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path: root/src/gallium/drivers/r300/r300_context.h
AgeCommit message (Expand)Author
2011-03-12r300g: implement fragment color clamping in the shaderMarek Olšák
2011-03-08r300g: decide whether a flush should be asynchronous when calling itMarek Olšák
2011-03-05r300g: implement instanced arraysMarek Olšák
2011-03-04r300g: preliminary implementation of clamping controlsMarek Olšák
2011-03-04r300g: implement FP16 alpha testMarek Olšák
2011-03-04r300g: implement blending for some of non-RGBA8 formatsMarek Olšák
2011-03-01r300g: initialize some r500 PS3 regsMarek Olšák
2011-03-01r300g: set the correct HiZ clear valueMarek Olšák
2011-03-01r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák
2011-03-01r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák
2011-02-28r300g: initialize SC_SCREENDOORMarek Olšák
2011-02-18r300g: remove tracking whether vertex buffers need to be validatedMarek Olšák
2011-02-15r300g: implement fences using dummy relocationsMarek Olšák
2011-02-14r300g: do not track whether occlusion queries have been flushedMarek Olšák
2011-02-14r300g: emit 3D_LOAD_VBPNTR only when necessaryMarek Olšák
2011-02-11r300g: import the last bits of libdrm and cleanup the whole thingMarek Olšák
2011-02-10r300g: add a way to change texture properties arbitrarilyMarek Olšák
2011-02-10r300g: consolidate buffers and textures to r300_resourceMarek Olšák
2011-02-10r300g: simplify WRITE_RELOC API and cleanupMarek Olšák
2011-02-10r300g: use format from pipe_surface instead of pipe_resourceMarek Olšák
2011-02-08r300g: use the same upload buffer for vertices and indicesMarek Olšák
2011-02-07r300g: use the new vertex buffer managerMarek Olšák
2011-01-30r300g: rework vertex format fallbackMarek Olšák
2011-01-28r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák
2011-01-27r300g: fix some bugs with zbuffer compression (v4)Marek Olšák
2011-01-24Revert "r300g/swtcl: re-enable LLVM"Jakob Bornecrantz
2011-01-09r300g: fix crash when flushing ZMASKMarek Olšák
2011-01-07r300g: derive user buffer sizes at draw timeMarek Olšák
2011-01-06r300g: skip buffer validation of upload buffers when appropriateMarek Olšák
2010-12-28r300g: rename aos to vertex arraysMarek Olšák
2010-12-24r300g/swtcl: re-enable LLVMMarek Olšák
2010-12-24r300g: add support for color0 writes to all bound color buffers.Dave Airlie
2010-12-07r300g: validate buffers only if any of bound buffers is changedMarek Olšák
2010-12-07r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák
2010-12-05r300g: optimize looping over atomsMarek Olšák
2010-12-05r300g: try and use all of vertex constant spaceDave Airlie
2010-12-03r300g: add capability bit index_bias_supportedMarek Olšák
2010-12-03r300g: use internal BO handle for add_buffer and write_relocMarek Olšák
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-11-30util: rename u_mempool -> u_slabMarek Olšák
2010-11-20r300g: fix rendering with no vertex elementsMarek Olšák
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
2010-09-26r300g: fix glsl-fs-pointcoordDave Airlie
2010-09-24r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák
2010-09-16r300g/swtcl: fix CS overrunMarek Olšák
2010-09-13r300g: fix SWTCLMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-25r300g: clean up some mess in set_constant_bufferMarek Olšák
2010-08-25r300g: reset the index bias to 0 at the end of CSMarek Olšák
2010-08-23r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie