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path: root/src/mesa/pipe/softpipe/sp_context.h
AgeCommit message (Collapse)Author
2007-08-22Rework of shader constant buffers.Brian
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-19Fix some draw_arrays issues.Brian
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
2007-08-16Begin added vertex shader state/support.Brian
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
2007-08-15Remove mesa include directories, be stricter about include paths.Keith Whitwell
2007-08-15added state funcs for vertex buffer/element infoBrian
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
Mainly down to the support for legacy TNL processing now.
2007-08-07s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian
2007-08-05Add a new interface between softpipe and the window system / buffer manager.Keith Whitwell
This interface is defined by softpipe and any window system (eg i915pipe) wishing to use softpipe is required to implement the interface. Currently the interface is all about buffer management. Generalizing, each pipe driver will advertise an interface in a similar spirit to this, and again any window system driver wishing to use that rendering pipeline will have to implement the interface it defines. It clearly isn't a one-way street however, as softpipe could just do its own buffer management with malloc. The interaction with a buffer manager is desired to allow us to exercise the hardware swapbuffers functionality of the i915pipe driver, and also to get a feel for the way hardware drivers which really need a buffer manager will work.
2007-07-27Maintain cliprect (scissor) info in sp_state_derived.c.Brian
The cliprect depends on the scissor rect (if enabled), otherwise the drawing surface bounds.
2007-07-25Implement line stippling.Brian
Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though.
2007-07-13Implement AA points and AA coverage application in quad pipeline.Brian
2007-07-13Added basic occlusion countingBrian
2007-07-12Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive.
2007-07-12Rename prim_stage -> draw_stageBrian
2007-07-12Added colormask, dither, multisample state. Implement colormasking stage.Brian
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-07-10Begin hooking up stenciling.Brian
2007-07-10commentsBrian
2007-07-09Rename G_NEW_* tokens to SP_NEW_*Brian
2007-07-09New 'draw' module for primitive drawing (clipping, culling, etc).Brian
2007-07-03added blend_colorBrian
2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields ↵Brian
in some structs
2007-06-29s/G_CONTEXT_H/SP_CONTEXT_H/Brian
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-22initial texture object, texture format codeBrian
2007-06-22more texture sampler workBrian
2007-06-21alpha test and misc changesBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20Remove dependency on vf.h in public headersKeith Whitwell
2007-06-20update includes (s/tile/quad/)Brian
2007-06-20Initial implementation of a software pipeline for quad rasterization ↵Brian
(fragment ops). This is very much like the clipper/setup pipeline for primitives.
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-19Re-org of surface/framebuffer state.Brian
We should be able to render to any depth/format of X window now.
2007-06-18Added alpha test state.Brian
2007-06-15framebuffer stateBrian
2007-06-15initial framebuffer stateBrian
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.