Age | Commit message (Expand) | Author |
---|---|---|
2010-05-08 | r300/compiler: fake equal/notequal for shadow samplers | Marek Olšák |
2010-05-08 | r300/compiler: use perspective division only for TXP in shadow samplers | Marek Olšák |
2010-05-08 | r300/compiler: make shadow sampler codegen more readable, add comments | Marek Olšák |
2010-05-08 | r300/compiler: generalize depth texture mode to support arbitrary swizzles | Marek Olšák |
2010-04-17 | r300/compiler: Remove unnecessary header. | Vinson Lee |
2010-04-17 | r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures | Marek Olšák |
2010-04-17 | r300/compiler: replace mirrored-repeat emulation with a faster version | Marek Olšák |
2010-04-16 | r300/compiler: make ARB_shadow_ambient optional | Marek Olšák |
2010-04-16 | r300/compiler: restore r500-specific bits of TEX transformations | Marek Olšák |
2010-04-16 | r300/compiler: Save Q for mirror and repeat. | Corbin Simpson |
2010-04-16 | r300/compiler: Split off texture fixes to their own file. | Corbin Simpson |