Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-22 | Rework of shader constant buffers. | Brian | |
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects. | |||
2007-08-19 | Fix some draw_arrays issues. | Brian | |
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code. | |||
2007-08-16 | Begin added vertex shader state/support. | Brian | |
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info. | |||
2007-08-15 | Remove mesa include directories, be stricter about include paths. | Keith Whitwell | |
2007-08-15 | added state funcs for vertex buffer/element info | Brian | |
2007-08-14 | Continue reducing dependencies on core mesa include files. | Keith Whitwell | |
Mainly down to the support for legacy TNL processing now. | |||
2007-08-07 | s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c | Brian | |
2007-08-05 | Add a new interface between softpipe and the window system / buffer manager. | Keith Whitwell | |
This interface is defined by softpipe and any window system (eg i915pipe) wishing to use softpipe is required to implement the interface. Currently the interface is all about buffer management. Generalizing, each pipe driver will advertise an interface in a similar spirit to this, and again any window system driver wishing to use that rendering pipeline will have to implement the interface it defines. It clearly isn't a one-way street however, as softpipe could just do its own buffer management with malloc. The interaction with a buffer manager is desired to allow us to exercise the hardware swapbuffers functionality of the i915pipe driver, and also to get a feel for the way hardware drivers which really need a buffer manager will work. | |||
2007-07-27 | Maintain cliprect (scissor) info in sp_state_derived.c. | Brian | |
The cliprect depends on the scissor rect (if enabled), otherwise the drawing surface bounds. | |||
2007-07-25 | Implement line stippling. | Brian | |
Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though. | |||
2007-07-13 | Implement AA points and AA coverage application in quad pipeline. | Brian | |
2007-07-13 | Added basic occlusion counting | Brian | |
2007-07-12 | Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK). | Brian | |
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive. | |||
2007-07-12 | Rename prim_stage -> draw_stage | Brian | |
2007-07-12 | Added colormask, dither, multisample state. Implement colormasking stage. | Brian | |
2007-07-11 | Implement polygon stipple state tracking, application. | Brian | |
2007-07-10 | Begin hooking up stenciling. | Brian | |
2007-07-10 | comments | Brian | |
2007-07-09 | Rename G_NEW_* tokens to SP_NEW_* | Brian | |
2007-07-09 | New 'draw' module for primitive drawing (clipping, culling, etc). | Brian | |
2007-07-03 | added blend_color | Brian | |
2007-07-02 | rename a few structs (use _state suffix consistantly), reorder/sort fields ↵ | Brian | |
in some structs | |||
2007-06-29 | s/G_CONTEXT_H/SP_CONTEXT_H/ | Brian | |
2007-06-26 | consolidate point/line state into pipe_setup_state | Brian | |
2007-06-22 | initial texture object, texture format code | Brian | |
2007-06-22 | more texture sampler work | Brian | |
2007-06-21 | alpha test and misc changes | Brian | |
2007-06-20 | checkpoint: implement z/depth testing | Brian | |
2007-06-20 | Remove dependency on vf.h in public headers | Keith Whitwell | |
2007-06-20 | update includes (s/tile/quad/) | Brian | |
2007-06-20 | Initial implementation of a software pipeline for quad rasterization ↵ | Brian | |
(fragment ops). This is very much like the clipper/setup pipeline for primitives. | |||
2007-06-20 | Initial work for glClear(), clear color state. | Brian | |
2007-06-19 | hook up point state | Brian | |
2007-06-19 | Re-org of surface/framebuffer state. | Brian | |
We should be able to render to any depth/format of X window now. | |||
2007-06-18 | Added alpha test state. | Brian | |
2007-06-15 | framebuffer state | Brian | |
2007-06-15 | initial framebuffer state | Brian | |
2007-06-14 | Renamed softpipe directories and files to something less confusing. | Keith Whitwell | |
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later. |