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path: root/src/gallium/drivers/r300/r300_context.c
AgeCommit message (Expand)Author
2010-05-12r300g: Correct viewport setup for SW TCL.Corbin Simpson
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
2010-04-26r300g: fix warnings when printing uint64_tMarek Olšák
2010-04-26r300g: Rudimentary stats, printed on exit.Corbin Simpson
2010-04-19Merge branch '7.8'Brian Paul
2010-04-19gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul
2010-04-18r300g: various other cleanupsMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-11r300g: Remove unnecessary headers.Vinson Lee
2010-04-10Squashed commit of the following:Keith Whitwell
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák
2010-04-05r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-03-26Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson
2010-03-25r300g: Remove unnecessary header.Vinson Lee
2010-03-21r300g: fix scons buildMarek Olšák
2010-03-21r300g: fix occlusion query hangs.Dave Airlie
2010-03-21r300g: add buffer/texture referenced checks.Dave Airlie
2010-03-19r300g: add generating texture coordinates for point sprites (WIP)Marek Olšák
2010-03-15r300g: rebuild screen/winsys interfaceDave Airlie
2010-03-14r300g: remove pipe_context from r300_screenMarek Olšák
2010-03-11Squashed commit of gallium-context-transfers:Keith Whitwell
2010-03-09r300g: Precalculate and CSO-bind PSC state.Corbin Simpson
2010-03-08Merge commit 'origin/gallium-winsys-handle-rebased'Keith Whitwell
2010-03-07r300g: add ability to tile/detile textures using blit during transfersMarek Olšák
2010-03-07r300g: disable emitting the HWTCL-related state when SWTCL is in useMarek Olšák
2010-03-04r300g: remove dead r300_get_texture_buffer functionKeith Whitwell
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-28r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák
2010-02-28r300g: use the atom size directly during emissionMarek Olšák
2010-02-28r300g: atomize invalidation of texture cachesMarek Olšák
2010-02-28r300g: atomize PVS flushMarek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-24r300g: Move CALLOCs to correct place.Corbin Simpson
2010-02-22Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie
2010-02-22r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie
2010-02-14r300g: fix scons buildMarek Olšák
2010-02-08gallium: squash-merge of gallium screen contextKeith Whitwell
2010-02-06r300g: make a local copy of framebuffer stateMarek Olšák
2010-01-28r300g: Atomize framebuffers.Corbin Simpson
2010-01-27r300g: Remove unnecessary headers.Vinson Lee
2010-01-26r300g: Turn the RS block into an atom.Corbin Simpson
2010-01-26r300g: Make vertex_format into an atom.Corbin Simpson
2010-01-26r300g: Kill dead code for hashing custom state.Corbin Simpson
2010-01-19r300g: Move GB_AA_CONFIG to its eventual new home.Corbin Simpson
2010-01-19r300g: Make invariant state into an atom.Corbin Simpson