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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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drivers
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r300
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r300_context.h
Age
Commit message (
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Author
2011-03-12
r300g: implement fragment color clamping in the shader
Marek Olšák
2011-03-08
r300g: decide whether a flush should be asynchronous when calling it
Marek Olšák
2011-03-05
r300g: implement instanced arrays
Marek Olšák
2011-03-04
r300g: preliminary implementation of clamping controls
Marek Olšák
2011-03-04
r300g: implement FP16 alpha test
Marek Olšák
2011-03-04
r300g: implement blending for some of non-RGBA8 formats
Marek Olšák
2011-03-01
r300g: initialize some r500 PS3 regs
Marek Olšák
2011-03-01
r300g: set the correct HiZ clear value
Marek Olšák
2011-03-01
r300g: disable HiZ permanently if the the depth function is inverted
Marek Olšák
2011-03-01
r300g: fix HiZ memory size computation and deciding when to use HiZ
Marek Olšák
2011-02-28
r300g: initialize SC_SCREENDOOR
Marek Olšák
2011-02-18
r300g: remove tracking whether vertex buffers need to be validated
Marek Olšák
2011-02-15
r300g: implement fences using dummy relocations
Marek Olšák
2011-02-14
r300g: do not track whether occlusion queries have been flushed
Marek Olšák
2011-02-14
r300g: emit 3D_LOAD_VBPNTR only when necessary
Marek Olšák
2011-02-11
r300g: import the last bits of libdrm and cleanup the whole thing
Marek Olšák
2011-02-10
r300g: add a way to change texture properties arbitrarily
Marek Olšák
2011-02-10
r300g: consolidate buffers and textures to r300_resource
Marek Olšák
2011-02-10
r300g: simplify WRITE_RELOC API and cleanup
Marek Olšák
2011-02-10
r300g: use format from pipe_surface instead of pipe_resource
Marek Olšák
2011-02-08
r300g: use the same upload buffer for vertices and indices
Marek Olšák
2011-02-07
r300g: use the new vertex buffer manager
Marek Olšák
2011-01-30
r300g: rework vertex format fallback
Marek Olšák
2011-01-28
r300g: fix and re-enable 8x8 zbuffer compression mode
Marek Olšák
2011-01-27
r300g: fix some bugs with zbuffer compression (v4)
Marek Olšák
2011-01-24
Revert "r300g/swtcl: re-enable LLVM"
Jakob Bornecrantz
2011-01-09
r300g: fix crash when flushing ZMASK
Marek Olšák
2011-01-07
r300g: derive user buffer sizes at draw time
Marek Olšák
2011-01-06
r300g: skip buffer validation of upload buffers when appropriate
Marek Olšák
2010-12-28
r300g: rename aos to vertex arrays
Marek Olšák
2010-12-24
r300g/swtcl: re-enable LLVM
Marek Olšák
2010-12-24
r300g: add support for color0 writes to all bound color buffers.
Dave Airlie
2010-12-07
r300g: validate buffers only if any of bound buffers is changed
Marek Olšák
2010-12-07
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
Marek Olšák
2010-12-05
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
r300g: try and use all of vertex constant space
Dave Airlie
2010-12-03
r300g: add capability bit index_bias_supported
Marek Olšák
2010-12-03
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-11-30
util: rename u_mempool -> u_slab
Marek Olšák
2010-11-20
r300g: fix rendering with no vertex elements
Marek Olšák
2010-09-28
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-26
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-24
r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
Marek Olšák
2010-09-16
r300g/swtcl: fix CS overrun
Marek Olšák
2010-09-13
r300g: fix SWTCL
Marek Olšák
2010-08-25
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
r300g: clean up some mess in set_constant_buffer
Marek Olšák
2010-08-25
r300g: reset the index bias to 0 at the end of CS
Marek Olšák
2010-08-23
r300g: avoid stall in no-tcl drawing when mapping vbo
Dave Airlie
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