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path: root/src/gallium/drivers/llvmpipe/lp_setup_context.h
AgeCommit message (Expand)Author
2010-10-08llvmpipe: fail gracefully on oom in scene creationKeith Whitwell
2010-09-20llvmpipe: rename sprite field, add sprite_coord_originBrian Paul
2010-09-07llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell
2010-09-07llvmpipe: enforce fixed memory limit on scenesKeith Whitwell
2010-09-07llvmpipe: clean up deferred zstencil clearsKeith Whitwell
2010-09-07llvmpipe: rework fences and queriesKeith Whitwell
2010-08-27llvmpipe: point sprites rasterizationHui Qi Tay
2010-08-27llvmpipe: native point rasterizationHui Qi Tay
2010-08-27llvmpipe: update line rasterization code to current masterKeith Whitwell
2010-08-27llvmpipe: native rasterization for linesHui Qi Tay
2010-08-25llvmpipe: track drawing region as a single u_rectKeith Whitwell
2010-08-25llvmpipe: better triangle debuggingKeith Whitwell
2010-07-13llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger
2010-07-13llvmpipe: pass mask into fragment shaderKeith Whitwell
2010-07-06llvmpipe: disconnect vertex texture sampling from the setupZack Rusin
2010-07-06draw: implement vertex texture sampling using llvmZack Rusin
2010-06-30llvmpipe: Add a new scene state to describe scenes which only have state chan...José Fonseca
2010-05-29llvmpipe: adapt to clear interface changesRoland Scheidegger
2010-04-24llvmpipe: Move the determination of the number of threads to the screen.José Fonseca
2010-04-16Merge the lp-surface-tiling branch into master.Brian Paul
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-24llvmpipe: fix texture reference counting bugBrian Paul
2010-03-13llvmpipe: Obey rasterization rules.José Fonseca
2010-03-13llvmpipe: setup_context -> lp_setup_contextJosé Fonseca
2010-01-15llvmpipe: implement scissor test in triangle setupBrian Paul
2010-01-14llvmpipe: implement scissor testingBrian Paul
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: minor comment upgradesBrian Paul
2010-01-06llvmpipe: fix double freeKeith Whitwell
2010-01-06llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell
2009-12-17llvmpipe: keep copy of framebuffer state in setup contextKeith Whitwell
2009-12-13llvmpipe: rename bins to sceneKeith Whitwell
2009-12-09llvmpipe: checkpoint: begin plugging in bin queue codeBrian Paul
2009-12-09llvmpipe: use new lp_setup_get_current_bins() functionBrian Paul
2009-12-04llvmpipe: still more bin code reorganizationBrian Paul
2009-12-04llvmpipe: reorganization of binning data structions and funtionsBrian Paul
2009-12-04llvmpipe: simplify framebuffer state codeBrian Paul
2009-12-04llvmpipe: comments and minor clean-upsBrian Paul
2009-12-04llvmpipe: move bin-related structures and functions into new lp_bin.[ch]Brian Paul
2009-12-04llvmpipe: bin state-change commandsBrian Paul
2009-12-04llvmpipe: struct cmd_binBrian Paul
2009-12-03llvmpipe: commentsBrian Paul
2009-12-03llvmpipe: commentsBrian Paul
2009-11-30llvmpipe: add a bunch of commentsBrian Paul
2009-10-21llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell
2009-10-19llvmpipe: fixed-point rasterizationKeith Whitwell
2009-10-19llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.José Fonseca
2009-10-18llvmpipe: Maintain a copy of the shader constants to prevent clobbering.José Fonseca
2009-10-09llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca
2009-10-09llvmpipe: Put jit_context in store.José Fonseca