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path: root/src/glsl/linker.cpp
AgeCommit message (Expand)Author
2010-09-28glsl: Also update implicit sizes of varyings at link time.Eric Anholt
2010-09-21glsl2: fix typo in error msgBrian Paul
2010-09-08glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri
2010-09-07glsl: Move is_builtin flag back to ir_function_signature.Kenneth Graunke
2010-09-07linker: Fix assertion and cross-version checks for version 100.Kenneth Graunke
2010-09-07glsl2: check for _NumLinkedShaders being 0Török Edvin
2010-08-30linker: Handle varying arrays, matrices, and arrays of matricesIan Romanick
2010-08-29linker: Treat sized and unsized array types as the sameIan Romanick
2010-08-26glsl: Move is_built_in flag from ir_function_signature to ir_function.Kenneth Graunke
2010-08-25ir_to_mesa: Convert this code to using linker.cpp's uniform locations.Eric Anholt
2010-08-25glsl: Make uniform linking generate separate uniforms for struct members.Eric Anholt
2010-08-24glsl: Include main/core.h.Chia-I Wu
2010-08-23glsl: Count function call outvals as writing to variables for linker checks.Eric Anholt
2010-08-23glsl: Trim the size of uniform arrays to the maximum element used.Eric Anholt
2010-08-18glsl: Also strdup the names of uniform list entries for >vec4 types.Eric Anholt
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt
2010-08-17linker: Demote user-defined varyings in the VS-only caseIan Romanick
2010-08-16linker: Include compiler.h to avoid spurious warnings about INLINEIan Romanick
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt
2010-08-13linker: Assign attrib location 0 if gl_Vertex is not usedIan Romanick
2010-08-09glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt
2010-08-09glsl2: Add constant propagation.Eric Anholt
2010-08-06glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt
2010-08-05glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt
2010-08-05ir_structure_splitting: New pass to chop structures into their components.Eric Anholt
2010-08-05glsl2: Add a pass for removing unused functions.Eric Anholt
2010-08-04glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt
2010-08-04glsl2: Use linked ir_constant_variable after linking, instead of unlinked.Eric Anholt
2010-08-04glsl2: Don't try to assign locations for samplers during linking.Eric Anholt
2010-08-04glsl2: Make the clone() method take a talloc context.Eric Anholt
2010-08-02glsl2: Give the path within src/mesa/ for headers instead of relying on -I.Aras Pranckevicius
2010-07-31glsl2: Do algebraic optimizations after linking as well.Eric Anholt
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt
2010-07-29glsl2: Fix spelling of "sentinel."Eric Anholt
2010-07-28glsl2: Fail linking where the FS reads a varying that the VS doesn't write.Eric Anholt
2010-07-28glsl2: Unmark unwritten varyings as varying.Eric Anholt
2010-07-27glsl2: Actually use the linked dead code eliminator.Eric Anholt
2010-07-27glsl2: Use ir_dead_code's linked version after linking.Eric Anholt
2010-07-26Merge remote branch 'origin/master' into glsl2Eric Anholt
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick
2010-07-20linker: Do post-link lowering and optimizationIan Romanick
2010-07-20glsl2: Add and use new variable mode ir_var_temporaryIan Romanick
2010-07-19linker: Remove the FINISHME comment for intrastage linkingIan Romanick
2010-07-19linker: Remove redundant check for 'main' in shadersIan Romanick
2010-07-19linker: Track and validate GLSL versions used in shadersIan Romanick
2010-07-19linker: Add comment about bug in initializer handlingIan Romanick
2010-07-19linker: First bits of intrastage, intershader function linkingIan Romanick
2010-07-19linker: Remove some unnecessary includesIan Romanick
2010-07-19linker: Use foreach_list_safe in move_non_declarationsIan Romanick
2010-07-19linker: Move global instructions from the linked shader firstIan Romanick