index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
drivers
/
dri
Age
Commit message (
Expand
)
Author
2010-09-28
r300g: code cleanups
Marek Olšák
2010-09-27
i965: Add support for dFdx()/dFdy() to the FS backend.
Eric Anholt
2010-09-27
i965: Fix vector splitting RHS channel selection with sparse writemasks.
Eric Anholt
2010-09-27
i965: Handle all_equal/any_nequal in the new FS.
Eric Anholt
2010-09-27
i965: Remove swizzling of assignment to vector-splitting single-channel LHS.
Eric Anholt
2010-09-27
i965: Fix up writemasked assignments in the new FS.
Eric Anholt
2010-09-27
Remove unnescessary initializations of UpdateTexturePalette
Ian Romanick
2010-09-27
Remove GL_EXT_cull_vertex
Ian Romanick
2010-09-27
Remove GL_MESA_packed_depth_stencil
Ian Romanick
2010-09-27
mesa: Force GL_SGIS_generate_mipmap to always be enabled
Ian Romanick
2010-09-27
mesa: Force GL_ARB_copy_buffer to always be enabled
Ian Romanick
2010-09-25
r300/compiler: Fix two mistakes in the presubtract optimization pass.
Tom Stellard
2010-09-25
intel: Remove unnecessary header.
Vinson Lee
2010-09-24
intel: Remove unnecessary headers.
Vinson Lee
2010-09-24
unichrome: Remove unnecessary header.
Vinson Lee
2010-09-24
intel: Fix implicit declaration of function '_mesa_meta_Bitmap' warning.
Vinson Lee
2010-09-24
intel: Improve some of the miptree debugging.
Eric Anholt
2010-09-24
intel: More reverting of the sw fallback for depth texture border color.
Eric Anholt
2010-09-24
intel: Add fallback debug to glGenerateMipmap.
Eric Anholt
2010-09-24
intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
Eric Anholt
2010-09-24
i965: Add support for rendering to SARGB8 FBOs.
Eric Anholt
2010-09-24
intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
Eric Anholt
2010-09-24
intel: Dead comment removal.
Eric Anholt
2010-09-24
r600c: fix mipmap stride on evergreen
Alex Deucher
2010-09-23
i915: Remove a dead if (0) block.
Eric Anholt
2010-09-23
intel: Remove dead intelIsTextureResident().
Eric Anholt
2010-09-23
unichrome: Mostly revert my convolution removal changes.
Eric Anholt
2010-09-23
radeon: Remove copied minimum pitch alignment code.
Eric Anholt
2010-09-23
intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
Eric Anholt
2010-09-23
intel: Remove unnecessary minimum pitch alignment to 32 bytes.
Eric Anholt
2010-09-23
intel: Remove disabled stencil drawpixels acceleration.
Eric Anholt
2010-09-23
mesa: Remove EXT_convolution.
Eric Anholt
2010-09-23
mesa: Remove SGI_color_matrix.
Eric Anholt
2010-09-22
dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup
Kristian Høgsberg
2010-09-22
i965: Warning fix for vector result any_nequal/all_equal change.
Eric Anholt
2010-09-22
i965: Update expression splitting for the vector-result change to compares.
Eric Anholt
2010-09-22
i965: When splitting vector variable assignment, ignore unset channels.
Eric Anholt
2010-09-22
i965: Fix the vector/expression splitting for the write_mask change.
Eric Anholt
2010-09-22
dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext
Kristian Høgsberg
2010-09-22
intel: Fix GL_ARB_shading_language_120 commit
Kristian Høgsberg
2010-09-21
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
Brian Paul
2010-09-21
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
Eric Anholt
2010-09-21
i965: Also enable CC statistics when doing OQs.
Eric Anholt
2010-09-21
i965: Share the KIL_NV implementation between glsl and non-glsl.
Eric Anholt
2010-09-20
r300/compiler: Refactor the pair instruction data structures
Tom Stellard
2010-09-21
dri/nouveau: Fix software mipmap generation on 1x1 textures.
Francisco Jerez
2010-09-21
dri/nv10-nv20: Fix texturing in some cases after a base level change.
Francisco Jerez
2010-09-21
dri/nouveau: Cleanup more references to old FBOs and VBOs.
Francisco Jerez
2010-09-21
dri/nouveau: Remove unnecessary assertion.
Francisco Jerez
2010-09-21
dri/nv04: Use nvgl_wrap_mode().
Francisco Jerez
[next]