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path: root/src/mesa/pipe/softpipe/sp_state.h
AgeCommit message (Expand)Author
2008-01-03replace void * with struct draw_vertex_shader opaque typeBrian
2008-01-01Clean-up, re-org some vertex/fragment shader state code.Brian
2008-01-01move SP_NEW_ #defines into sp_state.hBrian
2007-12-17gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
2007-12-11gallium: remove redundant clear_color state.Keith Whitwell
2007-12-11gallium: Remove feedback interfaces from pipe driver.Keith Whitwell
2007-12-07Move struct softpipe_texture definition into sp_texture.hBrian
2007-12-07Eliminate struct pipe_region.Michel Dänzer
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
2007-11-02Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin
2007-10-27Enable SSE2 for fragment shaders.michal
2007-10-26Re-implement GLSL texture sampler variables.Brian
2007-10-24Revert "Undo indexOffset change (I think, git???)"Brian
2007-10-24Undo indexOffset change (I think, git???)Brian
2007-10-20Convert Z/stencil ops to use cached tiles like colors.Brian
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-28Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin
2007-09-28Redoing the way we handle vertex shaders for the draw module.Zack Rusin
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-20Fix failover state binding and convert the sampler to use the newZack Rusin
2007-09-20Convert depth_stencil state to the new semantics.Zack Rusin
2007-09-20Switch fragment/vertex shaders to the new caching semantics.Zack Rusin
2007-09-19Convert the rasterizer cso to the new semantics.Zack Rusin
2007-09-19Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin
2007-09-18Convert shader to an immutable state object.Zack Rusin
2007-09-18converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
2007-09-18Make sampler an immutable state object.Zack Rusin
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
2007-09-10More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian
2007-08-22Rework of shader constant buffers.Brian
2007-08-21First pass at a fallback concept for pipe devices.Keith Whitwell
2007-08-20implement draw_elements()Brian
2007-08-16Begin added vertex shader state/support.Brian
2007-08-15Hook in new draw_arrays() code, disabled for now.Brian
2007-08-15added state funcs for vertex buffer/element infoBrian
2007-08-14Continue reducing dependencies on core mesa include files.Keith Whitwell
2007-08-07s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian
2007-07-10Begin hooking up stenciling.Brian
2007-07-03hook in state tracking for blend colorBrian
2007-07-02rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-22initial texture object, texture format codeBrian
2007-06-22more texture sampler workBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20quad blending works now, but many blend terms need to be added in blend_quad().Brian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-19Re-org of surface/framebuffer state.Brian