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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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pipe
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softpipe
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sp_state_derived.c
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Commit message (
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Author
2008-01-23
gallium: rename FORMAT_x to EMIT_x and use EMIT_ALL to emit whole vertex as-i...
Brian
2008-01-23
gallium: improved vertex layout and interpolant setup in softpipe
Brian
2008-01-23
gallium: rework compute_vertex_layout() to intelligently map vs outputs to fs...
Brian
2008-01-23
gallium: restore/rewrite vbuf code for softpipe
Brian
2008-01-23
gallium: overhaul usage of vertex_info in draw module.
Brian
2008-01-21
gallium: add a src_index[] array to draw's vertex_info for mapping post-xform...
Brian
2008-01-01
Clean-up, re-org some vertex/fragment shader state code.
Brian
2007-12-18
fix some semantic info mix-ups in calculate_vertex_layout()
Brian
2007-12-17
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-14
Don't always declare frag shader INPUT[0] as fragment position.
Brian
2007-11-23
gallium: remove sp_headers.h references.
Michal Krol
2007-11-23
gallium: reorg tgsi directories.
Michal Krol
2007-11-21
Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().
Brian
2007-10-29
fix bad fragment shader pointer assignment
Brian
2007-10-29
Remove typedefs from enums.
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-21
fix some post-transform vertex layout issues (bcolors, psize emitted last
Brian
2007-09-21
Fix up some point size breakage. Start on fogcoord too.
Brian
2007-09-21
Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.
Brian
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-20
remove #includes of tgsi_attribs.h
Brian
2007-09-20
checkpoint: TGSI_ATTRIB_x tokens no longer used
Brian
2007-09-20
Checkpoint: vertex attribute clean-up.
Brian
2007-09-19
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-18
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-08-31
Define attrib_format and interp_mode enum typedefs and use where appropriate.
Brian
2007-08-30
Consolidate vertex-related code in new draw_vertex.c
Brian
2007-08-30
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Brian
2007-08-30
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...
Brian
2007-08-30
Sketch out per-vertex point size.
Brian
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-23
Use vertex_info struct for softpipe - lots of clean-up.
Brian
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-20
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-18
more work on vertex shaders, now using vertex shaders instead of TnL module b...
Brian
2007-08-16
Break mesa dependencies.
michal
2007-08-15
Hook in new draw_arrays() code, disabled for now.
Brian
2007-08-15
Add UsageMask to DECLARATION in TGSI.
michal
2007-08-14
Continue reducing dependencies on core mesa include files.
Keith Whitwell
2007-07-27
Clip triangles against softpipe->cliprect which includes scissor and surface ...
Brian
2007-07-27
Maintain cliprect (scissor) info in sp_state_derived.c.
Brian
2007-07-24
Add VF_ATTRIB_VAR0..7 for varying variables.
Brian
2007-07-24
Compute need_z and need_w properly and use the correct const/linear/perspecti...
Brian
2007-07-24
Fix a typo (i << i) that was fouling up the vertex layout info.
Brian
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