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path: root/src/mesa/shader/prog_parameter.c
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2008-11-24mesa: copy Flags in _mesa_clone_parameter_list()Brian Paul
2008-11-24mesa: add Flags field to gl_program_parameterBrian Paul
Only one flag defined so far: PROG_PARAM_CENTROID_BIT
2008-11-11Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/shader/prog_execute.c src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-09-05mesa: _mesa_program_state_string() returns char *, not const char *.Michal Krol
2008-08-25mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul
Includes: 1. Fixes failed asserting about bad swizzles in src reg emit. 2. Tracks uniform var usage. 3. Emit exp() in terms of EXP2 instruction.
2008-08-19mesa: glsl: add usage tracking for uniform varsBrian Paul
Unused uniforms are no longer included in the active uniforms list.
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: assorted glsl uniform/attribute fixesBrian Paul
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
2008-07-29mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul
2008-07-24mesa: Prefix main includes with dir to avoid conflicts.José Fonseca
Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h
2008-07-21mesa: assorted glsl uniform/attribute fixesBrian Paul
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
2008-07-18mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul
2008-07-15mesa: Silence compiler warnings on Windows.Michal Krol
2008-06-12shaders: fix allocation of arrays of parametersZack Rusin
2008-06-12shaders: fix allocation of arrays of parametersZack Rusin
2008-05-20copy StateFlags in _mesa_clone_parameter_list()Brian Paul
cherry-picked from master (b539b6132141b0f583076355ad158852667b79cd)
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
All samplers indexes were zero. cherry-picked from master (b6fb0940c226373ac235a5d327d3fcfd742bc6b9)
2008-05-20copy StateFlags in _mesa_clone_parameter_list()Brian Paul
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
All samplers indexes were zero.
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
2008-05-14mesa: use CALLOC_STRUCT()Brian Paul
2008-05-14added _mesa_combine_parameter_lists()Brian Paul
cherry-picked from gallium-0.1
2008-04-22small cleanupsAlan Hourihane
2008-03-27Fix the compile of disabled DEBUG_PARSING code.Brian
cherry-picked from master
2007-12-11make sure state token values are fully initializedRoland Scheidegger
2007-10-30added _mesa_combine_parameter_lists()Brian
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-04-18comments, assertionsBrian
2007-04-18new commentsBrian
2007-04-18Start fixing some issues with uniform variables and their types.Brian
2007-04-18Fix some bugs related to querying active uniforms.Brian
2007-04-18Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK.
2007-03-26In _mesa_lookup_parameter_constant() make sure we return a full, 4-component ↵Brian
swizzle.
2007-03-22In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow ↵Brian
swizzleOut==NULL. There are times when we don't want to allow swizzling when searching for or adding vector constants. Passing NULL for swizzleOut disables swizzling. This fixes a constant/swizzle bug in link_uniform_vars().
2007-03-13remove bogus assertionBrian
2007-02-23replace GLint with gl_state_indexBrian
2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-09always init param vars to silence valgrind warningsBrian
2007-02-08do full swizzled matching in _mesa_lookup_parameter_constant()Brian
2007-01-23fix g++ warnings/errorsBrian
2007-01-18_mesa_add_unnamed_constant() now tries to re-use constants already inBrian
the parameter list.
2007-01-10fix size bug in _mesa_add_attribute()Brian
2007-01-10simplify _mesa_add_state_reference()Brian
2007-01-09get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Implement vertex attribute binding.Brian
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
2007-01-05added _mesa_add_sampler()Brian
2006-12-20Uniform matrix support.Brian
Implement _mesa_uniform_matrix() Support for program parameters/uniforms with more than 4 elements. Store 4x4 matrices in column-major order in registers. Update mat mul built-in functions accordingly.
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian