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path: root/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c
AgeCommit message (Expand)Author
2009-10-01g3dvl: Delete state_trackers/g3dvl, other unused files.Younes Manton
2009-07-18gallium: make g3dvl build againDave Airlie
2009-06-30gallium: remove the pipe_sampler_state::shadow_ambient fieldBrian Paul
2009-03-04gallium: Unify reference counting.Michel Dänzer
2009-02-16Merge branch 'master' into gallium-texture-transferKeith Whitwell
2009-02-11g3dvl: Fixups for introduction of pipe_transfer.Michel Dänzer
2009-02-06g3dvl: Catch up to gallium changes, fix build.Younes Manton
2009-01-30gallium: make p_winsys internalZack Rusin
2009-01-27gallium: standardize api on the prefix "nr"Zack Rusin
2009-01-18g3dvl: Some cleanups.Younes Manton
2009-01-18g3dvl: Ref count everywhere.Younes Manton
2009-01-18g3dvl: Mark all buffers for incoming frame data as discardable.Younes Manton
2009-01-10nouveau: Factor out common winsys bits into libnouveaudrm.aYounes Manton
2009-01-10g3dvl: Use Gallium MALLOC wrappers.Younes Manton
2009-01-10g3dvl: Map vertex bufs once per frame/flush.Younes Manton
2009-01-10nouveau: Catch some more leaks.Younes Manton
2009-01-10g3dvl: Allocate one set of bufs, let winsys rename them as necessary.Younes Manton
2009-01-10g3dvl: Flag textures holding incoming data as dynamic.Younes Manton
2008-12-02g3dvl: Map/unmap incoming block texture once per frame.Younes Manton
2008-12-02g3dvl: Move MC shaders to a seperate file, #included in the original.Younes Manton
2008-10-04g3dvl: Ignore client flush requests unless entire frame is buffered.Younes Manton
2008-10-04g3dvl: Bad semantic index in shader decl.Younes Manton
2008-09-13g3dvl: Fix field coded block copy.Younes Manton
2008-09-12g3dvl: Implement surface sync functions.Younes Manton
2008-09-12g3dvl: Update softlinks to nouveau winsys files, related fixes.Younes Manton
2008-09-07g3dvl: Zero-block optimization.Younes Manton
2008-09-07g3dvl: Define texcoords seperately for luma, Cb, Cr textures.Younes Manton
2008-09-07g3dvl: Define block texcoords for each vertex instead of reusing pos.Younes Manton
2008-09-01g3dvl: Use consistent variable names.Younes Manton
2008-09-01g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement.Younes Manton
2008-09-01g3dvl: Some clean ups.Younes Manton
2008-09-01g3dvl: Inline hint for relatively small, frequently called functions.Younes Manton
2008-09-01g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion.Younes Manton
2008-08-28g3dvl: Buffer the entire frame before rendering.Younes Manton