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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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pipe
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draw
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Author
2007-11-02
Add basic entry points for fragment shaders.
Zack Rusin
2007-11-02
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-10-29
Make gallium compile in win32.
Michal Krol
2007-10-29
Remove typedefs from enums.
Zack Rusin
2007-10-29
Refactor the LLVM code a bit.
Zack Rusin
2007-10-27
Fix SSE bug.
michal
2007-10-27
Respect use_sse flag.
michal
2007-10-27
Enable SSE2 for vertex shaders.
michal
2007-10-27
Add sse2_program to draw_vertex_shader.
michal
2007-10-27
Silence compiler warnings.
michal
2007-10-25
set vcache.referenced bit always
keithw
2007-10-24
better debug output
Brian
2007-10-24
Add copyright headers and do some cleanups.
Zack Rusin
2007-10-24
Cleanup some code.
Zack Rusin
2007-10-24
Align the load/stores. Reduce the amount of debugging output.
Zack Rusin
2007-10-24
Cleanup some of the debugging output code
Zack Rusin
2007-10-24
Muchos fixos. gears kinda works. and cases don't crash.
Zack Rusin
2007-10-24
Draw first triangle. Start on the llvm builder.
Zack Rusin
2007-10-24
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
Generate the base shader.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-23
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
2007-10-23
added comment
Brian
2007-10-23
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Brian
2007-10-23
adjust coords in wide_line() to be conformant
Brian
2007-10-22
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
add support for sprite texcoord modes
Brian
2007-10-22
implement point sprite mode
Brian
2007-10-22
tweak point corners to pass conform test
Brian
2007-10-22
plug the wide prims code into the pipeline
Brian
2007-10-22
update to working condition
Brian
2007-10-22
pull clip/ module wide and stippled lines/points code
keithw
2007-10-18
Change type of shader->executable field from void * to generic function pointer.
Brian
2007-10-18
better debug code, silence some warnings
Brian
2007-10-18
pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this fun...
Oliver McFadden
2007-10-16
front/back determination was wrong
Brian
2007-10-15
Change 'drawing' field to boolean.
Brian
2007-10-15
remove unused includes
Brian
2007-10-11
Init draw->prim = ~0
Brian
2007-10-10
added SSCALED cases in fetch_attrib4()
Brian
2007-10-03
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-02
remove dead code
Brian
2007-10-02
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
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