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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2009-09-13r300g: delete unused flag due to commit: 09b566e1610Cooper Yuan
2009-09-12r300g: There is no such thing as "texture stride"Nicolai Hähnle
2009-09-11r300g: only allocate one BO for vertex buffers, default size is 64*1024Cooper Yuan
2009-09-11llvmpipe: set dirty_render_cache in llvmpipe_clear()José Fonseca
2009-09-11llvmpipe: Update status in README and TODO/FIXME comments throughout the code.José Fonseca
2009-09-10softpipe: remove no-op softpipe_init_texture_funcs() functionBrian Paul
2009-09-10softpipe: remove unused #includes, move commentBrian Paul
2009-09-10softpipe: reformatting, clean-ups, commentsBrian Paul
2009-09-10softpipe: remove unneeded #includesBrian Paul
2009-09-10Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-10Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-10softpipe: minor indentation fixBrian Paul
2009-09-10softpipe: set dirty_render_cache in softpipe_clear()Brian Paul
2009-09-10nv50: Fix tiling mode for lower mipmap levels.Marcin Kościelnicki
2009-09-10llvmpipe: Fix alpha test.José Fonseca
2009-09-10llvmpipe: Mask out color channels not present in the color buffer.José Fonseca
2009-09-10llvmpipe: Fix sampling from depth textures. Respect texture compare func.José Fonseca
2009-09-10llvmpipe: Skip blending when mask is zero.José Fonseca
2009-09-10llvmpipe: Proper control flow builders.José Fonseca
2009-09-10llvmpipe: Copy the texture target into the sampler static state.José Fonseca
2009-09-09llvmpipe: Quick hack for 1D textures.José Fonseca
2009-09-09llvmpipe: Fix depth mask computation.José Fonseca
2009-09-09llvmpipe: Include zsbuf's format in the fragment shader key.José Fonseca
2009-09-09llvmpipe: Debug function to check stack alignment.José Fonseca
2009-09-09i915g: Add buffer write callbackJakob Bornecrantz
2009-09-09i915g: Reorg vbuf code a bitJakob Bornecrantz
2009-09-09i915g: Keep vertex buffers in a fifoJakob Bornecrantz
2009-09-07scons: Don't set LLVM_VERSION if one of the llvm-config calls fails.Vinson Lee
2009-09-07llvmpipe: Silent debug statement.José Fonseca
2009-09-07llvmpipe: Better abs for floating points.José Fonseca
2009-09-07llvmpipe: Code generate the texture sampling inside the shader.José Fonseca
2009-09-07llvmpipe: Texture sampling code generation primitives.José Fonseca
2009-09-07llvmpipe: Convenience function to obtain the integer type with same bitdepth ...José Fonseca
2009-09-07llvmpipe: Utility functions for linear and bilinear interpolation.José Fonseca
2009-09-07llvmpipe: Correct implementation of floor.José Fonseca
2009-09-07llvmpipe: Utility function to get the pointer to a structure member.José Fonseca
2009-09-07llvmpipe: SoA pixel unpacking specialization.José Fonseca
2009-09-07llvmpipe: Further abstract the texture sampling generation from TGSI translat...José Fonseca
2009-09-06r300g: Fix a number of warningsNicolai Hähnle
2009-09-06r300g: Debug flags infrastructureNicolai Hähnle
2009-09-05r300g: update the value of register VAP_VF_MAX_VTX_INDXCooper Yuan
2009-09-05r300g: update rs_block state after changing rasterizerCooper Yuan
2009-09-05r300g: need to validate scissor and viewport state if bind new rasterizerCooper Yuan
2009-09-04i915g: Fix warnings in scons build by using byte pointersJakob Bornecrantz
2009-09-03i915g: Don't send flush flags to HWJakob Bornecrantz
2009-09-03nv50: move centroid, flat bits when making interp longChristoph Bumiller
2009-09-03nv50: fix vbo_static_attrib method size errorChristoph Bumiller
2009-09-03nv50: fix draw_elements_inline_u08/16Christoph Bumiller
2009-09-03r300g: specify point/line/triangle have stuffed texture coordCooper Yuan
2009-09-02nv50: SWZ is the same as MOV from our perspectiveBen Skeggs