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path: root/src/gallium/state_trackers/g3dvl/vl_context.c
AgeCommit message (Collapse)Author
2009-10-01g3dvl: Delete state_trackers/g3dvl, other unused files.Younes Manton
2009-10-01gallium: remove depth.occlusion_count flagKeith Whitwell
This was redundant as drivers can just keep track of whether they are inside a begin/end query pair. We want to add more query types later and also support nested queries, none of which map well onto a flag like this. No driver appeared to be using the flag.
2009-03-21gallium: remove remaining references to origin_lower_leftKeith Whitwell
2009-03-14nouveau: bypass_vs_clip_and_viewportYounes Manton
2009-02-06g3dvl: Catch up to gallium changes, fix build.Younes Manton
2009-01-27gallium: standardize naming of masksZack Rusin
2009-01-10g3dvl: Use Gallium MALLOC wrappers.Younes Manton
2009-01-10g3dvl: Get rid of old unbuffered motion compensation code.Younes Manton
2008-08-28g3dvl: Buffer the entire frame before rendering.Younes Manton
2008-08-16g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.Younes Manton
2008-08-16g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.Younes Manton
2008-08-03g3dvl: Temporarily disable IDCT.Younes Manton
2008-07-30g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.Younes Manton
2008-07-23nv all: Copy shader tokens on create, free on delete.Younes Manton
Must copy token stream on shader create, client is allowed to free their copy after creating the state object.
2008-07-22g3dvl: Add Nouveau winsys, libdriclient.Younes Manton
Nouveau winsys is based on Mesa's Nouveau winsys and soft-links to most of it. The 'nouveau_context' and 'nouveau_screen' code contains most of the changes, 'nouveau_winsys_pipe', 'nouveau_swapbuffers' and 'nouveau_lock' contain some minor changes. The driclient library contains the DRI userland stuff, most of which was based on Mesa's DRI code.
2008-07-20g3dvl: Fix some memory leaks in the winsys.Younes Manton
2008-07-06g3dvl: IDCT part 1.Younes Manton
Very basic IDCT support is in, performed CPU-side for now.
2008-07-06g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton
2008-06-30g3dvl: Use block and stride instead of cpp and pitch.Younes Manton
2008-06-30g3dvl: Simplify shader code.Younes Manton
2008-06-30g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton
MC support for frame and field based motion prediction. Also various bug fixes, clean up.
2008-06-30g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton
2008-06-30g3dvl: Get rid of some Valgrind errors.Younes Manton
Get rid of some Valgrind memory leak and uninitialized var errors.
2008-06-08g3dvl: Reduce number of input vert streams by copying, reusing in shaders.Younes Manton
Reduce number of input vertex streams by using same texcoord stream for chroma textures, reusing pos stream when calculating texcoords for P, B macroblocks.
2008-06-08Initial commit for g3dvl.Younes Manton
Initial commit for g3dvl, contains support for basic XvMC features. - Context, surface, block, macroblock creation and deletion - Surface rendering - Frame pictures - Frame based motion compensation - Intra-coded macroblocks - Predicted macroblocks - Bi-directionally predicted macroblocks - Surface display - Color conversion - Scaling