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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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Author
2010-10-08
llvmpipe: avoid overflow in triangle culling
Keith Whitwell
2010-10-08
llvmpipe: fail gracefully on oom in scene creation
Keith Whitwell
2010-10-08
gallivm: Implement brilinear filtering.
José Fonseca
2010-10-08
gallivm: Fix copy'n'paste typo in previous commit.
José Fonseca
2010-10-08
gallivm: Clamp mipmap level and zero mip weight simultaneously.
José Fonseca
2010-10-08
gallivm: Use lp_build_ifloor_fract for lod computation.
José Fonseca
2010-10-08
gallivm: Don't compute the second mipmap level when frac(lod) == 0
José Fonseca
2010-10-08
gallivm: Simplify lp_build_mipmap_level_sizes' interface.
José Fonseca
2010-10-08
gallivm: Do not do mipfiltering when magnifying.
José Fonseca
2010-10-08
r600g: Remove unnecessary header.
Vinson Lee
2010-10-08
r600g: drop width/height per level storage.
Dave Airlie
2010-10-08
r600g: add some RG texture format support.
Dave Airlie
2010-10-07
gallivm: Vectorize the rho computation.
José Fonseca
2010-10-07
r600g: fix Z export enable bits.
Dave Airlie
2010-10-07
r600g: use format from the sampler view not from the texture.
Dave Airlie
2010-10-07
r600g: fix evergreen interpolation setup
Andre Maasikas
2010-10-07
st/vega: Fix version check in context creation.
Chia-I Wu
2010-10-07
targets/egl: Fix linking with libdrm.
Chia-I Wu
2010-10-06
llvmpipe: Cleanup depth-stencil clears.
José Fonseca
2010-10-06
util: Cleanup util_pack_z_stencil and friends.
José Fonseca
2010-10-06
gallivm: Compute lod as integer whenever possible.
José Fonseca
2010-10-06
gallivm: Only apply min/max_lod when necessary.
José Fonseca
2010-10-06
gallivm: don't apply zero lod_bias
Keith Whitwell
2010-10-06
gallivm: Combined ifloor & fract helper.
José Fonseca
2010-10-06
gallivm: Fast implementation of iround(log2(x))
José Fonseca
2010-10-06
gallivm: Use a faster (and less accurate) log2 in lod computation.
José Fonseca
2010-10-06
gallivm: Take the type signedness in consideration in round/ceil/floor.
José Fonseca
2010-10-06
r600g: fix dirty state handling
Jerome Glisse
2010-10-06
r600g: avoid segfault due to unintialized list pointer
Jerome Glisse
2010-10-06
llvmpipe: Fix sprite coord perspective interpolation of Q.
José Fonseca
2010-10-06
llvmpipe: Fix perspective interpolation for point sprites.
José Fonseca
2010-10-06
llvmpipe: Dump a few missing shader key flags.
José Fonseca
2010-10-06
llvmpipe: make debug_fs_variant respect variant->nr_samplers
Keith Whitwell
2010-10-06
retrace: Handle clear_render_target and clear_depth_stencil.
José Fonseca
2010-10-06
r600g: add evergreen stencil support.
Dave Airlie
2010-10-05
r600g: userspace fence to avoid kernel call for testing bo busy status
Jerome Glisse
2010-10-05
r600g: simplify block relocation
Jerome Glisse
2010-10-05
r600g: use dirty list to track dirty blocks
Bas Nieuwenhuizen
2010-10-05
nv50: fix always true conditional in shader optimization
Nicolas Kaiser
2010-10-05
r600g: improve bo flushing
Jerome Glisse
2010-10-05
r600g: store reloc information in bo structure
Jerome Glisse
2010-10-05
pb: fix numDelayed accounting
Dave Airlie
2010-10-05
r600g: avoid unneeded bo wait
Dave Airlie
2010-10-05
r600g: drop use_mem_constant.
Dave Airlie
2010-10-05
r600g: drop mman allocator
Dave Airlie
2010-10-05
r600g: add bo busy backoff.
Dave Airlie
2010-10-05
pb: don't keep checking buffers after first busy
Dave Airlie
2010-10-05
r600g: add bo fenced list.
Dave Airlie
2010-10-05
r300g: fix microtiling for 16-bits-per-channel formats
Marek Olšák
2010-10-04
r600g: Fix SCons build.
Vinson Lee
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