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path: root/src/gallium/state_trackers/g3dvl
AgeCommit message (Expand)Author
2009-07-18gallium: make g3dvl build againDave Airlie
2009-06-30gallium: remove the pipe_sampler_state::shadow_ambient fieldBrian Paul
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
2009-03-21gallium: remove remaining references to origin_lower_leftKeith Whitwell
2009-03-14nouveau: bypass_vs_clip_and_viewportYounes Manton
2009-03-04gallium: Unify reference counting.Michel Dänzer
2009-02-16Merge branch 'master' into gallium-texture-transferKeith Whitwell
2009-02-13galium: Makefile fixes: -Werror=implicit-function-declaration -> -Werror-impl...Benjamin Close
2009-02-11g3dvl: Fixups for introduction of pipe_transfer.Michel Dänzer
2009-02-06g3dvl: Catch up to gallium changes, fix build.Younes Manton
2009-01-30gallium: make p_winsys internalZack Rusin
2009-01-27gallium: standardize api on the prefix "nr"Zack Rusin
2009-01-27gallium: standardize naming of masksZack Rusin
2009-01-18g3dvl: Some cleanups.Younes Manton
2009-01-18g3dvl: Ref count everywhere.Younes Manton
2009-01-18g3dvl: Mark all buffers for incoming frame data as discardable.Younes Manton
2009-01-18g3dvl: Return BadAlloc if we can't create an XvMC surface.Younes Manton
2009-01-10nouveau: Factor out common winsys bits into libnouveaudrm.aYounes Manton
2009-01-10g3dvl: Use Gallium MALLOC wrappers.Younes Manton
2009-01-10g3dvl: Get rid of old unbuffered motion compensation code.Younes Manton
2009-01-10g3dvl: Map vertex bufs once per frame/flush.Younes Manton
2009-01-10nouveau: Catch some more leaks.Younes Manton
2009-01-10g3dvl: Allocate one set of bufs, let winsys rename them as necessary.Younes Manton
2009-01-10g3dvl: Expand YCbCr to full RGB range by default.Younes Manton
2009-01-10g3dvl: Flag textures holding incoming data as dynamic.Younes Manton
2008-12-02g3dvl: Map/unmap incoming block texture once per frame.Younes Manton
2008-12-02g3dvl: Use texture instead of surface for backbuffer.Younes Manton
2008-12-02g3dvl: Move MC shaders to a seperate file, #included in the original.Younes Manton
2008-10-17g3dvl: Get rid of state tracker unit tests, stale and not useful atm.Younes Manton
2008-10-04g3dvl: Ignore client flush requests unless entire frame is buffered.Younes Manton
2008-10-04g3dvl: Bad semantic index in shader decl.Younes Manton
2008-09-13g3dvl: Fix field coded block copy.Younes Manton
2008-09-12g3dvl: Implement surface sync functions.Younes Manton
2008-09-12g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB.Younes Manton
2008-09-12g3dvl: Update softlinks to nouveau winsys files, related fixes.Younes Manton
2008-09-07g3dvl: Zero-block optimization.Younes Manton
2008-09-07g3dvl: Define texcoords seperately for luma, Cb, Cr textures.Younes Manton
2008-09-07g3dvl: Define block texcoords for each vertex instead of reusing pos.Younes Manton
2008-09-01g3dvl: Use consistent variable names.Younes Manton
2008-09-01g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement.Younes Manton
2008-09-01g3dvl: Some clean ups.Younes Manton
2008-09-01g3dvl: Inline hint for relatively small, frequently called functions.Younes Manton
2008-09-01g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion.Younes Manton
2008-08-28g3dvl: Buffer the entire frame before rendering.Younes Manton
2008-08-18g3dvl: Use rotating buffers to avoid waiting for map().Younes Manton
2008-08-16g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.Younes Manton
2008-08-16g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.Younes Manton
2008-08-03g3dvl: Temporarily disable IDCT.Younes Manton
2008-07-30g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.Younes Manton
2008-07-23nv all: Copy shader tokens on create, free on delete.Younes Manton