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path: root/src/gallium/drivers/r300/r300_fs.c
AgeCommit message (Expand)Author
2010-07-25r300g: cleanup texture creation codeMarek Olšák
2010-07-03r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard
2010-06-24r300g: reorder and cleanup register writes everywhereMarek Olšák
2010-06-13r300g: turn fragment shader into a CBMarek Olšák
2010-05-26r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák
2010-05-23r300g: extend compile error messageMarek Olšák
2010-05-08r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák
2010-05-08r300g: respect compare mode regardless of sampler typeMarek Olšák
2010-05-08r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák
2010-04-26r300g: use the dummy FS shader for shaders with zero instructionsMarek Olšák
2010-04-17r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT texturesMarek Olšák
2010-04-16r300/compiler: fix repeat wrap mode for TXP and NPOTsMarek Olšák
2010-04-15r300/compiler: kill off RC_WRAP_CLAMPMarek Olšák
2010-04-15r300g: disable the REPEAT NPOT fallback until it worksMarek Olšák
2010-04-15r300g: do not use NPOT fallback for CLAMP wrap modesMarek Olšák
2010-04-15r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák
2010-04-15r300g: fix regression in texdepth.Dave Airlie
2010-04-14r300g: fix possible crash when shader compilation failsMarek Olšák
2010-04-14r300g: make setting up fragment depth output less hackishMarek Olšák
2010-04-14r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák
2010-04-11r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson
2010-04-11r300g: Setup external state for wrap modes.Corbin Simpson
2010-04-11r300g: Cleanup fragment program external state setup.Corbin Simpson
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-12r300g: FS constants emission reworkMarek Olšák
2010-04-11r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-04-05r300/compiler: make the max number of fragment shader temporaries adjustableMarek Olšák
2010-03-27r300g: print errors even on non-debug buildsMarek Olšák
2010-03-07r300g: abort if FS compilation fails on non-debug buildsMarek Olšák
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-10r300g: Work around "defect" in r300compiler.Corbin Simpson
2010-02-09r300g: Fix off-by-one errors in array bounds assertions.Vinson Lee
2010-02-02r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.Corbin Simpson
2010-01-06r300g: add WPOSMarek Olšák
2009-12-19r300g: add texture compare modesMarek Olšák
2009-12-01r300g: simplify allocations of FS input registersMarek Olšák
2009-12-01r300g: clean up derived statesMarek Olšák
2009-10-21r300g: Cleanup old static shader state.Corbin Simpson
2009-10-21r300g: Cleanup header includes.Corbin Simpson
2009-10-03r300g: Do not abort on fragment program compiler errorNicolai Hähnle
2009-09-06r300g: Debug flags infrastructureNicolai Hähnle
2009-08-11r300g: a typo of debug messageCooper Yuan
2009-07-30r300g: Use radeon compiler for fragment programsNicolai Hähnle
2009-07-23r300g: Actually mark shaders as translated/untranslated.Corbin Simpson
2009-07-22gallium: simplify tgsi_full_immediate structKeith Whitwell
2009-06-26r300-gallium: organize fragment/vertex shadersJoakim Sindholt