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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-10-09llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.José Fonseca
2010-10-09llvmpipe: simplified SSE2 swz/unswz routinesKeith Whitwell
2010-10-09llvmpipe: clean up shader pre/postamble, try to catch more early-zKeith Whitwell
2010-10-09llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell
2010-10-09gallivm: specialized x8z24 depthtest pathKeith Whitwell
2010-10-09llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell
2010-10-09llvmpipe: use alloca for fs color outputsKeith Whitwell
2010-10-09llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell
2010-10-09llvmpipe: Prevent z > 1.0José Fonseca
2010-10-09llvmpipe: fix rasterization of vertical lines on pixel boundariesZack Rusin
2010-10-08gallivm: Avoid control flow for two-sided stencil test.José Fonseca
2010-10-08llvmpipe: fix off-by-one in tri_16Keith Whitwell
2010-10-08llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell
2010-10-08llvmpipe: clean up setup_tri a littleKeith Whitwell
2010-10-08llvmpipe: avoid overflow in triangle cullingKeith Whitwell
2010-10-08llvmpipe: fail gracefully on oom in scene creationKeith Whitwell
2010-10-08r600g: drop width/height per level storage.Dave Airlie
2010-10-08r600g: add some RG texture format support.Dave Airlie
2010-10-07r600g: fix Z export enable bits.Dave Airlie
2010-10-07r600g: use format from the sampler view not from the texture.Dave Airlie
2010-10-07r600g: fix evergreen interpolation setupAndre Maasikas
2010-10-06llvmpipe: Cleanup depth-stencil clears.José Fonseca
2010-10-06gallivm: Only apply min/max_lod when necessary.José Fonseca
2010-10-06llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca
2010-10-06llvmpipe: Fix perspective interpolation for point sprites.José Fonseca
2010-10-06llvmpipe: Dump a few missing shader key flags.José Fonseca
2010-10-06llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell
2010-10-06r600g: add evergreen stencil support.Dave Airlie
2010-10-05r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse
2010-10-05r600g: simplify block relocationJerome Glisse
2010-10-05r600g: use dirty list to track dirty blocksBas Nieuwenhuizen
2010-10-05nv50: fix always true conditional in shader optimizationNicolas Kaiser
2010-10-05r600g: improve bo flushingJerome Glisse
2010-10-05r600g: drop use_mem_constant.Dave Airlie
2010-10-05r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák
2010-10-04r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-04nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz
2010-10-04r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie
2010-10-02r300g: add support for L8A8 colorbuffersMarek Olšák
2010-10-02r300g: add support for R8G8 colorbuffersMarek Olšák
2010-10-01r600g: Remove unnecessary headers.Vinson Lee
2010-10-01r600g: Remove unused variable.Vinson Lee
2010-10-01i965g: use Elements macro instead of manual sizeofsNicolas Kaiser
2010-10-01r600g: indentation fixesJerome Glisse
2010-10-01r600g: setup basic loop consts on r600 + evergreen.Dave Airlie
2010-10-01r600g: only set the Z export if shader exports it.Dave Airlie
2010-10-01r600g: fix evergreen draw-buffersDave Airlie
2010-10-01r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie
2010-10-01r600g: fixup vertex format picking.Dave Airlie