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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-05-02
svga: Include svga_surface.h in svga_screen.c.
Vinson Lee
2010-05-02
r300g: Remove unnecessary header.
Vinson Lee
2010-05-02
r300g: fix surface_copy for compressed formats
Marek Olšák
2010-05-02
trace: Fix typo in method name.
José Fonseca
2010-05-02
r300g: always set the pitch of the first miplevel in the tiling flags
Marek Olšák
2010-05-02
Revert "r300g: disable point sprites (again)"
Marek Olšák
2010-05-02
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
2010-05-02
r300g: inline update_derived_shader_state
Marek Olšák
2010-05-02
r300g: fix segfault when resizing a DRI2 framebuffer
Marek Olšák
2010-05-02
i965g: s/sprintf/util_snprintf/
Vinson Lee
2010-05-01
llvmpipe: Remove unused variable.
Vinson Lee
2010-04-30
nv50: raise constant buffers size to maximum
Christoph Bumiller
2010-04-30
nv50: relax restriction on surface_copy format equality a bit
Christoph Bumiller
2010-04-30
nv50: don't segfault on OPCODE_END for empty programs
Christoph Bumiller
2010-04-21
svga: Fix index offset
Jakob Bornecrantz
2010-04-20
svga: Init surface functions
Jakob Bornecrantz
2010-04-29
softpipe & llvmpipe: Enable SM3 cap
Jakob Bornecrantz
2010-04-29
llvmpipe: fix texture/display target memory leak
Brian Paul
2010-04-29
r300g: fix compiler error
Marek Olšák
2010-04-29
r300g: use the enum for color swizzles in the rasterizer
Marek Olšák
2010-04-29
r300g: rasterizer debug logging
Marek Olšák
2010-04-29
r300g: fix tests/yuvrect and possibly even rendering to YUV textures
Marek Olšák
2010-04-29
r300g: enable the RGBA16F renderbuffer too
Marek Olšák
2010-04-29
r300g: enable float textures
Marek Olšák
2010-04-29
r300g: compose swizzles from texture formats and sampler views
Marek Olšák
2010-04-29
r300g: init s3tc fetching functions
Marek Olšák
2010-04-19
svga: More don't recurse
Jakob Bornecrantz
2010-04-19
svga: Don't recurse
Jakob Bornecrantz
2010-04-28
llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()
Brian Paul
2010-04-28
llvmpipe: fix scene queue memory leak
Brian Paul
2010-04-28
llvmpipe: fix scene queue memory leak
Brian Paul
2010-04-28
llvmpipe: fix mem leak in llvmpipe_resource_destroy()
Brian Paul
2010-04-28
llvmpipe: fix surface memory leak during tear-down
Brian Paul
2010-04-28
llvmpipe: remove unused psize_slot field
Brian Paul
2010-04-28
llvmpipe: move/rename llvmpipe_init_surface_functions()
Brian Paul
2010-04-28
llvmpipe: make rasterizer-related functions static, clean-up initializations
Brian Paul
2010-04-28
llvmpipe: update comments, fix formatting
Brian Paul
2010-04-28
llvmpipe: remove old prototypes, fix-up formatting
Brian Paul
2010-04-28
llvmpipe: make shader-related functions static, clean-up initializations
Brian Paul
2010-04-28
llvmpipe: make clip-related functions static, clean-up initializations
Brian Paul
2010-04-28
llvmpipe: make draw-related functions static, clean-up initializations
Brian Paul
2010-04-28
llvmpipe: make vertex-related functions static, clean-up initializations
Brian Paul
2010-04-28
llvmpipe: make blend-related functions static, clean-up initializations
Brian Paul
2010-04-28
llvmpipe: make sampler-related functions static, clean-up initializations
Brian Paul
2010-04-28
llvmpipe: remove some unneeded shader structure fields
Brian Paul
2010-04-28
llvmpipe: dump shaders if LP_DEBUG=tgsi
Brian Paul
2010-04-28
softpipe: consolidate tex image offset code
Brian Paul
2010-04-28
llvmpipe: remove unused write_depth
Brian Paul
2010-04-28
softpipe: use consistant names for local vars
Brian Paul
2010-04-28
llvmpipe: Remove unnecessary header.
Vinson Lee
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