer meant to replace the crufty and scattered sanity checks inside drivers with a robust, non-silenceable, useful set of warnings and errors that can be used to keep misbehaving state trackers from going unnoticed.
2010-06-22mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()Brian Paul
This is a follow-on to commit 80dfec3e53fd5b5c8c31fb16376c9910258c91b0. The valid attachments for glGetFramebufferAttachmentParameteriv() depends on whether we're querying the default FBO or a user-created FBO.
2010-06-23r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák
2010-06-23r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák
2010-06-23r300/compiler: emulate loops in vertex shadersMarek Olšák
It is not perfect, but it is the best we got.
2010-06-23gallium: Drop sw drm winsysJakob Bornecrantz
Last user went away
2010-06-23i965g: Move bootstrap code to targetsJakob Bornecrantz
2010-06-23i965g: Rename winsys fileJakob Bornecrantz
2010-06-23i965g: Moved pci_id to winsys structJakob Bornecrantz
2010-06-23target-helpers: Add inline helpersJakob Bornecrantz