Age | Commit message (Expand) | Author |
2011-01-23 | r300g: Increase fragment shader limits for r400 cards | Tom Stellard |
2011-01-23 | r300/compiler: remove any code related to relative addressing of temporaries | Marek Olšák |
2010-12-24 | r300g: add support for color0 writes to all bound color buffers. | Dave Airlie |
2010-12-03 | r300g: do not remove unused constants if we are not near the limit | Marek Olšák |
2010-10-18 | r300g: Add new debug option for logging vertex/fragment program stats | Tom Stellard |
2010-09-28 | r300g: add support for 3D NPOT textures without mipmapping | Marek Olšák |
2010-09-28 | r300g: code cleanups | Marek Olšák |
2010-09-10 | r300/compiler: Enable presubtract sources | Tom Stellard |
2010-09-04 | r300g: add a new debug option which disables compiler optimizations | Marek Olšák |
2010-09-04 | r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders | Marek Olšák |
2010-09-04 | r300/compiler: add new compiler parameter max_constants | Marek Olšák |
2010-09-04 | r300g: only check for an empty shader if there are no compile errors | Marek Olšák |
2010-09-04 | r300/compiler: add new compiler parameter max_alu_insts | Marek Olšák |
2010-08-25 | r300g: eliminate unused constants in FS | Marek Olšák |
2010-08-25 | r300g: eliminate unused constants in VS | Marek Olšák |
2010-08-25 | r300g: fix indentation | Marek Olšák |
2010-08-11 | r300g: implement gl_FrontFacing | Marek Olšák |
2010-08-09 | r300g: do not print shader compiler errors by default | Marek Olšák |
2010-08-03 | r300/compiler: r500 hw support for break and continue in loops. | Tom Stellard |
2010-07-25 | r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT | Marek Olšák |
2010-07-25 | r300g: cleanup texture creation code | Marek Olšák |
2010-07-03 | r300/compiler: Use hardware flow control instructions for loops on r500. | Tom Stellard |
2010-06-24 | r300g: reorder and cleanup register writes everywhere | Marek Olšák |
2010-06-13 | r300g: turn fragment shader into a CB | Marek Olšák |
2010-05-26 | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák |
2010-05-23 | r300g: extend compile error message | Marek Olšák |
2010-05-08 | r300g: pass depth texture swizzle to the compiler if compare mode is enabled | Marek Olšák |
2010-05-08 | r300g: respect compare mode regardless of sampler type | Marek Olšák |
2010-05-08 | r300/compiler: generalize depth texture mode to support arbitrary swizzles | Marek Olšák |
2010-04-26 | r300g: use the dummy FS shader for shaders with zero instructions | Marek Olšák |
2010-04-17 | r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures | Marek Olšák |
2010-04-16 | r300/compiler: fix repeat wrap mode for TXP and NPOTs | Marek Olšák |
2010-04-15 | r300/compiler: kill off RC_WRAP_CLAMP | Marek Olšák |
2010-04-15 | r300g: disable the REPEAT NPOT fallback until it works | Marek Olšák |
2010-04-15 | r300g: do not use NPOT fallback for CLAMP wrap modes | Marek Olšák |
2010-04-15 | r300g: pick a new fragment shader when either a sampler state or view is changed | Marek Olšák |
2010-04-15 | r300g: fix regression in texdepth. | Dave Airlie |
2010-04-14 | r300g: fix possible crash when shader compilation fails | Marek Olšák |
2010-04-14 | r300g: make setting up fragment depth output less hackish | Marek Olšák |
2010-04-14 | r300g: kill off r300_fragment_shader::shadow_samplers and friends | Marek Olšák |
2010-04-11 | r300/compiler: Implement texcoord repeat and mirror for NPOT. | Corbin Simpson |
2010-04-11 | r300g: Setup external state for wrap modes. | Corbin Simpson |
2010-04-11 | r300g: Cleanup fragment program external state setup. | Corbin Simpson |
2010-04-12 | r300g: atomize fragment shader | Marek Olšák |
2010-04-12 | r300g: FS constants emission rework | Marek Olšák |
2010-04-11 | r300g: use a dummy replacement fragment shader if the shader compilation fails | Marek Olšák |
2010-04-11 | r300g: revisit some assertions and fix potential failures | Marek Olšák |
2010-04-11 | r300g: cleanup handling of sampler views | Marek Olšák |
2010-04-05 | r300g: simplify accessing screen from context | Marek Olšák |
2010-04-05 | r300/compiler: make the max number of fragment shader temporaries adjustable | Marek Olšák |