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path: root/progs/glsl
AgeCommit message (Expand)Author
2008-11-05use APP_CC, not CC for skinning demoBrian Paul
2008-11-05Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-11-04added glsl/skinning.c test to test matrix blending/weightingBrian Paul
2008-11-04remove old debug glFlush/Finish calls from demosBrian Paul
2008-10-28mesa: don't continually redrawBrian Paul
2008-10-10replace 1.0/sqrt() with inversesqrt()Brian Paul
2008-10-07mesa: use the shaderutil.c helper functionsBrian Paul
2008-10-07Progs: hook the glsl identity example into the makefile.Stephane Marchesin
2008-10-07Progs: add a trivial glsl test, useful for gallium driver bringup/debug.Stephane Marchesin
2008-09-18CELL: mark several transient files as .gitignoreRobert Ellison
2008-09-12use APP_CC, remove redundant targetKeith Whitwell
2008-09-11Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
2008-09-11define new APP_CC configuration variable for building apps/demos/testsBrian Paul
2008-09-11Merge branch 'gallium-0.1' into gallium-0.2Keith Whitwell
2008-08-20use ftransform()Brian Paul
2008-08-16fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul
2008-08-16remove .txt suffix from shader source filesBrian Paul
2008-08-16mesa: added glsl/convolutions test from gallium branchBrian Paul
2008-08-15draw a tristrip ring instead of a single quadBrian Paul
2008-08-15don't need to use LOD version of texture2D() funcsBrian Paul
2008-08-13mesa: added new glsl/pointcoord.c testBrian Paul
2008-07-21add edge detection to that exampleZack Rusin
2008-06-12Update .gitignore for progs/glslDan Nicholson
2008-05-21added readtex.h dependencyBrian
2008-05-20add new binaries to ignore to make 'git status' cleanerZack Rusin
2008-05-20add a simple but nice example of convolution filters in glslZack Rusin
2008-05-20new multi-texture GLSL testBrian Paul
2008-05-16mesa: call glutDestroyWindow() on exit to help find mem leaksBrian Paul
2008-04-09more make clean itemsBrian
2008-04-09use InitUniforms()Brian
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2008-03-10Ignore more demo programsDan Nicholson
2007-12-18added two-side testBrian
2007-12-18Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian
2007-12-18added twoside demoBrian
2007-12-04Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...Brian
2007-11-16added z/s keys to reset/step rotationBrian
2007-10-29specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson
2007-10-26Merge branch '965-glsl'Zou Nan hai
2007-10-25Ignore generated files.José Fonseca
2007-10-25Ignore new programsDan Nicholson
2007-10-10replace 'brick' with correct program name in printfsBrian
2007-10-10Ignore more generated files in progs/Dan Nicholson
2007-09-28add support for LDFLAGS env varDan Nicholson
2007-08-01triangle rasterization with frag shaderBrian
2007-08-01added trirast programBrian
2007-07-30misc comments, clean-upsBrian
2007-07-29Added shader points and shader bitmap demosBrian
2007-07-17 Fix SOP in fragment shader, brick is ok now.Zou Nan hai
2007-07-17 bumpmap sample is correct nowZou Nan hai