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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-09-29r600g: Update SConscript.Vinson Lee
2010-09-29r600g: cleanupJerome Glisse
2010-09-29r600g: Update SConscript.Vinson Lee
2010-09-29r300g: add support for formats beginning with X, like X8R8G8B8Marek Olšák
2010-09-29r600g: delete old pathJerome Glisse
2010-09-29r600g: use a hash table instead of groupJerome Glisse
2010-09-29llvmpipe: Decouple sampler view and sampler state updates.José Fonseca
2010-09-29Revert "r600g: add initial vertex translate support."Dave Airlie
2010-09-29r600g: remove old assert from new codepathDave Airlie
2010-09-29r600g: add initial vertex translate support.Dave Airlie
2010-09-29r600g: add evergreen texture border support to new pathDave Airlie
2010-09-29r600g: add back evergreen name.Dave Airlie
2010-09-28r600g: Cleaned up index buffer reference handling in the draw module.Tilman Sauerbeck
2010-09-28r600g: avoid rebuilding the vertex shader if no change to input formatJerome Glisse
2010-09-28r600g: suspend/resume occlusion query around clear/copyJerome Glisse
2010-09-28r600g: fix remaining piglit issue in new designJerome Glisse
2010-09-28r600g: use ptr for blit depth uncompress functionJerome Glisse
2010-09-28nv50: fix GP state bind and validateChristoph Bumiller
2010-09-28r600g: on evergreen the centroid isn't set in this register.Dave Airlie
2010-09-28r600g: fix db flush breaking config stateDave Airlie
2010-09-28r300g: fix swizzling of texture border colorMarek Olšák
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
2010-09-28r300g: code cleanupsMarek Olšák
2010-09-27softpipe: fix swizzling of texture border colorBrian Paul
2010-09-27softpipe: allocate tile data on demandBrian Paul
2010-09-27r600g: fix routing btw vertex & pixel shaderJerome Glisse
2010-09-27r600g: fix pointsprite & resource unbindingJerome Glisse
2010-09-27r600g: build packet header onceJerome Glisse
2010-09-27r600g: fix index buffer drawingJerome Glisse
2010-09-27r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck
2010-09-27r600g: add evergreen texture resource properly.Dave Airlie
2010-09-26r600g: Silence uninitialized variable warnings.Vinson Lee
2010-09-26r300g: fix macrotiling on R350Marek Olšák
2010-09-26r600g: use depth decompression in new pathJerome Glisse
2010-09-26r600g: move around variables to share depth uncompression codeJerome Glisse
2010-09-26r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen
2010-09-26r600g: set ENABLE_KILL in the shader state in the new designBas Nieuwenhuizen
2010-09-26r600g: disable early cull optimization when occlusion query runningJerome Glisse
2010-09-26r300g: Remove unused variable.Vinson Lee
2010-09-26r300g: fix glsl-fs-pointcoordDave Airlie
2010-09-25softpipe: minor asst. clean-upsBrian Paul
2010-09-25softpipe: make clip state functions staticBrian Paul
2010-09-25softpipe: make stream out state functions staticBrian Paul
2010-09-25softpipe: make rasterizer state functions staticBrian Paul
2010-09-25softpipe: make vertex state functions staticBrian Paul
2010-09-25softpipe: make sampler state functions staticBrian Paul
2010-09-25softpipe: make blend/stencil/depth functions staticBrian Paul
2010-09-25softpipe: make shader-related functions staticBrian Paul
2010-09-25softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul
2010-09-25softpipe: fix repeat() function for NPOT texturesBrian Paul