Age | Commit message (Collapse) | Author |
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Fixes texrect-many regression with ff_fragment_shader -- as we added
refs to the subsequent texcoord scaling paramters, the array got
realloced to a new address while our params[] still pointed at the old
location.
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We just choose the texture format depending on the srgb decode bit
for the sRGB formats.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This code should never have been triggered, but I often did anyway
when I disabled optimization passes during debugging, then spent my
time debugging that this code doesn't work.
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No effect, since it was called before live intervals were calculated.
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Until we get the EXT_framebuffer_sRGB extension we should bind the sRGB
formats for FBO as linear.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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We were trying to interpolate, which would end up doing unnecessary
math, and doing so on undefined values. Fixes glsl-fs-flat-color.
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The ad-hoc placement of recalculation somewhere between when they got
invalidated and when they were next needed was confusing. This should
clarify what's going on here.
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We were returning the negative absolute value, instead of the absolute
value. Fixes glsl-vs-abs-neg.
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We were returning the negative absolute value, instead of the absolute
value. Fixes glsl-fs-abs-neg.
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This greatly improves codegen for programs with flow control by
allowing coalescing for all instructions at the top level, not just
ones that follow the last flow control in the program.
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The _Enabled field is the thing that takes into account whether
there's a stencil buffer. Tested with piglit glx-visuals-stencil.
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When attaching a small mipmap level to an FBO, the original gen4
didn't have the bits to support rendering to it. Instead of falling
back, just blit it to a new little miptree just for it, and let it get
revalidated into the stack later just like any other new teximage.
Bug #30365.
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This reverts commit 7ce6517f3ac41bf770ab39aba4509d4f535ef663.
This reverts commit d60145d06d999c5c76000499e6fa9351e11d17fa.
I was wrong about which generations supported baselevel adjustment --
it's just gen4, nothing earlier. This meant that i915 would have
never used the mag filter when baselevel != 0. Not a severe bug, but
not an intentional regression. I think we can fix the performance
issue another way.
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Again, this makes it match the documentation.
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Most _3DSTATE defines contain the command type, sub-type, opcode, and
sub-opcode (i.e. 0x7905). These, however, contain only the sub-opcode
(i.e. 0x05). Since they are inconsistent with the rest of the code and
nothing uses them, simply delete them.
The _3DOP and _3DCONTROL defines seemed similar, and were also unused.
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By relying on just intel_span_supports_format, some formats that
aren't supported pre-gen4 were not reporting FBO incomplete. And we
also complained in stderr when it happened on i915 because draw_region
gets called before framebuffer completeness validation.
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In general, we have to negate in immediate values we pass in because
the src1 negate field in the register description is in the bits3 slot
that the 32-bit value is loaded into, so it's ignored by the hardware.
However, the src0 negate field is in bits1, so after we'd negated the
immediate value loaded in, it would also get negated through the
register description. This broke this VP instruction in the position
calculation in civ4:
MAD TEMP[1], TEMP[1], CONST[256].zzzz, CONST[256].-y-y-y-y;
Bug #30156
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This should make it easier to cross-reference the code and hardware
documentation, as well as clear up any confusion on whether constants
like CMD_3D_WM_STATE mean WM_STATE (pre-gen6) or 3DSTATE_WM (gen6+).
This does not rename any pre-gen6 defines.
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BaseLevel/MaxLevel are mostly used for two things: clamping texture
access for FBO rendering, and limiting the used mipmap levels when
incrementally loading textures. By restricting our mipmap trees to
just the current BaseLevel/MaxLevel, we caused reallocation thrashing
in the common case, for a theoretical win if someone really did want
just levels 2..4 or whatever of their texture object.
Bug #30366
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This has always been ugly about our texture code -- object base/max
level vs intel object first/last level vs image level vs miptree
first/last level. We now get rid of intelObj->first_level which is
just tObj->BaseLevel, and make intelObj->_MaxLevel clearly based off
of tObj->_MaxLevel instead of duplicating its code (incorrectly, as
image->MaxLog2 only considers width/height and not depth!)
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It was quite a mess by trying to do NULL renderbuffers and real
renderbuffers in the same function. This clarifies the common case of
real renderbuffers.
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This makes
fbo-generatemipmap-formats GL_EXT_texture_sRGB-s3tc
match
fbo-generatemipmap-formats GL_EXT_texture_compression_s3tc
and swrast in bad DXT1_RGBA alpha=0 handling, but it means we won't
unpack and repack someone's textures into uncompressed SARGB8 format.
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Until we know how hw converts quads to polygon in beginning of
3D pipeline, for now unconditionally use last vertex convention.
Fix glean/clipFlat case.
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Remove incorrect headless comment for gen6 fb write message.
Note current SIMD16 mode has already done right for control message.
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Triangle fan provoking vertex for first convention should be
'vertex 1' in sandybridge clip state.
Partly fix glean/clipFlat case
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Fixes a regression in ember since switching to the native FS backend,
and the new piglit tests glsl-fs-vec4-indexing-{2,3} for catching this.
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Fixes 26 piglit cases on my GM965.
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Clear target query buffer fixed occlusion query on sandybridge.
https://bugs.freedesktop.org/show_bug.cgi?id=32167
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This reverts commit de6fd527a545f8344e074312544517d05573fb72.
Revert this workaround as it seems the real trouble is caused by
lineloop, which doesn't require GS convert on sandybridge actually.
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LINELOOP is converted to LINESTRIP at the beginning of the 3D pipeline.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32596
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Gen4 and Gen5 hardware can have a maximum supported nesting depth of 16.
Previously, shaders with control flow nested 17 levels deep would
cause a driver assertion or segmentation fault.
Gen6 (Sandybridge) hardware no longer has this restriction.
Fixes fd.o bug #31967.
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All operands must be 16-bytes aligned in aligh16 mode. This fixes l_xxx.c
in oglconform.
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This fixes
brw_eu_emit.c:179: validate_reg: Assertion `width == 1' failed.
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Just like everywhere else, I never trust my constant uploads to
correctly put constants in the right places, even though that's so
rarely where the issue is.
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It's mostly like gen4 message descriptor setup, except that the sizes
of type/control changed to be like gen5. Fixes 21 piglit cases on
gm45, including the regressions in bug #32311 from increased VS
constant buffer usage.
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This makes conformance tests stable on sandybridge D0 to track
multisample state before SF/WM state.
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Determine header present for fb write by msg length is not right
for SIMD16 dispatch, and if there're more output attributes, header
present is not easy to tell from msg length. This explicitly adds
new param for fb write to say header present or not.
Fixes many cases' hang and failure in GL conformance test.
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The SNB alt-mode math does the denorm and inf reduction even for a
"raw MOV" like we do for g0 message header setup, where we are moving
values that aren't actually floats. Just use UD type, where raw MOVs
really are raw MOVs.
Fixes glxgears since c52adfc2e1d130effea940e75690897eb5d3ceaa, but no
piglit tests had regressed(!)
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This matches how we did the math instructions pre-gen6, though it
applies to non-math as well.
Fixes vp1-LIT test 2 (degenerate case: 0 ^ 0 -> 1)
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This is still awful, but my ability to care about reworking the old
backend so we can just get a temporary value into a POW is awfully low
since the new backend does this all sensibly.
Fixes:
fp1-LIT test 1
fp1-LIT test 3 (case x < 0)
fp1-POW test (exponentiation)
fp-lit-mask
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Fixes glsl-bug-22603.
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Fixes fp-arb-fragment-coord-conventions-none
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RNDD isn't one of the instructions that can do conversion from
execution type to destination type.
Fixes glsl-vs-arrays-3.
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