Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-21 | gallium: Centralize SSE usage logic. | José Fonseca | |
2008-04-18 | draw: remove draw_vertex_fetch.c | Keith Whitwell | |
2008-04-18 | draw: remove old vertex_shader->run() functions | Keith Whitwell | |
2008-04-18 | draw: split off all the extra functionality in the vertex shader | Keith Whitwell | |
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance. | |||
2008-04-17 | draw: add vertex shader run_linear function | Keith Whitwell | |
2008-04-14 | pass vertex size to shaders so that callee can decide on the size | Zack Rusin | |
of the vertices and not always have to use the maximum vertex allocation size for them | |||
2008-04-14 | draw: move vertex header init out of fetch_shade_pipeline.c | Keith Whitwell | |
2008-04-14 | Make shaders operate on a block of memory instead of arrays of vertex_header's | Zack Rusin | |
2008-04-14 | return true if one of the vertices has been clipped | Zack Rusin | |
2008-04-14 | pass arbitrary number of vertices to the shader execution cycle | Zack Rusin | |
2008-04-12 | gallium: move duplicated compute_clipmask() code to draw_vs.h | Brian | |
2008-04-11 | gallium: handle TGSI immediates in SSE code for vertex shaders | Brian Paul | |
2008-04-01 | draw: associate rhw divide with clipping not viewport flag | Keith Whitwell | |
2008-03-31 | gallium: move the test for bypass_vs into the vs_XXX_run() functions | Brian | |
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs. | |||
2008-03-27 | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | |
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | |||
2008-03-24 | gallium: make a copy of the vertex shader's token array. | Brian | |
This solves problems when the state tracker frees the token array when the draw module still needs it. | |||
2008-03-12 | gallium: change draw_vertex_shader->state from pointer to struct | Brian | |
We were sometimes keeping a pointer to a stack-allocated object. Now make a copy of the pipe_shader_state object. This should fix some seemingly random memory errors/crashes. | |||
2008-03-10 | gallium: use the same bypass_clipping logic on all vs paths | Keith Whitwell | |
2008-02-27 | gallium: remove dependencies on pipe_shader_state's semantic info | Brian | |
Use tgsi_scan_shader() to populate a tgsi_shader_info struct and use that instead. | |||
2008-02-19 | Use gallium's rtasm module. | José Fonseca | |
2008-02-15 | Make this file build on non-SSE builds (e.g., Cell) | Ian Romanick | |
2008-02-15 | draw: subclass vertex shaders according to execution method | Keith Whitwell | |
Create new files for shaders compiled/executed with llvm, sse, exec respectively |