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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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pipe
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softpipe
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sp_context.c
Age
Commit message (
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Author
2007-10-29
Make gallium compile in win32.
Michal Krol
2007-10-28
Replace supported_formats with is_format_supported interface.
Michal Krol
2007-10-28
Use FREE and MALLOC instead of free and malloc.
Michal Krol
2007-10-28
Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.
michal
2007-10-28
Fix newlines.
michal
2007-10-27
Call quad stage destructors.
michal
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-10-25
Move the get/put_tile() functions to pipe_context.
Brian
2007-10-22
Finish unifying the surface and texture tile caches.
Brian
2007-10-20
init sp->sbuf_cache to avoid possible segfault
Brian
2007-10-20
Convert Z/stencil ops to use cached tiles like colors.
Brian
2007-10-18
remove old comment
Brian
2007-10-18
sp_context.c:255: error: 'false' undeclared (first use in this function)
Oliver McFadden
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-01
fix a few vert/frag program items to get i915 driver going again
Brian
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-25
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-21
Make the alpha test state a cso.
Zack Rusin
2007-09-21
Silence a few warnings.
Zack Rusin
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-19
Finish up conversions of shaders to immutable objects.
Zack Rusin
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
Finishing up rename of the setup state to the rasterizer state.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Make sampler an immutable state object.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-11
Implement query object interface.
Brian
2007-09-10
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-20
Checkpoint: remove more of the old draw_vb() code.
Brian
2007-08-20
Start to remove the temporary draw_vb() and draw_vertices() code.
Brian
2007-08-20
implement draw_elements()
Brian
2007-08-19
Fix some draw_arrays issues.
Brian
2007-08-16
Remove many dependencies on mesa headers.
Brian
2007-08-16
misc changes to support vertex shaders (disabled by default)
Brian
2007-08-15
Hook in new draw_arrays() code, disabled for now.
Brian
2007-08-14
Continue reducing dependencies on core mesa include files.
Keith Whitwell
2007-08-13
map stencil buffer too
Brian
2007-08-10
Move string functions to state_tracker, add queries to pipe, winsys.
Keith Whitwell
2007-08-10
use winsys supported_formats() query
keithw
2007-08-10
added pipe->max_texture_size() query, use it in st_drawpixels()
Brian
2007-08-10
Lift common winsys functions into pipe's new p_winsys.
Keith Whitwell
2007-08-10
Handle glFlush/glFinish through the state tracker.
Keith Whitwell
2007-08-09
added null ptr checks
Brian
2007-08-09
Add flush/finish functionality to pipe.
Keith Whitwell
2007-08-07
map/unmap textures
Brian
2007-08-07
sketch out new pipe surface/sampler types
Brian
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