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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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dri
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r300
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r300_fragprog_common.c
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2010-09-05
r300g,r300c: memset the compiler struct to zeros
Marek Olšák
2010-09-04
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
2010-09-04
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_constants
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
2010-08-25
r300: Remove unnecessary header.
Vinson Lee
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-05-26
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
2010-05-08
r300/compiler: shorten RC_*SWIZZLE* expressions
Marek Olšák
2010-05-08
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Marek Olšák
2010-04-16
r300/compiler: make ARB_shadow_ambient optional
Marek Olšák
2010-04-05
r300/compiler: make the max number of fragment shader temporaries adjustable
Marek Olšák
2010-03-24
r300: clean fog_attr/wpos_attr if code accessing these attributes has been re...
Maciej Cencora
2010-02-19
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2010-02-19
mesa: replace _mesa_bzero() with memset()
Brian Paul
2010-02-19
Remove _mesa_memcmp in favor of plain memcmp.
Kenneth Graunke
2010-02-03
r300: fix compiler bugs introduced with MRT changes.
Dave Airlie
2010-02-02
r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader.
Corbin Simpson
2010-01-25
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-23
r300: Remove unnecessary headers.
Vinson Lee
2010-01-06
r300/compiler: add full viewport transformation support in WPOS codegen
Marek Olšák
2009-10-07
Merge branch 'master' into r300g-glsl
Nicolai Hähnle
2009-10-03
Merge branch 'master' into r300-compiler
Nicolai Hähnle
2009-10-03
r300: Workaround problem on R500 with very large fragment programs
Nicolai Hähnle
2009-09-23
r300: fallback to software rendering if we are out of free texcoords
Maciej Cencora
2009-09-06
Merge branch 'master' into r300-compiler
Nicolai Hähnle
2009-08-31
r300: Convert to shared debug code.
Pauli Nieminen
2009-08-30
r300: Remove all Mesa dependencies from the shader compiler
Nicolai Hähnle
2009-08-30
r300: Move Mesa -> RC program conversion to classic Mesa driver
Nicolai Hähnle
2009-08-27
r300: Debug messages are written to stderr, so fflush that
Nicolai Hähnle
2009-07-29
r300/compiler: Adapt AllocateHwInputs interface to common usage pattern
Nicolai Hähnle
2009-07-27
r300/fragprog: Move wpos_attr and fog_attr where they belong
Nicolai Hähnle
2009-07-27
r300/fragprog: Remove hardcoded FRAG_ATTRIB_xxx constants
Nicolai Hähnle
2009-07-27
r300/fragprog: Move some of the attribute handling out of the compiler
Nicolai Hähnle
2009-07-27
r300/fragprog: Finally get rid of the duplicate program copy
Nicolai Hähnle
2009-07-27
r300/compiler: Lay groundwork for better error handling
Nicolai Hähnle
2009-07-27
r300: Reduce include dependencies
Nicolai Hähnle
2009-07-27
r300: Introduce rc_program and use it in radeon_pair
Nicolai Hähnle
2009-07-27
r300: Add radeon_compiler as a base for compilation-related tasks
Nicolai Hähnle
2009-07-27
r300: Remove some unnecessary includes
Nicolai Hähnle
2009-07-27
r300: Remove some dependencies on additional fragment program copies
Nicolai Hähnle
2009-07-27
r300: Remove GLcontext from r300_fragment_program_compiler
Nicolai Hähnle
2009-07-27
r300: Detangle fragment program compiler from driver-specific structure
Nicolai Hähnle
2009-07-13
r300: Fix fogcoord rewriting
Nicolai Hähnle
2009-07-13
r300: fix indentation
Maciej Cencora
2009-07-13
r300: move depth output rewrite out of NQSSADCE
Maciej Cencora
2009-07-13
r300: rewrite FOGC and HPOS attribs handling
Maciej Cencora
2009-07-13
r300: cache translated fragment programs
Maciej Cencora
2009-07-13
r300: update state parameters only once per rendering operation
Maciej Cencora
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