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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-10-09
llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.
José Fonseca
2010-10-09
llvmpipe: simplified SSE2 swz/unswz routines
Keith Whitwell
2010-10-09
llvmpipe: clean up shader pre/postamble, try to catch more early-z
Keith Whitwell
2010-10-09
llvmpipe: try to be sensible about whether to branch after mask updates
Keith Whitwell
2010-10-09
gallivm: specialized x8z24 depthtest path
Keith Whitwell
2010-10-09
llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
Keith Whitwell
2010-10-09
llvmpipe: use alloca for fs color outputs
Keith Whitwell
2010-10-09
llvmpipe: defer attribute interpolation until after mask and ztest
Keith Whitwell
2010-10-09
llvmpipe: Prevent z > 1.0
José Fonseca
2010-10-09
llvmpipe: fix rasterization of vertical lines on pixel boundaries
Zack Rusin
2010-10-08
gallivm: Avoid control flow for two-sided stencil test.
José Fonseca
2010-10-08
llvmpipe: fix off-by-one in tri_16
Keith Whitwell
2010-10-08
llvmpipe: add rast_tri_4_16 for small lines and points
Keith Whitwell
2010-10-08
llvmpipe: clean up setup_tri a little
Keith Whitwell
2010-10-08
llvmpipe: avoid overflow in triangle culling
Keith Whitwell
2010-10-08
llvmpipe: fail gracefully on oom in scene creation
Keith Whitwell
2010-10-08
r600g: drop width/height per level storage.
Dave Airlie
2010-10-08
r600g: add some RG texture format support.
Dave Airlie
2010-10-07
r600g: fix Z export enable bits.
Dave Airlie
2010-10-07
r600g: use format from the sampler view not from the texture.
Dave Airlie
2010-10-07
r600g: fix evergreen interpolation setup
Andre Maasikas
2010-10-06
llvmpipe: Cleanup depth-stencil clears.
José Fonseca
2010-10-06
gallivm: Only apply min/max_lod when necessary.
José Fonseca
2010-10-06
llvmpipe: Fix sprite coord perspective interpolation of Q.
José Fonseca
2010-10-06
llvmpipe: Fix perspective interpolation for point sprites.
José Fonseca
2010-10-06
llvmpipe: Dump a few missing shader key flags.
José Fonseca
2010-10-06
llvmpipe: make debug_fs_variant respect variant->nr_samplers
Keith Whitwell
2010-10-06
r600g: add evergreen stencil support.
Dave Airlie
2010-10-05
r600g: userspace fence to avoid kernel call for testing bo busy status
Jerome Glisse
2010-10-05
r600g: simplify block relocation
Jerome Glisse
2010-10-05
r600g: use dirty list to track dirty blocks
Bas Nieuwenhuizen
2010-10-05
nv50: fix always true conditional in shader optimization
Nicolas Kaiser
2010-10-05
r600g: improve bo flushing
Jerome Glisse
2010-10-05
r600g: drop use_mem_constant.
Dave Airlie
2010-10-05
r300g: fix microtiling for 16-bits-per-channel formats
Marek Olšák
2010-10-04
r600g: allow r600_bo to be a sub allocation of a big bo
Jerome Glisse
2010-10-04
r600g: rename radeon_ws_bo to r600_bo
Jerome Glisse
2010-10-04
nvfx: Pair os_malloc_aligned() with os_free_aligned().
Krzysztof Smiechowicz
2010-10-04
r600g: the code to check whether a new vertex shader is needed was wrong
Dave Airlie
2010-10-02
r300g: add support for L8A8 colorbuffers
Marek Olšák
2010-10-02
r300g: add support for R8G8 colorbuffers
Marek Olšák
2010-10-01
r600g: Remove unnecessary headers.
Vinson Lee
2010-10-01
r600g: Remove unused variable.
Vinson Lee
2010-10-01
i965g: use Elements macro instead of manual sizeofs
Nicolas Kaiser
2010-10-01
r600g: indentation fixes
Jerome Glisse
2010-10-01
r600g: setup basic loop consts on r600 + evergreen.
Dave Airlie
2010-10-01
r600g: only set the Z export if shader exports it.
Dave Airlie
2010-10-01
r600g: fix evergreen draw-buffers
Dave Airlie
2010-10-01
r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
Dave Airlie
2010-10-01
r600g: fixup vertex format picking.
Dave Airlie
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