summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/softpipe/sp_context.c
AgeCommit message (Expand)Author
2007-12-07add some whitespaceBrian
2007-12-07minor code movementBrian
2007-12-07Eliminate struct pipe_region.Michel Dänzer
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
2007-11-18Implement early depth test.Michal Krol
2007-11-08Added pipe->get_paramf() to query float limits.Brian
2007-11-06remove dead code in softpipe_is_format_supported()Brian
2007-11-06Remove pipe->max_texture_size(), use get_param() instead.Brian
2007-11-05Determine GL extensions/limits by making pipe queries.Brian
2007-10-29Make gallium compile in win32.Michal Krol
2007-10-28Replace supported_formats with is_format_supported interface.Michal Krol
2007-10-28Use FREE and MALLOC instead of free and malloc.Michal Krol
2007-10-28Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.michal
2007-10-28Fix newlines.michal
2007-10-27Call quad stage destructors.michal
2007-10-26Re-implement GLSL texture sampler variables.Brian
2007-10-25Move the get/put_tile() functions to pipe_context.Brian
2007-10-22Finish unifying the surface and texture tile caches.Brian
2007-10-20init sp->sbuf_cache to avoid possible segfaultBrian
2007-10-20Convert Z/stencil ops to use cached tiles like colors.Brian
2007-10-18remove old commentBrian
2007-10-18sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden
2007-10-03Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer
2007-10-01fix a few vert/frag program items to get i915 driver going againBrian
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-25First attempt at building vertex buffers post-clip.Keith Whitwell
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-21Silence a few warnings.Zack Rusin
2007-09-19Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian
2007-09-19Finish up conversions of shaders to immutable objects.Zack Rusin
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18Finishing up rename of the setup state to the rasterizer state.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Make sampler an immutable state object.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-09-11Implement query object interface.Brian
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20Start to remove the temporary draw_vb() and draw_vertices() code.Brian
2007-08-20implement draw_elements()Brian
2007-08-19Fix some draw_arrays issues.Brian
2007-08-16Remove many dependencies on mesa headers.Brian
2007-08-16misc changes to support vertex shaders (disabled by default)Brian
2007-08-15Hook in new draw_arrays() code, disabled for now.Brian
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
2007-08-13map stencil buffer tooBrian