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2010-04-23xlib/sw: remove stray semicolonBrian Paul
2010-04-23softpipe: compressed formats can't be render targetsBrian Paul
2010-04-23gallium/util: document that pack/unpack strides are in bytesBrian Paul
2010-04-23builtin_functions: Clean up compiler warning about unused name, instructions.Eric Anholt
2010-04-23De-obfuscate some of builtin_types.h.Eric Anholt
2010-04-23ir_function_inlining: Implement inlining in many more cases.Eric Anholt
We still don't inline for control flow in the inlined function, and we don't have any limits on what we will inline.
2010-04-23Put static pointers to vec[234]_types along with the static float_type.Eric Anholt
Otherwise you have to type a lot of get_instance.
2010-04-23Replace builtin_types.h generation with the generated output.Eric Anholt
The script to generate it was longer and more obfuscated than the output.
2010-04-23Fix the swizzling of vector constructors from scalars.Eric Anholt
A refactor turned 'i' into '1', meaning everything writemasked into the y component.
2010-04-23ir_function_inlining: Avoid NULL dereference on assignment conditions.Eric Anholt
2010-04-23st/mesa: minor improvements in fallback_generate_mipmap()Brian Paul
2010-04-23st/mesa: remove unneeded #includes and add/update commentsBrian Paul
2010-04-23st/mesa: clean-up: use st_context() everywhereBrian Paul
2010-04-23mesa: simplify some code in _mesa_generate_mipmap()Brian Paul
2010-04-23gallium/failover: include u_memory.h for MALLOC, FREEBrian Paul
2010-04-23gallium/draw: remove old commentBrian Paul
2010-04-23gallium: Convert some uses of get option to staticJakob Bornecrantz
2010-04-23gallium: Add static get option helpersJakob Bornecrantz
2010-04-23gallium: Add option to not print optionsJakob Bornecrantz
2010-04-23gallium: s/free/FREE/ and same for friends.José Fonseca
Based on Stephen Johnson's feedback.
2010-04-23Zero-out the entire parser state structure at initializationIan Romanick
Among other things, this ensures that all of the extension flags are initially disabled. This causes the following tests to pass: glslparsertest/glsl2/draw_buffers-02.frag
2010-04-23Add missing 'else's to fix extension processingIan Romanick
The missing else-statements caused all of the extensions execpt GL_ARB_texture_rectangle to be unsupported. This causes the following tests to pass: glslparsertest/glsl2/draw_buffers-04.frag
2010-04-23st/mesa: re-do binding flags in st_ChooseTextureFormat(), againBrian Paul
Try to specify render target bindings flags first. If that fails, try again with just sampler view binding. Note that we try to create the texture resource with render target binding flags later when we allocate the texture. Then, in FBO validation, we check if we can actually render to the textures. If that fails, we generate GL_FRAMEBUFFER_UNSUPPORTED_EXT. Changes suggested by Jose.
2010-04-23st/mesa: replace 'usage' with 'bindings'Brian Paul
2010-04-23st/mesa: replace 'usage' with 'bindings' to be consistentBrian Paul
Plus, update comments and formatting.
2010-04-23Merge branch '7.8'Ian Romanick
2010-04-23Fix __glXInitializeVisualConfigFromTags's handling of unrecognized fbconfig ↵Aaron Plattner
tags. __glXInitializeVisualConfigFromTags doesn't skip the payload of unrecognized tags. Instead, it treats the value as if it were the next tag, which can happen if the server's GLX extension is not Mesa's. For example, this falls down when NVIDIA sends a GLX_FLOAT_COMPONENTS_NV = 0 pair, causing __glXInitializeVisualConfigFromTags to bail out early. Signed-off-by: Aaron Plattner <aplattner@nvidia.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-04-23draw: use FREE() instead of free()Stephen Johnson
2010-04-23st/mesa: don't set RENDER_TARGET/DEPTH_STENCIL flag for compressed texturesBrian Paul
2010-04-23st/mesa: get rid of default_deep_rgba_format()Brian Paul
This special-case code used to be used for the accum buffer but the accum buffer implementation was changed some time ago.
2010-04-23mesa: make is_compressed_format() non-staticBrian Paul
2010-04-23mesa: faster, simpler is_compressed_format()Brian Paul
2010-04-23llvmpipe: rename texture refs to resource refsBrian Paul
2010-04-23llvmpipe: update for half float formatsAlan Hourihane
2010-04-23st/xlib: Try to propagate failure to create framebuffer.José Fonseca
Doesn't help much, since it is ignored by st_framebuffer_validate.
2010-04-23softpipe: YUV textures should be supported.José Fonseca
2010-04-23mesa/st: Remove dead members.José Fonseca
2010-04-23sw/xlib: Fallback to XPutImage when shmget fails.José Fonseca
After continuously running regression tests on Ubuntu for 2 days, shmget mysteriously starts to fail. Even when the X server is reset. This allow rendering to proceed, albeit using a slower presentation path.
2010-04-23llvmpipe: increase max 2D texture / surface size to 4K x 4KBrian Paul
2010-04-23llvmpipe: rename MAXWIDTH, MAXHEIGHTBrian Paul
2010-04-23llvmpipe: rename lp_tile_size.h to lp_limits.hBrian Paul
Collect the various driver limits in one place since.
2010-04-23llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.hBrian Paul
2010-04-23Merge remote branch 'origin/7.8'Jerome Glisse
2010-04-23r600: don't enable depth test if there is no depth bufferJerome Glisse
If there is no depth buffer bound to current context don't enable depth test. GL states that if depth test is enabled without depth buffer it's as if depth buffer always pass. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-04-23Merge branch '7.8'Michel Dänzer
2010-04-23glx/dri2: Fix build with dri2proto which doesn't define X_DRI2SwapInterval.Michel Dänzer
2010-04-23llvmpipe: Remove unused variable.Vinson Lee
2010-04-22i965: Fix assertion for surface tile offset usage on Ironlake.Eric Anholt
Fixes assertion failure in fbo-generatemipmap-npot.
2010-04-22i965: Fix scissoring when width or height is 0.Eric Anholt
We would run into trouble due to the hardware using inclusive numbers and the subtraction to handle that producing negative (meaning large positive) coordinates. Bug #27643.
2010-04-22gallivm: implement indirect addressing over temporariesZack Rusin
a bit more involved than indirect addressing over consts, but still fairly reasonable. we allocate an array instead of individual alloca's, and we do it only if the shader does indirect addressing.