Age | Commit message (Expand) | Author |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin |
2007-09-28 | Revert "Redoing the way we handle vertex shaders for the draw module." | Zack Rusin |
2007-09-28 | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin |
2007-09-21 | fix some post-transform vertex layout issues (bcolors, psize emitted last | Brian |
2007-09-21 | Fix up some point size breakage. Start on fogcoord too. | Brian |
2007-09-21 | Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC. | Brian |
2007-09-20 | Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes. | Brian |
2007-09-20 | remove #includes of tgsi_attribs.h | Brian |
2007-09-20 | checkpoint: TGSI_ATTRIB_x tokens no longer used | Brian |
2007-09-20 | Checkpoint: vertex attribute clean-up. | Brian |
2007-09-19 | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian |
2007-09-18 | Convert shader to an immutable state object. | Zack Rusin |
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ... | Zack Rusin |
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin |
2007-08-31 | Define attrib_format and interp_mode enum typedefs and use where appropriate. | Brian |
2007-08-30 | Consolidate vertex-related code in new draw_vertex.c | Brian |
2007-08-30 | Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c | Brian |
2007-08-30 | In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t... | Brian |
2007-08-30 | Sketch out per-vertex point size. | Brian |
2007-08-24 | Fixup include paths after rename | Keith Whitwell |
2007-08-23 | Use vertex_info struct for softpipe - lots of clean-up. | Brian |
2007-08-23 | Vertex shader outputs are now tightly packed into the output slots. | Brian |
2007-08-23 | Checkpoint: new vertex/fragment attribute naming | Brian |
2007-08-23 | Checkpoint commit: i915 texture works, use new vertex_info struct | Brian |
2007-08-20 | Move guts of vertex array drawing into the 'draw' module. | Brian |
2007-08-18 | more work on vertex shaders, now using vertex shaders instead of TnL module b... | Brian |
2007-08-16 | Break mesa dependencies. | michal |
2007-08-15 | Hook in new draw_arrays() code, disabled for now. | Brian |
2007-08-15 | Add UsageMask to DECLARATION in TGSI. | michal |
2007-08-14 | Continue reducing dependencies on core mesa include files. | Keith Whitwell |
2007-07-27 | Clip triangles against softpipe->cliprect which includes scissor and surface ... | Brian |
2007-07-27 | Maintain cliprect (scissor) info in sp_state_derived.c. | Brian |
2007-07-24 | Add VF_ATTRIB_VAR0..7 for varying variables. | Brian |
2007-07-24 | Compute need_z and need_w properly and use the correct const/linear/perspecti... | Brian |
2007-07-24 | Fix a typo (i << i) that was fouling up the vertex layout info. | Brian |
2007-07-24 | rebuild quad pipeline when framebuffer changes too | Brian |
2007-07-19 | Trigger tgsi compilation for fragment programs. | Keith Whitwell |
2007-07-13 | set INTERP_CONSTANT when appropriate | Brian |
2007-07-11 | Implement polygon stipple state tracking, application. | Brian |
2007-07-10 | Comments, minor clean-up. | Brian |
2007-07-09 | Rename G_NEW_* tokens to SP_NEW_* | Brian |
2007-07-09 | New 'draw' module for primitive drawing (clipping, culling, etc). | Brian |
2007-06-20 | checkpoint: implement z/depth testing | Brian |
2007-06-20 | Remove dependency on vf.h in public headers | Keith Whitwell |
2007-06-20 | Initial implementation of a software pipeline for quad rasterization (fragmen... | Brian |
2007-06-14 | Renamed softpipe directories and files to something less confusing. | Keith Whitwell |