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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
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Author
2010-08-16
r300g: fix an invalid pointer in free
Marek Olšák
2010-08-16
r300g: Let hyperz init fail
nobled
2010-08-16
r300g: Fix leaks in failed context creation
nobled
2010-08-16
r300g: Fix macro
nobled
2010-08-16
r300/compiler: implement DP2 opcode
Marek Olšák
2010-08-16
r300/compiler: implement SSG opcode
Marek Olšák
2010-08-15
llvmpipe: special case triangles which fall in a single 16x16 block
Keith Whitwell
2010-08-15
llvmpipe: consolidate several loops in lp_rast_triangle
Keith Whitwell
2010-08-15
llvmpipe: remove all traces of step arrays, pos_tables
Keith Whitwell
2010-08-15
llvmpipe: eliminate last usage of step array in rast_tmp.h
Keith Whitwell
2010-08-15
llvmpipe: don't refer to plane->step when dcdx or dcdy would do
Keith Whitwell
2010-08-15
llvmpipe: also use build_mask at 16, 64 pixel levels
Keith Whitwell
2010-08-15
llvmpipe: version of block4 which doesn't need the full step array
Keith Whitwell
2010-08-15
llvmpipe: reorganize block4 loop, nice speedup
Keith Whitwell
2010-08-15
r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clear
Marek Olšák
2010-08-15
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
r300g: do not clear with blitter if we clear just the ZMask RAM
Marek Olšák
2010-08-15
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-15
r300g: separate num_cs_end_dwords out from prepare_for_rendering
Marek Olšák
2010-08-13
r300g: do not support separate depth/stencil clear in the driver
Marek Olšák
2010-08-13
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-13
r600g: update shader caps
Marek Olšák
2010-08-13
r300g: disable depth clamp for now
Marek Olšák
2010-08-13
r600g: fix memory leaks running gears.
Dave Airlie
2010-08-12
Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"
Marek Olšák
2010-08-12
r600g: fix typo in stencil translate.
Dave Airlie
2010-08-12
r600g: fix provoking-vertex piglit test.
Dave Airlie
2010-08-12
r600g: improve texture format checker.
Dave Airlie
2010-08-12
u_blitter: unify clear_depth_stencil and flush_depth_stencil
Marek Olšák
2010-08-11
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
r600g: accept empty frag prog shader
Jerome Glisse
2010-08-11
r600g: add src negation support
Jerome Glisse
2010-08-11
r600g: add point/sprite rendering support
Jerome Glisse
2010-08-11
llvmpipe: Debug code to dump interpolation coefficients.
José Fonseca
2010-08-11
llvmpipe: Use single precision divide for one over area computation.
José Fonseca
2010-08-11
auxiliary: fix u_split_prim naming convention
Luca Barbieri
2010-08-11
auxiliary: move Ben Skeggs' primitive splitter to common code
Luca Barbieri
2010-08-11
r300g: initialize VAP_VTX_STATE_CNTL
Marek Olšák
2010-08-11
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-10
r300g: Remove unnecessary header.
Vinson Lee
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
r600g: avoid reemiting literal, avoid scheduling empty cs
Jerome Glisse
2010-08-10
llvmpipe: Always use floating-point operators for floating-point types
nobled
2010-08-09
util: Move _mm_shuffle_epi8() to u_sse.h.
José Fonseca
2010-08-09
r600g: fix r600 context structure, avoid segfault when no scissor
Jerome Glisse
2010-08-09
r300g: do not print shader compiler errors by default
Marek Olšák
2010-08-09
r600g: fix some warnings
Marek Olšák
2010-08-09
r600g: fill out some missing caps and sort them
Marek Olšák
2010-08-09
r300g: fix hiz/zmask offset emissions.
Dave Airlie
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