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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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pipe
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softpipe
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sp_state.h
Age
Commit message (
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Author
2008-01-03
replace void * with struct draw_vertex_shader opaque type
Brian
2008-01-01
Clean-up, re-org some vertex/fragment shader state code.
Brian
2008-01-01
move SP_NEW_ #defines into sp_state.h
Brian
2007-12-17
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-11
gallium: remove set_sampler_units interface
Keith Whitwell
2007-12-11
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
gallium: Remove feedback interfaces from pipe driver.
Keith Whitwell
2007-12-07
Move struct softpipe_texture definition into sp_texture.h
Brian
2007-12-07
Eliminate struct pipe_region.
Michel Dänzer
2007-12-06
Hide texture layout details from the state tracker.
Michel Dänzer
2007-11-02
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-10-27
Enable SSE2 for fragment shaders.
michal
2007-10-26
Re-implement GLSL texture sampler variables.
Brian
2007-10-24
Revert "Undo indexOffset change (I think, git???)"
Brian
2007-10-24
Undo indexOffset change (I think, git???)
Brian
2007-10-20
Convert Z/stencil ops to use cached tiles like colors.
Brian
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-21
Make the alpha test state a cso.
Zack Rusin
2007-09-20
Fix failover state binding and convert the sampler to use the new
Zack Rusin
2007-09-20
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-19
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
Make sampler an immutable state object.
Zack Rusin
2007-09-18
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-10
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-21
First pass at a fallback concept for pipe devices.
Keith Whitwell
2007-08-20
implement draw_elements()
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-15
Hook in new draw_arrays() code, disabled for now.
Brian
2007-08-15
added state funcs for vertex buffer/element info
Brian
2007-08-14
Continue reducing dependencies on core mesa include files.
Keith Whitwell
2007-08-07
s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c
Brian
2007-07-10
Begin hooking up stenciling.
Brian
2007-07-03
hook in state tracking for blend color
Brian
2007-07-02
rename a few structs (use _state suffix consistantly), reorder/sort fields in...
Brian
2007-06-26
consolidate point/line state into pipe_setup_state
Brian
2007-06-22
initial texture object, texture format code
Brian
2007-06-22
more texture sampler work
Brian
2007-06-20
checkpoint: implement z/depth testing
Brian
2007-06-20
quad blending works now, but many blend terms need to be added in blend_quad().
Brian
2007-06-20
Initial work for glClear(), clear color state.
Brian
2007-06-19
hook up point state
Brian
2007-06-19
Re-org of surface/framebuffer state.
Brian
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