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path: root/src/gallium/drivers
AgeCommit message (Expand)Author
2010-04-14llvmpipe: comments for fence functionsBrian Paul
2010-04-14r300g: fix possible crash when shader compilation failsMarek Olšák
2010-04-14r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák
2010-04-14r300g: remove the CS compenstation for non-atomized statesMarek Olšák
2010-04-14r300g: remove always_dirty flag and correct leftoversMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-14r300g: make setting up fragment depth output less hackishMarek Olšák
2010-04-14r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák
2010-04-14trace: Ignore transfer_flush_region too.José Fonseca
2010-04-13i915g: Whitespace & formatingJakob Bornecrantz
2010-04-13i915g: Mark shared layouts more clearlyJakob Bornecrantz
2010-04-13Merge branch '7.8'Jesse Barnes
2010-04-13llvmpipe: disable half float formatsAlan Hourihane
2010-04-13nvfx: use dynamically sized rotating BO pool for fragment programsLuca Barbieri
2010-04-13r300g: Silence uninitialized variable warning.Vinson Lee
2010-04-13nvfx: fix for 64-bit systemsLuca Barbieri
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12nvfx: add LRP in vertprogLuca Barbieri
2010-04-12nvfx: add SIN and COS in vertprogLuca Barbieri
2010-04-12nvfx: add missing vertprog setcond instructionsLuca Barbieri
2010-04-12nvfx: allocate a bigger block for queriesLuca Barbieri
2010-04-12nvfx: support an unlimited number of occlusion queriesLuca Barbieri
2010-04-12r300g: Move declaration before code.Vinson Lee
2010-04-12nvfx: fix TXL opcode valueLuca Barbieri
2010-04-12nvfx: Add support for two sided colorLuca Barbieri
2010-04-12nvfx: fix compile errorLuca Barbieri
2010-04-12nvfx: don't use hw index buffers on nv3x and nv44Luca Barbieri
2010-04-12nvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM supportLuca Barbieri
2010-04-12nvfx: add support for ARB_half_float_vertexLuca Barbieri
2010-04-12nvfx: allocate buffers in GART if !NOUVEAU_SWTNLLuca Barbieri
2010-04-12nvfx: move check for NOUVEAU_SWTNLLuca Barbieri
2010-04-12nvfx: remove #include "nouveau_stateobj.h"Luca Barbieri
2010-04-12nvfx: rework validation logic to use code and avoid stateobjsLuca Barbieri
2010-04-12nvfx: add NVFX_NEW_{FRAG,VERT}CONSTLuca Barbieri
2010-04-12nvfx: so->RING_3D: vertprogLuca Barbieri
2010-04-12nvfx: so->RING_3D: srLuca Barbieri
2010-04-12nvfx: so->sb: blendLuca Barbieri
2010-04-12nvfx: so->sb: zsaLuca Barbieri
2010-04-12nvfx: so->sb: rasterizerLuca Barbieri
2010-04-12nvfx: so->RING_3D: screenLuca Barbieri
2010-04-12nvfx: so->RING_3D: viewportLuca Barbieri
2010-04-12nvfx: so->RING_3D: stippleLuca Barbieri
2010-04-12nvfx: so->RING_3D: scissorLuca Barbieri
2010-04-12nvfx: so->RING_3D: blendLuca Barbieri
2010-04-12nvfx: so->RING_3D: fbLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragprogLuca Barbieri
2010-04-12nvfx: so->RING_3D: fragtexLuca Barbieri
2010-04-12nvfx: so->RING_3D: vboLuca Barbieri