summaryrefslogtreecommitdiff
path: root/src/gallium/state_trackers/g3dvl/vl_context.c
AgeCommit message (Expand)Author
2009-10-01g3dvl: Delete state_trackers/g3dvl, other unused files.Younes Manton
2009-10-01gallium: remove depth.occlusion_count flagKeith Whitwell
2009-03-21gallium: remove remaining references to origin_lower_leftKeith Whitwell
2009-03-14nouveau: bypass_vs_clip_and_viewportYounes Manton
2009-02-06g3dvl: Catch up to gallium changes, fix build.Younes Manton
2009-01-27gallium: standardize naming of masksZack Rusin
2009-01-10g3dvl: Use Gallium MALLOC wrappers.Younes Manton
2009-01-10g3dvl: Get rid of old unbuffered motion compensation code.Younes Manton
2008-08-28g3dvl: Buffer the entire frame before rendering.Younes Manton
2008-08-16g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.Younes Manton
2008-08-16g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.Younes Manton
2008-08-03g3dvl: Temporarily disable IDCT.Younes Manton
2008-07-30g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.Younes Manton
2008-07-23nv all: Copy shader tokens on create, free on delete.Younes Manton
2008-07-22g3dvl: Add Nouveau winsys, libdriclient.Younes Manton
2008-07-20g3dvl: Fix some memory leaks in the winsys.Younes Manton
2008-07-06g3dvl: IDCT part 1.Younes Manton
2008-07-06g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton
2008-06-30g3dvl: Use block and stride instead of cpp and pitch.Younes Manton
2008-06-30g3dvl: Simplify shader code.Younes Manton
2008-06-30g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton
2008-06-30g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton
2008-06-30g3dvl: Get rid of some Valgrind errors.Younes Manton
2008-06-08g3dvl: Reduce number of input vert streams by copying, reusing in shaders.Younes Manton
2008-06-08Initial commit for g3dvl.Younes Manton