Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-16 | Merge branch 'glsl2' | Ian Romanick | |
Conflicts: src/mesa/program/prog_optimize.c | |||
2010-08-13 | Merge branch 'master' into glsl2 | Ian Romanick | |
2010-08-11 | mesa: Clean up header file inclusion in prog_instruction.h. | Vinson Lee | |
Remove mfeatures.h. Include glheader.h for GL symbols. | |||
2010-07-29 | mesa: update table of opcodes used by GLSL | Brian Paul | |
2010-07-26 | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | |
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h | |||
2010-07-13 | mesa: add comments and change Index2D to just Index2 | Zack Rusin | |
2010-07-09 | mesa: add basic support for 2D register arrays to mesa | Zack Rusin | |
just like in Gallium it's a basic functionality needed by a lot of modern graphcis extensions | |||
2010-07-02 | mesa: updated instruction comments | Brian Paul | |
2010-06-28 | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | |
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | |||
2010-06-10 | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | |