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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
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path:
root
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progs
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glsl
Age
Commit message (
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)
Author
2008-04-09
more make clean items
Brian
2008-04-09
use InitUniforms()
Brian
2008-04-09
Replace duplicated code with new shaderutil.c functions
Brian
2008-03-10
Ignore more demo programs
Dan Nicholson
2007-12-18
added two-side test
Brian
2007-12-18
Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing features
Brian
2007-12-18
added twoside demo
Brian
2007-12-04
Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...
Brian
2007-11-16
added z/s keys to reset/step rotation
Brian
2007-10-29
specify app lib dependencies in Makefiles (patch 1/3)
Dan Nicholson
2007-10-26
Merge branch '965-glsl'
Zou Nan hai
2007-10-25
Ignore new programs
Dan Nicholson
2007-10-10
replace 'brick' with correct program name in printfs
Brian
2007-10-10
Ignore more generated files in progs/
Dan Nicholson
2007-09-28
add support for LDFLAGS env var
Dan Nicholson
2007-08-01
triangle rasterization with frag shader
Brian
2007-08-01
added trirast program
Brian
2007-07-30
misc comments, clean-ups
Brian
2007-07-29
Added shader points and shader bitmap demos
Brian
2007-07-17
Fix SOP in fragment shader, brick is ok now.
Zou Nan hai
2007-07-17
bumpmap sample is correct now
Zou Nan hai
2007-07-04
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into...
Zou Nan hai
2007-06-21
support branch and loop in pixel shader
Zou Nan hai
2007-05-02
get rid of normal vector
Brian
2007-05-02
get rid of OSMESA stuff
Brian
2007-05-02
New test of the dFdx(), dFdy() functions.
Brian
2007-02-25
add texture rotation
Brian
2007-02-25
output texcoord in vertex program
Brian
2007-02-03
shading language texture demo/test
Brian
2007-02-03
added texdemo1
Brian
2007-02-02
added newline at end
Brian
2007-01-28
simple noise test
Brian
2007-01-18
remove debug code
Brian
2007-01-16
draw a box, press 'a' to animate
Brian
2007-01-16
Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...
Brian
2007-01-15
Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.
Brian
2007-01-15
Added new directory of GL shading language demos: glsl
Brian