Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-08 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
Conflicts: src/mesa/drivers/common/meta.c | |||
2009-10-07 | mesa: don't need to free textures, VBOs, etc. in _mesa_meta_free() | Brian Paul | |
They're freed by the normal context deallocation code. Fixes Blender crash, bug 24185. | |||
2009-10-03 | meta: Make sure texImage->TexFormat is valid for CopyTex(Sub)Image. | Michel Dänzer | |
2009-10-02 | mesa: optimized _mesa_meta_BlitFramebuffer() for src=texture case | Brian Paul | |
If the src renderbuffer is actually a texture, we can directly use that texture as the src and avoid a copy. | |||
2009-10-02 | mesa: added _mesa_meta_check_generate_mipmap_fallback() | Brian Paul | |
2009-09-28 | meta: Fix invalid PBO access from DrawPixels when trying to just alloc. | Eric Anholt | |
This whole reuse of buffers (TexSubImage instead of TexImage, SubData instead of Data) is bad for hardware drivers, but it's even worse when we accidentally try to access the 2x2 PBO to fill the new 16x16 texture we're creating, producing GL errors. Fixes piglit pbo-drawpixels. Bug #14163. | |||
2009-09-28 | intel: Drop my generatemipmap code in favor of the new shared code. | Eric Anholt | |
2009-09-24 | mesa: _mesa_meta_GenerateMipmap() now working | Brian Paul | |
Handles GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP. But GL_TEXTURE_3D and texture borders not supported yet. | |||
2009-09-22 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-09-22 | mesa: don't re-use the meta glDrawPixels VBO; create a new one each time | Brian Paul | |
This should help to work around bugs 24083 and 23670. | |||
2009-09-20 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
Conflicts: src/mesa/drivers/dri/intel/intel_clear.c | |||
2009-09-19 | mesa: remove redundant readbuffer check | Brian Paul | |
2009-09-19 | mesa: rename functions to be more consistant with rest of mesa | Brian Paul | |
2009-09-19 | mesa: use new meta functions | Brian Paul | |
2009-09-19 | mesa: meta functions for glCopyColorTable, glCopyConvolutionFilter, etc | Brian Paul | |
2009-09-19 | mesa: fix some glCopyTex[Sub]Image regressions related to convolution | Brian Paul | |
2009-09-19 | mesa: use new _mesa_meta_CopyTex[Sub]Image() functions | Brian Paul | |
2009-09-16 | mesa: fix clip plane, fog issues | Brian Paul | |
2009-09-16 | mesa: meta driver functions for glCopyTex[Sub]Image() | Brian Paul | |
Implement in terms of glReadPixels + glTex[Sub]Image(). This will allow us to get rid of some swrast texture code. | |||
2009-09-15 | mesa: remove incorrect texture state check | Brian Paul | |
Fixes incorrectly textured bitmap text in engine demo. It's incorrect to test the texture enable bits here since they may have been changed by disabling the shader above. Optimization is still possible but will have to be reexamined. | |||
2009-09-10 | mesa: nicer vertex setup | Brian Paul | |
2009-09-10 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-09-10 | mesa: need to set all stencil bits to 0 before setting the 1 bits | Brian Paul | |
Plus, check for pixel transfer stencil index/offset. | |||
2009-09-10 | mesa: fix cut&paste typos | Mathias Frohlich | |
2009-09-09 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-09-09 | mesa: disable GL_LUMINANCE case in _mesa_meta_draw_pixels() | Brian Paul | |
Works around a bug found on i965. See bug 23670. | |||
2009-09-06 | mesa: initial version of _mesa_meta_generate_mipmap() | Brian Paul | |
Incomplete and totally untested. Based on intel_generate_mipmap(). | |||
2009-09-06 | mesa: use separate temp texture for bitmaps | Brian Paul | |
2009-09-06 | mesa: temp_texture changes | Brian Paul | |
2009-09-06 | mesa: free meta bitmap buffers | Brian Paul | |
2009-09-06 | mesa: use _mesa_set_enable() | Brian Paul | |
2009-09-06 | mesa: _mesa_meta_bitmap() function | Brian Paul | |
2009-09-03 | ARB sync: Add support for GL_ARB_sync to swrast | Ian Romanick | |
This isn't quite right yet. The delete behavior and the context clean-up needs some work. | |||
2009-09-01 | mesa: obey stencil write mask in _mesa_meta_draw_pixels() | Brian Paul | |
2009-08-31 | mesa: implement GL_DEPTH_BUFFER_BIT for _mesa_meta_blit_framebuffer() | Brian Paul | |
2009-08-31 | mesa: disable another debug test | Brian Paul | |
2009-08-31 | mesa: make verts[] arrays local vars | Brian Paul | |
2009-08-31 | mesa: implement depth/stencil formats for meta glDrawPixels | Brian Paul | |
2009-08-31 | mesa: remove accidentally commited debug/disabled code | Brian Paul | |
2009-08-30 | mesa: consolidate texture-related code in meta.c | Brian Paul | |
Also, allow using texture rectangles, NPOT textures or regular POT textures (preferred in that order). | |||
2009-08-30 | mesa: avoid redundant viewport changes in meta code | Brian Paul | |
2009-08-13 | mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.c | Brian Paul | |
2009-08-11 | mesa: handle glDrawPixels images which are larger than max rect texture size | Brian Paul | |
2009-08-11 | mesa: added _mesa_meta_draw_pixels() | Brian Paul | |
2009-08-11 | mesa: added META_FOG and optimize some meta_begin/end() code | Brian Paul | |
2009-08-10 | mesa: save/restore texture matrix in meta code | Brian Paul | |
Also, save/restore viewport and texture state in _mesa_meta_copy_pixels() | |||
2009-08-10 | mesa: for meta blit, check max texture size, use glCopyTexSubImage2D() when ↵ | Brian Paul | |
possible | |||
2009-08-10 | mesa: initial meta implementation of glCopyPixels() | Brian Paul | |
2009-08-10 | mesa: remove debug flush call | Brian Paul | |
2009-08-10 | mesa: new driver meta-ops module | Brian Paul | |
Implement glClear() in terms of quad rendering, implement glBlitFramebuffer() in terms of glCopyTexImage2D + textured quad, etc. There have been several places in the drivers where we've implemented meta rendering similar to this. This is an effort to do it in a more portable and more efficient form. The _mesa_meta_begin/end() functions act like glPush/PopAttrib() but are lighter-weight. Plus, _mesa_meta_begin() resets GL state back to default values (texturing off, identity vertex transform, etc) so the meta drawing functions don't have to worry about it. For now only _mesa_mesa_blit_framebuffer() and _mesa_meta_clear() are implemented. glDrawPixels() and glCopyPixels() would be the next candidates. |