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Several routines use shuffle patterns that are stored in memory. For
code gen, it is difficult to directly access the data segments. The
routines have been modified to be passed a pointer to a global table
of shuffle patterns.
This *should* be the last change to this file before switching over to
code gen.
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This is just another step towards dynamic generate of vertex fetch code.
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Contributed by Ian Romanick.
Also, temporarily disable inlined vertex buffers. They need to be 16-byte
aligned...
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All of the code is wired in on the SPU side, but it is not called from
the PPU yet. Instruction / declaration fetch still needs to be
implemented in spu_exec.c.
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