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path: root/src/gallium/drivers/llvmpipe/lp_state.h
AgeCommit message (Expand)Author
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
2010-01-14llvmpipe: implement scissor testingBrian Paul
2010-01-11gallium: remove const qualifier from pipe_buffer argument in set_constant_bufferRoland Scheidegger
2010-01-11llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell
2010-01-10llvmpipe: initial mrt supportKeith Whitwell
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-07llvmpipe: Remove TGSI sampler pointers from JIT context too.José Fonseca
2010-01-06llvmpipe: remove dead codeKeith Whitwell
2010-01-05Merge commit 'origin/gallium-draw-retval'Keith Whitwell
2009-12-24gallium: adapt drivers to pipe_constant_buffer removalRoland Scheidegger
2009-12-21gallium: propogate draw retval changes into more driversKeith Whitwell
2009-12-19gallium: fix up drivers for edgeflag changesRoland Scheidegger
2009-12-04llvmpipe: Port vertex sampler support from softpipe.José Fonseca
2009-12-02Revert "llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures fun...Brian Paul
2009-12-02llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures functionBrian Paul
2009-10-09llvmpipe: Pass state to setup.José Fonseca
2009-10-08llvmpipe: remove tex tile cache and related codeKeith Whitwell
2009-09-09llvmpipe: Include zsbuf's format in the fragment shader key.José Fonseca
2009-09-07llvmpipe: Code generate the texture sampling inside the shader.José Fonseca
2009-08-29llvmpipe: Centralize the C <-> JIT interfaces in one place.José Fonseca
2009-08-29llvmpipe: Drop blend derived state.José Fonseca
2009-08-29llvmpipe: Generate the fragment pipeline into a single function.José Fonseca
2009-08-29llvmpipe: Code generate the depth test, and include in the shader.José Fonseca
2009-08-29llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca
2009-08-29llvmpipe: Code generate the position interpolation.José Fonseca
2009-08-29llvmpipe: Put color/depth directly into the quad structure.José Fonseca
2009-08-29llvmpipe: Blend in place.José Fonseca
2009-08-29llvmpipe: Implement KIL.José Fonseca
2009-08-29llvmpipe: Compute interpolation coeffs directly into SoA layout.José Fonseca
2009-08-29llvmpipe: Eliminate dependency on tgsi_exec_machine.José Fonseca
2009-08-29llvmpipe: Eliminate non-LLVM fs execution paths.José Fonseca
2009-08-29llvmpipe: Tiles in rgba8 format.José Fonseca
2009-08-29llvmpipe: Use the generated SoA blending code.José Fonseca
2009-08-29llvmpipe: Rename preprocessor symbols too.José Fonseca
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca