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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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draw
Age
Commit message (
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Author
2007-11-22
New vertex buffer stage.
José Fonseca
2007-11-22
Fix compatibility issues between gcc and msvc.
Michal
2007-11-21
more simplification, clean-up in draw_set_vertex_info()
Brian
2007-11-21
Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().
Brian
2007-11-21
Simplify draw module's vertex_info.
Brian
2007-11-16
more convenient debug code
Brian
2007-11-16
added a clip-bypass flag to rasterizer state
Brian
2007-11-09
comments, assertions
Brian
2007-11-09
minor simplifcation in vertex_fetch()
Brian
2007-11-08
Reorganize user-space vertex fields in draw_context into 'user' group.
Brian
2007-11-08
remove unneeded #includes, added assertion in draw_compute_vertex_size()
Brian
2007-11-08
Remove unneeded header, draw_prim.h
Brian
2007-11-08
Fix minor logic error in get_queued_prim() which caused flushing when there w...
Brian
2007-11-08
new comments
Brian
2007-11-08
remove unneeded #includes
Brian
2007-11-08
comments, remove unneeded #includes
Brian
2007-11-07
Reset temporary vertices ids.
José Fonseca
2007-11-07
Use a consistent number to identify undefined vertices.
José Fonseca
2007-11-02
Add basic entry points for fragment shaders.
Zack Rusin
2007-11-02
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-10-29
Make gallium compile in win32.
Michal Krol
2007-10-29
Remove typedefs from enums.
Zack Rusin
2007-10-29
Refactor the LLVM code a bit.
Zack Rusin
2007-10-27
Fix SSE bug.
michal
2007-10-27
Respect use_sse flag.
michal
2007-10-27
Enable SSE2 for vertex shaders.
michal
2007-10-27
Add sse2_program to draw_vertex_shader.
michal
2007-10-27
Silence compiler warnings.
michal
2007-10-25
set vcache.referenced bit always
keithw
2007-10-24
better debug output
Brian
2007-10-24
Add copyright headers and do some cleanups.
Zack Rusin
2007-10-24
Cleanup some code.
Zack Rusin
2007-10-24
Align the load/stores. Reduce the amount of debugging output.
Zack Rusin
2007-10-24
Cleanup some of the debugging output code
Zack Rusin
2007-10-24
Muchos fixos. gears kinda works. and cases don't crash.
Zack Rusin
2007-10-24
Draw first triangle. Start on the llvm builder.
Zack Rusin
2007-10-24
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
Generate the base shader.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-23
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
2007-10-23
added comment
Brian
2007-10-23
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Brian
2007-10-23
adjust coords in wide_line() to be conformant
Brian
2007-10-22
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
add support for sprite texcoord modes
Brian
2007-10-22
implement point sprite mode
Brian
2007-10-22
tweak point corners to pass conform test
Brian
2007-10-22
plug the wide prims code into the pipeline
Brian
2007-10-22
update to working condition
Brian
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